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번역 관련 문제 보고
-Pay attention to weapons' penetration values, shields have resistance values and armour affects the "average armour" stat of your ship and if a weapon has lower shield/armour penetration it will only hurt the enemy ship on a rare "lucky shot" no matter its actual damage value. Generally you should try to have something to strip both shields and armour in your fleet (not necessarily the same weapon, not even necessarily the same ship).
-Fighters are pretty weak, but hard to hit. High damage is pretty much useless against fighters, you need tracking speed and, ideally, high rate of fire, every race has at least one weapon with very high tracking speed designed specifically against fighters. Tractor beams do not deal damage but slow the fighters down making them much easier to hit.
-Mind the stacking effectiveness stat. Let's say you have a shield with 100 shield points that has a stacking effectiveness of 0.90. Putting in one would give you 100 points of shields, but putting in two would give you 180. Putting in third would still increase the total number of shield points but each following shield would be worth even less. This is to prevent abusing certain components (and if you put in more than 10 they would actually start to subtract from your total shield points)..
-Here's one thing that is not immediately obvious, there are a few (very few) things that do not stack at all, primarily shield resistance.
-And another thing that people tend to miss, you can't put weapons (hexagonal modules) into non-weapon slots (square slots) but you can do it the other way around. So if you can't get enough power or crew maybe you can get rid of one of your guns?
And two very general tips:
-Don't be afraid to build specialized ships, don't be afraid to experiment, don't get too fixated on one idea (say "I need these missiles because they have the highest damage") so as to close your mind to all other possibilities.
-If you're doing challenges and not conquest don't be afraid to build ships specifically for that challenge. Enemy uses a ton of missiles? Create a front row of ships with strong point defence. Enemy has no fighters? Even a single anti-fighter gun on your cruiser is a slot that could go to something more useful. Your missiles all get shot down by point defence? Either you need even more missiles to overwhelm the defence, switch to decoys and/or faster missiles or don't use missiles at all, or, if the enemy has dedicated anti-missile ships send a wave of fighters or frigates to take them out before your missile ships close in...
There are more topics with tips around these and the main game forums, even some specific builds though personally I find designing ships to be one of the more fun parts of the game so I haven't really used those. If you have some more specific questions experiment, search the forums, or ask.
Thanks, I will reread as my toddler is up but from what little I could read, I completely agree with you. But yeah, I agree with you that the tuitorial is rather limited.
Thanks D.
I completely agree...but then again the better games usually do have a large learning curve.
aall around the game does feel like it could be put into some kind of big turn based space 4x game as the ship combat.
I also think one should not say 'Build this setup A, B and C for win' that would spoil the game. FAILURE is part of the experience. Learn from them, study end-results and tweak setups.
^ this guy knows how to play ^