An Ning Jul 17 @ 9:12pm
Fighters
New week, new question:
How do you kill fighters in the campaign mode?
I send fighters after them (Lv3 armor and pulse lasers), and they get shreded by my enemy (Lv 2 armor and pulse lasers). I go for attrition, same result.
I make frigates to kill fighters (2 antifighter missiles and 2 anti-fighter lasers), and 3 squads of their fighters blast them to hell, doing virually nothing to the fighters.I send 6 squads of fighters after their frigates, and my fighters can't scratch them, getting blasted to tiny bits by the frigates.


...how? Are fighters just naturally bad for players and super-powered for the AI or what?
Showing 1-4 of 4 comments
< >
Vandalen Jul 25 @ 7:27am 
maybe a bit late, but try tractor beams.
I don't have the campaign DLC but in normal game, special frigs deal with fighters pretty good. Tractor beams nail your enemy and without speed, they are dead meat. 3 Anti-Fighter Missiles, 1 tractor beam, 2 shields against nasty fighter weapons - this helps me a lot.

A special Flak-Cruiser works also, but is very expensive. Cruiser have special anti fighter guns and big tractor beams.
Variant Jul 27 @ 12:23am 
I have one mounted defense turret, with my fleets main strength being numbers, I have few issues dealing with fighters.

They turning into a vortex and missiles spew out in all directions and a few damaged fighters just kind of hobble away.

It's hilarious.
MrWhiskers251 Jul 31 @ 4:13pm 
Just before i reply, i tried to keep this simple but i got a bit carried away and couldn't simplify it down enough. Was also tired but i know, lame excuse. Perhaps i may do a spin-off guide with suggestions on fighter designs and using orders for them. (though i saw a guide about how to use fighters or smth, so i wont bother :P)

But anyway...sry for the long reply. :/

Originally posted by An Ning:
New week, new question:
How do you kill fighters in the campaign mode?
I send fighters after them (Lv3 armor and pulse lasers), and they get shreded by my enemy (Lv 2 armor and pulse lasers). I go for attrition, same result.

Try not using armor. Using it just makes it survive a few more shots, and that is maybe a few more seconds. Though if you want armor, then an interesting alternative is to use ablative armor (i apply it to some fighters). Yes it has less protection than 'Tier 1' armor but it lighter than 'Tier 1' armor and it's cheaper than 'Tier 2' armor. There is also advanced ablative armor but it is heavier, costs 3.00 more and has even less damage absorbable than its ablative 'Tier 1' counterpart.

Also using pulse lasers is just a big nono for me. Need +8.00 more energy to power it plus it is more costly than its laser cannon counterpart. And 8.00 power in fighter terms is a pretty BIG number.

Also Tier 3 armor + Pulse lasers = very heavy (and as a result, slow) fighter. Such fighter designs are far out of their comfort zone if you use them for interceptor duty or swarm tactics. (and i dobut you will be able to get enough squads in for a swarm due to the cost and weight of such a fighter). Such fighters just do not exist in my +30 someting (at a guess) fighter designs.

What i DO have within my tons of fighter designs is torpedo fighters, (or torpedo bombers as i prefer to call them sometimes). I've only found a purpose for using them, but due to the sheer weight they have, they are painfully slow. You will need to combine them with interceptor roled fighters in a swarm to get a chance at using them. (why i prefered using rockets, but i used them for helping punch through frigate shields and armor, and with some luck if the enemy has sacrificed good enough armor, cruisers)

Originally posted by An Ning:
I make frigates to kill fighters (2 antifighter missiles and 2 anti-fighter lasers), and 3 squads of their fighters blast them to hell, doing virually nothing to the fighters.I send 6 squads of fighters after their frigates, and my fighters can't scratch them, getting blasted to tiny bits by the frigates.

I use AA frigates too, though they can't entirely help repel a swarm alone and need assistance from your own interceptors. Try maybe sending an interceptor swarm in of your own. (laser cannon ofc, and with good speed on it, which is usually above 2.00 though you may need to find an extra 0.50 (more or less) from somewhere). Hopefully your swarm of interceptors combined with laser fire from your foward ships will help nullify their own swarms so that your frigates can cope and hopefully not get damaged too much to the point its weapons are not knocked out.

For taking out frigates, pulse lasers will not do it unless the enemy has really cheap shields or has decided to scrap the shields all together for some insane reason. Again, its brother, the fighter laser cannon is more effective at shield and armor penetration, at the cost of less damage, but to be fair once you punch through the two barriers, your fighters will just eat the frigates hull like 100 piranas tearing through a small mammal, but in space...and it takes only a few seconds to eat the hull down to 0% health (maybe a bit longer with tribal fighters if you havethe expansion). As well as laser cannons you could try rocket launchers, a swarm of rockets can quickly take the shields out and if armor if weak enough. You could even try torpedo launchers but i strongly dissaprove with that decision. Such armed fighters are more suited to killing those big slow cruisers.

Another very useful thing for fighters to have is a CV Cruiser as i call them, or probably the more common name for them is Carriers. Try putting a carrier bay on board one of your cruisers, though be careful with them, for aslong as you have one, fighters will not run away to the your side of the map like a little girl. Just remember to include "Cautious Order" for them to go to your Carriers. Also the more CV's you have or Cargo bays, the more supplied your fighters will be.
Last edited by MrWhiskers251; Aug 1 @ 9:00am
Father Ribs Aug 4 @ 1:29am 
If you come up against armored fighters, counter them with fast unarmored missile fighters with some laser painter fighters mixed in. Not only are they a good counter, but they're cheaper to boot.
Showing 1-4 of 4 comments
< >
Per page: 15 30 50