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Fix the issue? HA. Doubtful. I bought this game months ago and the issue is still around. Has been since before I bought it. If a game-breaking bug like this still hasn't been addressed then I don't think it will. Also I have a macbook pro optimized for post-production software so it has more than enough specs to run this game properly so my problems aren't arising from that.
If you find the config file ('Mess only has a windows PC), the following link has info on how to manually tweak it to get better performance: http://forums.steampowered.com/forums/showthread.php?t=2813707
iirc there's options to force settings in the Nvidia software, but I'm only familar with the windows version so you'll have to use teh google.
Wait: http://appleinsider.com/articles/10/04/13/nvidia_says_new_macbook_pro_graphics_switching_isnt_optimus
F**k. T_T
Fortunately google saves the day again: http://www.macrumors.com/2012/07/10/gfxcardstatus-allows-easy-control-of-macbook-pro-graphics-cards/
Grap that app, and use it to make sure krater is running on the nvidia card, then tell me how it's going.
Also, while the 650m is definitely not horrible, it's hardly that good a graphics card, as nvidia gimps their mobile line with lower clockspeeds and less shader pipelines than the desktop versions to reduce power use. So you can hit high on somethings (textures) usually, but not on computationally complex stuff like shadows, shaders and effects like anti-alaising (and friends), tesselation, post processing and all the other eyecandy without performance hits.
Albeit it all depends on how the game engine does the eye candy and what directx/openGL version is being used, so usually some testing is involved to see what your system can handle.