Posted: December 22
If you get this game, get the complete pack. If you already have this game, get the Campaign module. Without the Campaign aspect, the game is very limited and ultimatey you won't have much to do.
But with the campaign, while it is VERY limited to just building fleets and maintaining them (with no other 4X concerns; all structures are pre-built in any given system), it becomes a completely different game. Since the fleets are uploaded from players, you'll always hit new interesting configurations for specific systems; add in all the special per-system rules that you need specialized ships and the concern of maintaining supply lines for your fleets, and it becomes a pretty engrossing game that requires far more planning and leaves you with the threat that the next attacking fleet might have your number with a counter.
It's not perfect; I wish there were NPC factions and such in the 4X part with persistant forces for more strategic-level planning, but none the less, I've sunk hours into Campaign long after I previously gave up on the game. Still this is definitely got a game for people who enjoy designing ships as a central priority. If you do, it's on my easy list.
And a word on the dev pricing - that I agree on. The fact only one of the expansions is on a reasonable DLC sale right now is lame. $6-7 for a new faction is entirely too much and I think he'd earn more from halving the stock price and actually participating in Steam sales more. Still a fun game, if you grab campaign with the 75% off main game.