S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat

DaHotFuzz Jun 23, 2017 @ 10:42am
How much harder is this
Compared to Shadow of Chernobyl? I remember playing that on normal and I would get destroyed. I don't run and gun either. I took my time and was cautious.
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Showing 1-12 of 12 comments
Milk Jun 23, 2017 @ 10:46am 
SoC had somewhat more "linear" maps. This one is a lot more open. So how hard it is generally depends on your situational awareness. There are areas of the map which are, let's just say, "dangerous". But if you avoid them or are well equipped, you'll be fine.
Slutski Jun 23, 2017 @ 11:05am 
Not trying to insult, but I wonder how much of a casual you are if you would get "destroyed" on normal difficulty. Human enemies in vanilla STALKER and Craplete mod are missing their shoots more than half of the time.

To the actual topic. There are way more "wide-open" territories compared to the previous games. Most of the "dangerous" stuff can be seen from a distance and avoided. Obviously, you will find yourself fighting in close quarters as well. In doubt, you can simply go fully save scumming. That's pretty much how I played Misery on my first week. There's no way you get stuck if you quicksaved 20 times during a 3 minute fight, right?
Last edited by Slutski; Jun 23, 2017 @ 11:06am
DaHotFuzz Jun 23, 2017 @ 11:14am 
Originally posted by Homohentai:
Not trying to insult, but I wonder how much of a casual you are if you would get "destroyed" on normal difficulty. Human enemies in vanilla STALKER and Craplete mod are missing their shoots more than half of the time.

To the actual topic. There are way more "wide-open" territories compared to the previous games. Most of the "dangerous" stuff can be seen from a distance and avoided. Obviously, you will find yourself fighting in close quarters as well. In doubt, you can simply go fully save scumming. That's pretty much how I played Misery on my first week. There's no way you get stuck if you quicksaved 20 times during a 3 minute fight, right?

Half their shots? Did we play the same game? Last time I can recall anytime I were in the open or popped my head out for too long I would be dead in two seconds, and even when I took cover the AI was crazy fast. Maybe I will revisit SoC one of these days...

You are right, autosaving is a nice feature that would come in handy.
Milk Jun 23, 2017 @ 11:17am 
Originally posted by DaHotFuzz:
Originally posted by Homohentai:
Not trying to insult, but I wonder how much of a casual you are if you would get "destroyed" on normal difficulty. Human enemies in vanilla STALKER and Craplete mod are missing their shoots more than half of the time.

To the actual topic. There are way more "wide-open" territories compared to the previous games. Most of the "dangerous" stuff can be seen from a distance and avoided. Obviously, you will find yourself fighting in close quarters as well. In doubt, you can simply go fully save scumming. That's pretty much how I played Misery on my first week. There's no way you get stuck if you quicksaved 20 times during a 3 minute fight, right?

Half their shots? Did we play the same game? Last time I can recall anytime I were in the open or popped my head out for too long I would be dead in two seconds, and even when I took cover the AI was crazy fast. Maybe I will revisit SoC one of these days...

You are right, autosaving is a nice feature that would come in handy.
STALKER is brutal at the start when you don't have armor, but once you get some decent gear you don't really worry too much about most humies.

The mutants in CoP are much more aggressive tho, and the dangerous ones are around even at the start (bloodsuckers, snorks, controllers, etc). Those are really your main threats.
DaHotFuzz Jun 23, 2017 @ 11:20am 
Originally posted by Angry Floof:
Originally posted by DaHotFuzz:

Half their shots? Did we play the same game? Last time I can recall anytime I were in the open or popped my head out for too long I would be dead in two seconds, and even when I took cover the AI was crazy fast. Maybe I will revisit SoC one of these days...

You are right, autosaving is a nice feature that would come in handy.
STALKER is brutal at the start when you don't have armor, but once you get some decent gear you don't really worry too much about most humies.

The mutants in CoP are much more aggressive tho, and the dangerous ones are around even at the start (bloodsuckers, snorks, controllers, etc). Those are really your main threats.

Exactly, and I remember vividly entering a human encampment (a few buildings and some abandoned cars in the middle or something) and it was filled with guys that were armed to the teeth, right at the beginning of the game.

I explored a bit after that segment and would come across similar encounters except some were snipers and I had a measily 9mm I believe. I'll have to check it out again now..

I love the setting, theme, and survival emphasis.. maybe I just didn't give it enough time.
DuuD NukkuN Jun 23, 2017 @ 11:51am 
I thought SoC was somewhat challenging throughout the entire game.
CoP is only slightly difficult near the start and CS is pretty easy the entire time.
elwood07 Jun 25, 2017 @ 3:31pm 
I've just shocked of this game, but to be precise, of how short it is. I've heared about stuff for mechanics which I can find in Bar or about Sidorovich on the Skadovsk. But when I came to the northern location of the Prypiat, I was discouraged: the game ends! How this happened? I just started to move on and the game just ended. All right, the game proposes to continue the quests on the observed territory, but what's the matter? The main story has already ended and I see no reason to continue anything. This is the biggest disappointment I've experienced in playing for my whole life.
Last edited by elwood07; Jun 25, 2017 @ 3:33pm
DuuD NukkuN Jun 25, 2017 @ 11:17pm 
Did you not do any side missions at all?
JtDarth Jun 26, 2017 @ 12:49am 
Originally posted by elwood07:
I've just shocked of this game, but to be precise, of how short it is. I've heared about stuff for mechanics which I can find in Bar or about Sidorovich on the Skadovsk. But when I came to the northern location of the Prypiat, I was discouraged: the game ends! How this happened? I just started to move on and the game just ended. All right, the game proposes to continue the quests on the observed territory, but what's the matter? The main story has already ended and I see no reason to continue anything. This is the biggest disappointment I've experienced in playing for my whole life.
Sounds like you just blazed the story missions without doing any of the side stuff. Also, if you 'see no reason to continue anything' after the main story, this is very much the wrong kind of game for you. The main story in stalker call of pripyat is very much not engaging if you aren't a lore nut, or haven't played the other games in the series.
Most of the fun in call of pripyat comes from soaking in the environment, artifiact hunting, and from the stories shared by others through side quests.
In all honesty, the hobo-phase of stalker games and their mods is the most fun section, because everything is a risk. Run into some wild dogs in a leather jacket, with just a 9mm and a knife? Better be a hell of a dancer or have a solid obstacle to cower on top of. Run into them while wearing even a mid-game armor, while carrying any form of non-double barrel shotgun or automatic firearm with reasonable ammo supply? Just laugh at the dogs as they fail to do appreciable damage, while what they do can be medkiited through with ease. The same even goes for fighting human enemies. Taking on anyone in a gunfight with low ammo, not many medkits/bandages, and poor armor is a very big risk. Late-game gear means anyone not using a 7.62 rifle or better is a joke, at least in vanilla.

Most mods also either extend the hobo-phase or make the game as a whole more dangerous.
elwood07 Mar 25, 2018 @ 7:03am 
Originally posted by JtDarth:
Originally posted by elwood07:
I've just shocked of this game, but to be precise, of how short it is. I've heared about stuff for mechanics which I can find in Bar or about Sidorovich on the Skadovsk. But when I came to the northern location of the Prypiat, I was discouraged: the game ends! How this happened? I just started to move on and the game just ended. All right, the game proposes to continue the quests on the observed territory, but what's the matter? The main story has already ended and I see no reason to continue anything. This is the biggest disappointment I've experienced in playing for my whole life.
Sounds like you just blazed the story missions without doing any of the side stuff. Also, if you 'see no reason to continue anything' after the main story, this is very much the wrong kind of game for you. The main story in stalker call of pripyat is very much not engaging if you aren't a lore nut, or haven't played the other games in the series.
Most of the fun in call of pripyat comes from soaking in the environment, artifiact hunting, and from the stories shared by others through side quests.
In all honesty, the hobo-phase of stalker games and their mods is the most fun section, because everything is a risk. Run into some wild dogs in a leather jacket, with just a 9mm and a knife? Better be a hell of a dancer or have a solid obstacle to cower on top of. Run into them while wearing even a mid-game armor, while carrying any form of non-double barrel shotgun or automatic firearm with reasonable ammo supply? Just laugh at the dogs as they fail to do appreciable damage, while what they do can be medkiited through with ease. The same even goes for fighting human enemies. Taking on anyone in a gunfight with low ammo, not many medkits/bandages, and poor armor is a very big risk. Late-game gear means anyone not using a 7.62 rifle or better is a joke, at least in vanilla.

Most mods also either extend the hobo-phase or make the game as a whole more dangerous.
I performed side tasks and I love this series of games - I've gone through the first and second parts a few times, but this last part is too short compared to the others.
warcatt00 Mar 25, 2018 @ 9:24am 
If your asking that question, then...
You will die in the zone, that is all to it...
INSANE Mar 25, 2018 @ 5:24pm 
Originally posted by elwood07:
I performed side tasks and I love this series of games - I've gone through the first and second parts a few times, but this last part is too short compared to the others.

The only explanation for you thinking that is that you skipped most of the side missions. I've played through SoC and CoP several times and now that I know what I'm doing pretty much the whole way through, I play through them in roughly the same amount of time. How much time does it take you to do everything in SoC? How much for CoP?
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Date Posted: Jun 23, 2017 @ 10:42am
Posts: 12