Have you got what it takes to become the manager of a high-performance motorsport team? Motorsport Manager is a highly detailed, best-in-class management game for fans of motorsport. You’ll hire the drivers, build the cars and embed yourself in the dynamic world of racing.
And, as you no doubt saw recently (in our last announcement, in fact), we announced the rip-roaring new DLC in our new series Team Radio and FREE accompanying update for Motorsport Manager PC version. We're looking to release that DLC and free update in August (more news soon on an exact release date).
So, with all of this excitement, we sat down with the team to discuss their favourite challenges from the new DLC - and they have the scoop on a new feature that is sure to be fantastic news for fans of the PC game. Keep reading for more information!
Up in Flames
The 2016 season has taken a horrific turn for Scuderia Rossini. During the tenth race, their star driver Wexler was involved in a severe crash and sustained life-threatening injuries! He's in the infirmary for the next few races: can Rossini get everything ready for his triumphant return?
Why is it a team favourite?
Because of the limited time frame: with just 5 races in the challenge, every race result is vital. The new ‘Stay at Home’ injury feature (available to everyone in the accompanying free update) is also put to full use in this challenge, as players have the option to bench Wexler while he’s injured. Leaving a main driver at home allows them to heal faster and gives your reserve driver a chance to shine. Wexler’s injuries give rival driver Harry Chapman time to catch up in the Drivers’ standings, meaning that the last few races are always tight and tense in the fight for the title!
While Energy Recovery Systems have proven to add suspense to the IGTC, Ernie wanted to take it one step further… Now, every car’s Harvest Efficiency dynamically changes to match their current position in the race. The car in first place receives 0% Harvest Efficiency while the bottom car gains a whopping 200%! Can Wolfhagen rise to the challenge?
Why is it a team favourite?
This unique rule brings new life to the Energy Recovery System, levelling the playing field for this challenge. Races are often very close, with teams fighting back from lower positions thanks to their enhanced ERS. The challenge is also set in the GT series, but will be open to players who don’t have the GT pack. Finally, as with race sprinklers, this rule is added to the list that can be voted in by the player in their regular career if they own the Challenge Pack.
Fighting for Fifth
It’s the last race of the WMC. Chapman can secure the driver’s championship without even getting on the podium. However, after a crash-heavy and rain soaked first lap, the plan must evolve. Olivera is closing fast and her position will directly impact where Chapman needs to place. Can he overcome the odds?
Why is it a team favourite?
This single-race challenge in Rio has been a regular sight around the office during lunchbreaks! The challenge starts during the race, meaning players will have to adapt to a developing situation. To succeed, players need quick thinking and a good knowledge of tyre management. They can also make use of some of the advanced standings features (coming in the free update) to see how Olivera’s position is affecting Chapman’s championship position.
***A big announcement - Saving and Loading Setups!***
Finally, we’re pleased to announce that we’re adding one of the community’s most requested features – the ability to save and load setups! This will be available in the free DLC pack.
View on the website: http://www.motorsportmanager.com/content/new-pc-feature-team-interview-mobile-2-announced
"super overtake mode"
May only be from a mod but may be in base game to but I can get a mechanic that says first rank "higher engine modse no longer impacts car condition", the second rank is "adds another engine mode, super overtake, at the cost of more fuel and car condition...
Development unveiled on next DLC & Free Update - Team Radio #1
Before we start, is your headrest fitted properly? OK, good.
Welcome to Team Radio, the brand new series straight from the Playsport Games studio.
Click to watch the video below:
In this first episode, we’ve got a deluge of new info for you - whether you’re completely new and discovering Motorsport Manager for the first time in the Steam Summer Sale, or if you’re a seasoned spanner-wielding manager who’s been inspecting your parts for longer than you can remember.
In a nutshell - we’re developing two brand new bits of content for Motorsport Manager PC:
1. A brand new piece of DLC called the Challenge Pack, featuring 12 new challenges inspired by the history of motorsport.
2. A feature-rich FREE update called “The Devil’s in the Detail” which introduces our most detail-rich data screens yet plus new features like run wide, corner cutting and weight stripping.
We’ve been listening to what you’ve had to say on the Steam Forums, Reddit, Facebook and Twitter, and, from what we’re hearing, you want to hear more from us. Well, good!
That’s why Team Radio is here. We think the best way to communicate what we’re up to is to show you, and keep you abreast of developments as they happen. On this episode, we’re joined by Luke Finlay-Maxwell, one of the designers of the new DLC and free update. He’s promised to give us a very early lowdown on the whole shebang.
We don’t have a release date yet – we are currently working very hard on getting all of this together and tested, but we’ll keep you updated. Rest assured we’re working on it!
What we can say is that the free update will roll out to all users at the same time we release the DLC.
The Motorsport Manager Team
INITIAL D FTW!??! - Motorsport Manager PC Career S4 Part 10
I have done a series of 'test' qualifying sessions around the Doha A circuit, to try to discern the actual effects of certain car and driver based variables in-game. The data may interest you (warning: huge game mechanic spoilers)
Guide that helps you understand different driver types and their maximum potential. Also gives you some idea on what kind of drivers you should and should not sign for your team. Mostly for new players, but more experienced players might learn thing or two...
Really underwhelming if you have experience with race management games from the past. The racing part is decent, but the management part is not thaught out properly and makes no sense at all.
It's so badly constructed in it's core, I seriously doubt MM can ever beter of even match, race management games from the past. (Like grand prix manager 2, grand prix world, or the most in depth game F1 manager of Software 2000, all at least 15 years old).
- No difference in engines between suppliers, engine power is fixed to the team. Another engine is not more or less powerfull - Supplier contracts make no real sense (same as above, suppliers improve nothing, values are fixed to the teams) - Sponsor contracts system makes no sense, technical partnerships aren't possible, as well - New contracts limited to 3 years (why? that ain't a rule) - Oversimplefied staff system - Stupid driver traits (in 20 years of f1 watching, an affair has never impacted a driver, it's just dumb)
And the worst is the designing/building of the cars. It treats this like some dumb "pay-to-win" mobile game, in it's core. It makes no sense at all. There are also no rule changes for the cars, like dimensions of the wings etc. The current system has nothing to do with racing, it just select a block et voile part. If you look to games from the past, you could change shape/dimensions of for ex. a wing, and that combined with your designer and facilities, gave you a part. Not just selecting some blocks, which are just, buttons, that have nothing to do with racing.
On the management side, this game may not even be installed on the same PC, as games like F1 manager, or Grand Prix World.
And last but not least.... 2.5 gigs of ram in 2D mode.... Seriously? F1 Manager, from the 90's, 5 megabytes of RAM. This is the main reason I doubt, if they can ever make a game that can compare with the games from the 90's.
В этом руководстве, я расскажу и обьясню как надо управлять командами, добиваться успехов в Чемпионате Формулы 1
PS: Если у вас нет мода то это не Ф1 а Чемпионат Мира по Автоспорту. Позже возможно будут GP 2, GP 3 также обьясню как, что делать но эт
So I've had falko crash out quite a few times, about 4 in 1 season. How is the crashing calculated is it just crap rng that should be removed from all games or am I doing something wrong making it such a high chance to happen?
i am in my 7th season now and made it to formula1 in the challenge where you can only manage predator racing.
now i demanded, as usual, money which lowers the chairman happiness by 50%.
now i see i cannot meet the targets, des...
Not sure whats happening here.. But I design new car parts, develop them so the reliability and performance are higher than the current part (engine for example). Yet when I install the new part, the car stats drop. It does this for every part, the car ...
I've played this game for about 80 hours now. After about 75 hours I took a break for a couple of months due to work etc. and I picked up the game again yesterday. These last five hours have been pure frustration. During the first 75 hours I didn't have a...