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Besides, a lot can change in 6 years, a good mod from back then may be surpassed by now, or vice versa. It's good to stay up to date.
My personal recommendation is Call of Chernobyl AFTER beating the game [preferably all 3 of them], and BEFORE beating them, I'd suggest stuff like Atmosfear and Original Weapons Renewal, along with a mixture of your own config edits if you so choose. That's just my taste though, I like to keep my first playthroughs relatively vanilla.
I tried the Misery mod and deleted it after some hrs testing because the gameplay changes are just stupid. It adds food cooking and more radiation, fewer money but thats no problem at all because you can easily farm artifacts in the first 2 zones, sleep 3-4 days for respawning artifacts and farm again for more money. In the end you can buy enough food for cooking. The cooking itself is horrible implemented, way to much to do just for the infinite food source because of artifact farming. Combat is no more difficult than the normal game. I usually play on master difficulty so you are 1-3 hit anyway.
Massive Simulation Overhaul for some gameplay changes. Nothing dramatic but will make it better.
ure better off getting CoC - Call of chernobyl + Arsenal overhaul and a few texture tweeks. If you want a vanilla experience get Complete mod + some other addons. Basically what the guy above me said.
Ah, two people who couldn't handle the MISERY. Don't you get it? That's the whole point of the mod is to make you MISERABLE. You have to make every single trip out of Skadovsk worth it just to pay for food. You have to spend all of your savings to repair your equipment. You will die in a single headshot. You can't even APPROACH anomaly fields much less get artifacts from them. And even if you do get artifacts, they are all terribly radioactive and you are forced to put them into heavy artifact containers. You can't carry as much (unless playing as the Assault class). You are forced to eat or else starve, and you have to make sure what you eat is cooked or else lose health. You are forced to skin mutants just to make enough money to buy fuel to cook meat. You probably can't even afford a proper stove. You are a hobo at first. At first!
At first, MISERY is brutally, unforgivably hard. It changes almost everything. The AI is no longer terrible at shooting, and you will die quickly in any engagement. It's very hard to get cash at first because you don't have the equipment you need to enter anomalous fields, so it can seem like you're getting nowhere fast.
But stick with it! MISERY also adds in a bunch of ways for you to SUCCEED and to SURVIVE. There are three classes to choose from upon game start with special abilities, like the sniper's Sharpshooter Stance. The new armor system means that all armor is rated for protection against certain calibers of bullets, and you can stack artifacts and kevlar/steel plates (they take artifact slots) to almost completely negate damage from bullets, depending on where they hit you. End-game exoskeleton armor makes you almost bulletproof. In addition to this, keeping yourself well-fed and with certain stamina-boosting items will allow you to run far longer than in the base game, potentially indefinitely. You can literally snort cocaine to give yourself a stamina boost. You can repair enemy weapons and armor with all manner of different repair items to sell them for profit. There are new drugs to help you in many combat situations, including some health-boosting ampuoles and fast-acting med syringes. MISERY includes a camouflage system where you can hide more effectively in bushes with certain clothes, and a future update will include more camouflage items. You can also interrogate enemies to find their stashes if you manage to incapacitate them.
There are so many different options that MISERY gives you to make yourself more powerful, which is why I love it. You start the game as a hobo with nary a ruble to your name. You are radioactive dirt in comparison to other stalkers. But keep with it, and you'll find yourself the scourge of the Zone, capable of handling any threat.
There's PLENTY of other mods to choose from, Misery is but one of many
Only the first load is long, or loads between areas. But dying and loading the last quicksave is under ten seconds usually. At least for me, and I don't even have a solid state drive. Also MISERY mod uses elements from Atmosfear.