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CyR0K May 27 @ 8:39am
Multiplayer imposible
buyed the game for my friend today and after joining each other in their game the host stands frozen, only the jump animations are there, but no other movement. makes it inposible to play, cause the player is bound to the hosts near.
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CyR0K May 27 @ 8:59am 
EDIT: Not posible to play on old safegames. the host moves for the player, but the player who joined cant do anything. no interactions.
the only interaction was with the bed, changing to day.
gww2  [developer] May 27 @ 12:26pm 
We're seeing some inconsistent issues with the host desync that appear to occur during host building creatures. We're working over this holiday weekend to fix it. We will put out an update as soon as we have it fixed.
Yeah still out of sync :(
gww2  [developer] May 27 @ 6:00pm 
Thanks for the confirmation Katabelle. I'm getting an almost done build together to put on our prerelease branch to confirm that the fixes work while we finish the remaining work. I'll post as soon as that is ready.
gww2  [developer] May 28 @ 6:37am 
There is a prerelease build available that should address the multiplayer desync issue. See http://steamcommunity.com/app/420930/discussions/3/1290691308584545482/ for more details.
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