AnAverageJoe Sep 3, 2012 @ 4:58pm
S.T.A.L.K.E.R 2 Bethesda Adoption
Dose anyone else this Bethesda's type of developing would ruin the "Survial" game type we see hear today? Or make it better!
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Rovlemhage Sep 3, 2012 @ 6:53pm 
I'm still in debate over that my self. On the one hand I really do enjoy the fallout games that they have made. I don't think stalker would feel quite right in that style, Stalker has always been a very realistic feeling game, and for me at least the introduction of stats and such would maybe not ruin it. But it would lessen it for me. Unless maybe they took it in a style similar to Elder Scrolls three and four in which using or practicing that skill made you better at it.

I'd imagine plot and lore wise they’d start fresh and seperate the new game from the first three. Which would hurt but again would make sense. All in all I feel the same about this as I do the X-Com reboot that is a first person shooter. I remain skeptical but hopeful and repeat the mantra, "at least they are trying."
Last edited by Rovlemhage; Sep 3, 2012 @ 6:54pm
MaSSa_Zone Sep 4, 2012 @ 11:11am 
Bethesda can not make unique atmosphere of Dark Ukraine, you know this.
Constable Poppycock Sep 4, 2012 @ 11:37am 
I seriously doubt that they can do anything close to the original stalkers. For the sole reason that they're an AMERICAN video game studio. If they make stalker, the first thing they'll think is 'oh, gunplay--that needs to be better. oh, running and climbing. maket that more fluid'. They won't keep the athmosphere--the most important part of stalker. and even if they focus entirely on doing that, they won't come close. They are an AMERICAN development studio. The culture here is completely different from Ukraine, and as such, the weird, alien nature of the game can't be recreated nearly as well. Another major problem is the difference between american and ukranian 'mutants'. Find me one american game where the mutants don't focus entirely on attacking you in order to beat you. In S.T.A.L.K.E.R, sure, the early mutants are kinda generic, with the flesh and the boars. But Bloodsuckers, while slightly similar to some american mutants are also radically different. They can kill you in one hit. Poltergeists, Controllers, Psuedogiants even, are all things that just wouldn't be seen in an american game. and to think that they could be faithfully recreated with a team completely inexperianced in the culture and the main idea behind these things--worse, emerged in the call of duty market (by which I mean low effort games centered around shooting and killing for hours on end with little rhyme and reason) is more or less insane. I seriously hope Bethesda drops the idea of the game, and drops the rights. Either that, or they just hire the original team [not gonna happen--survivium] and give them the money and have them finish stalker 2.
♥~Benita~♥ Sep 4, 2012 @ 1:27pm 
Isn't there like 3 other discussions on this already? Also, pretty much what the 2 guys up there said.

Originally posted by Captain Crunch:
I seriously hope Bethesda drops the idea of the game, and drops the rights.
That was a rumor, They don't have any rights.
Last edited by ♥~Benita~♥; Sep 4, 2012 @ 1:27pm
(DoW)Lil'Shanna Sep 4, 2012 @ 2:36pm 
Bethesda is good at making their games but I don't really know how they would make a STALKER game. They make great games but can they make a great stalker game? I know Survivrum will be amazing.
Mystic Referee Sep 4, 2012 @ 2:40pm 
If they do take the series, they will probably do the following. They will analyze the previous games on their themes, atmospheres, in-game culture, etc. Then they will apply this to market research on what makes the games most "Profitable". So they will then hand it off to a design team who will come up with great new moonshot ideas such as "Ah! We should make seasons! It should snow! Rain should accumilate in puddles!" And then some great gameplay ideas such as "Realistic gun handling! In field repairs with animations! Creating one big world with even more reference to "Roadside Picnic"! Dynamic health systems! Multiple Antibiotics! Homemade items, weapons, and various pieces of equipment!" Then all the gameplay ideas will be scrapped, the gameplay will be simplified, and then the first showcase will look like "Fallout 4: Ukraine" and then showing off some rain puddles with a header such as 'Unique gameplay! No other game has rain puddles which form from actual falling rain".

It will be like Skyrim all over again. "This game includes ACTUAL WIND, and it also includes ACTUAL SNOW, and with an over simplified gaming experience due to our market research into CoD, we'll put the 'K' in 'Uneek'"

That being said, they seem to include a lot more of the in-game culture and lore that one would simply expect when they play in an alternative reality. I expect nothing less then to be even more informed about this S.T.A.L.K.E.R. universe, and for Bethesda to create even more references to it's influences (Such as the novel "A Roadside Picnic") to create small, subtle references all throughout the game. I do not expect a fully enganged experience such as a massive linear storyline. Again, like reality, sometimes if you need to be informed you have to read a book or newspaper sometimes. But it's this subtleness which Bethesda seems to always do well enough to hold their universes together.

But all in all, Bethesda does play the market very well. Which leaves negative reviews from those of us who vary from the ideals of those markets. To summerize: I expect Bethesda to simplify the (Already simplified) gameplay, but yet intuitively enough to where you will not miss those pre-simplified features, at first. There will also be some atmospheric elements added from their "Moon-Shot" teams which, don't get me wrong, I would LOVE to see rain fall into dynamic puddles and snow pile up, and I also understand the challenge of doing that without performance issues.

Basically, if Bethesda does actualy have the rights to a new stalker game and goes forward with production. If it's what I'm going to expect (The equivalent of going from Oblivion to Skyrim) I'd pay $20, max. If it's revolutionary for the STALKER universe? Hell I'd dump $80 on an inpulse buy and just walk to school and work for a month to make up for the lack of gas money and overdraft fees.

But yeah, that's my $1.10 worth of thoughts.
Last edited by Mystic Referee; Sep 4, 2012 @ 2:56pm
AnAverageJoe Sep 4, 2012 @ 3:56pm 
Originally posted by Buddy Cole:
That was a rumor, They don't have any rights.

Yes that is so, but when interviewers talked with the lead executive about these rumors, he replied "No comment"
Why would he say that? If they had nothing to hide they would of just flat out and said 'No."

I don't think Bethesda with capture that "Russian feal." That the game had, but im sure they with not be stupid and ruin the survival potential the game has.
Mystic Referee Sep 4, 2012 @ 4:31pm 
They would definitely take the "Russian Feel" and Americanize it for the American markets. To say they can't do it however, is ridiculous to say.
Atosag Sep 6, 2012 @ 3:27am 
I don't think Bethesda with capture that "Russian feal." That the game had, but im sure they with not be stupid and ruin the survival potential the game has.

They are that stupid. Look at what they did to skyrim. Compare it to oblivion and its a god damn casual fest.
Stalker Sep 6, 2012 @ 7:34am 
I wish GSC would make the next Stalker game(s). I feel Bethesda will do whatever they can to reach everyone. And by that, more arcadeish. I loved the rough feel of Stalker, and its atmosphere and everything. Stalker SoC is one of my all time favorite game, and i wish nothing will change.
AnAverageJoe Sep 6, 2012 @ 4:11pm 
Originally posted by AePh|Atosag:

They are that stupid. Look at what they did to skyrim. Compare it to oblivion and its a god damn casual fest.

Woooooho! Now Skyrim is a really great game compared to Oblivion, I am surprised *you* can't feel grateful, much less anyone for that. Bethesda did something right there.
♥~Benita~♥ Sep 7, 2012 @ 1:05am 
Originally posted by ImpulsiveAltair:
Originally posted by AePh|Atosag:

They are that stupid. Look at what they did to skyrim. Compare it to oblivion and its a god damn casual fest.

Woooooho! Now Skyrim is a really great game compared to Oblivion, I am surprised *you* can't feel grateful, much less anyone for that. Bethesda did something right there.
Skyrim isn't that great compared to Oblivion. They removed like, Half of the RPG elements and Turned the guilds into garbage.
Alex sensei Sep 7, 2012 @ 11:58am 
Originally posted by Buddy Cole:
Originally posted by ImpulsiveAltair:
Originally posted by AePh|Atosag:

They are that stupid. Look at what they did to skyrim. Compare it to oblivion and its a god damn casual fest.

Woooooho! Now Skyrim is a really great game compared to Oblivion, I am surprised *you* can't feel grateful, much less anyone for that. Bethesda did something right there.
Skyrim isn't that great compared to Oblivion. They removed like, Half of the RPG elements and Turned the guilds into garbage.

And oblivion was a piece of cr*p compared to morrowind . Skyrim is still better in so many way , like no level scaling ...
Mr. Grim Sep 7, 2012 @ 2:10pm 
Who says bethesda, assuming they have the rights to the game, is even going to make the next STALKER? Bethesda Publishing may hand it off to one of their subsidiaries to have the game made. Maybe they will even hire a smaller eastern European studio to make STALKER 2 and just do quality control.

That being said, i wouldnt lose hope if bethesda did decide to make STALKER 2 themselves. I doubt that Fallout and Skyrim style games is all of which they are capable.
andrewburkcroft Sep 7, 2012 @ 2:38pm 
Bethesda will probably keep it a gritty, survival like game (assuming they do own the IP) as people play Stalker for a realistic and lifelike feal (that few FPS's do) whilst you play fallout to go through and slaughter everything and anything in your way. So turning Stalker into a fallout clone wouldn't make sense nore would they need to. The real issue is will the story and Mechanics be any good as bethesda are well know for constant bugs, absolutely terrible story line and realy bad combat (three things Stalker does very well) if were lucky the Bethesda dev team wont lay a finger on it and they'll hand it over to thier recently aquired Id softworks who might make the franchise playable as they have made some of the greatest mechanics and combat of all time story wise however i wouldn't get your hopes too high.
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Date Posted: Sep 3, 2012 @ 4:58pm
Posts: 79