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Boogeyman

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axelhunter 27 Apr, 2016 @ 3:07am
Vive Support?
I'd love to see this on the HTC Vive. My Twitch viewers have been loving VR horror and am always looking for new titles.
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Showing 1-15 of 50 comments
rusty_dragon 29 Apr, 2016 @ 6:35pm 
Vive user here. Will definitely buy if you add support.
Silver Dragon 1 May, 2016 @ 3:49pm 
Originally posted by rusty_dragon:
Vive user here. Will definitely buy if you add support.

+1
Clockwork Wolf  [developer] 1 May, 2016 @ 4:57pm 
Hi if anyone has a vive, add me on steam and send me a message.
It's about vive support, thanks.

(Have enough people now thanks!)
Last edited by Clockwork Wolf; 1 May, 2016 @ 6:42pm
Junkie 1 May, 2016 @ 5:47pm 
does this mean support is coming?
Silver Dragon 1 May, 2016 @ 6:32pm 
Originally posted by Barry McCabe:
Hi if anyone has a vive, add me on steam and send me a message.
It's about vive support, thanks.

+added as friend

Operating system: Windows 10
CPU: i7600k
RAM: 16GB
Graphics card: 780 GTX
HMD: HTC Vive
Last edited by Silver Dragon; 1 May, 2016 @ 6:34pm
Aerowyn 1 May, 2016 @ 6:37pm 
Originally posted by Barry McCabe:
Hi if anyone has a vive, add me on steam and send me a message.
It's about vive support, thanks.

sent request
Clockwork Wolf  [developer] 1 May, 2016 @ 7:03pm 
Edit: Hi all I just want to remind anyone reading who hasn't bought the game yet that the vive 'support' is still very touch and go. VR works perfect for the Oculus Rift (the intended VR platform.)

I'll keep trying to get things working 100% with the vive, including motion controllers, however it's not a promise as I'm not 100% sure I can get it working if / until I get hold of a vive myself.

Also again if the vive support stops or slows down too much I'll be compensating (none cash) anyone who purchased the game on the day of the store HTC misinformation.

Thanks for the support from the vive users trying to help me get things working!
Last edited by Clockwork Wolf; 13 Sep, 2016 @ 9:52pm
Aerowyn 1 May, 2016 @ 7:12pm 
works fine using the revive injector:)
rusty_dragon 1 May, 2016 @ 7:36pm 
Originally posted by Barry McCabe:
Okay so from some testing, it appears the vive is fully compatible.
The motion controllers are however not currently supported.
Mouse / gamepad however works without issue.

Have fun! :)
Bought it. My first purchase of VR game, Vive is still in transit.

Thank you very much. ;)
rusty_dragon 1 May, 2016 @ 7:50pm 
Originally posted by Barry McCabe:
Okay so from some testing, it appears the vive is fully compatible.
The motion controllers are however not currently supported.
Mouse / gamepad however works without issue.

Have fun! :)
Ahem.. So revive is required to run it with Vive..
You need to manually run .exe file through third-party software..

Sounds kind of wierd.

Do you have plans to at last integrate re-vive into the game, so it can launch automatically or maybe native Vive support and motion controls support in the future?
Last edited by rusty_dragon; 1 May, 2016 @ 7:51pm
Clockwork Wolf  [developer] 1 May, 2016 @ 8:00pm 
Hi no it should boot straight up.
Aerowyn was having some issue with Visual Studio.
axelhunter 1 May, 2016 @ 9:30pm 
Originally posted by Barry McCabe:
Okay so from some testing, it appears the vive is fully compatible.
The motion controllers are however not currently supported.
Mouse / gamepad however works without issue.

Have fun! :)

The problem I'm having is my HOTAS can't move me around in the Galaxy Map and head movement seems to move off the default selection but can go to nothing else. I have no interest playing with a mouse/keyboard, that sounds like a nightmare in VR. And a controller defeats the purpose of the VR headset in the first place. I'm just trying to understand is this a problem with my HOTAS or is it just unwieldy?
Ragnar Drake 1 May, 2016 @ 10:42pm 
I installed it (thanks for the code!), but it's not launching on the Vive. I get a message saying "Boogeyman supports VR natively, but you have chosen the desktop version". After clicking OK, it doesn't visibly launch, there's some delay but no game window. Does it need extra command line flags or a different beta branch? I assume we're not supposed to use the ReVive injector, right?

Edit: Same thing when I try to launch it from within the SteamVR overlay, the button says "Play in VR" but I get the same warning.
Last edited by Ragnar Drake; 1 May, 2016 @ 10:44pm
Clockwork Wolf  [developer] 1 May, 2016 @ 10:46pm 
Hi ariesstone

The game was developed using the Oculus rift for the VR.
Whilst I do plan on implementing vive motion controller support.
I don't actually have access to a vive for testing right now.
I'm just going off what people who are playing with the vive are telling me.

So the game launches, and is playable in VR using the vive, however until I actually get hold of a vive, I'm afraid I'm a bit limited.

Any feedback from vive users is greatly appreciated, and I'll do my best to fix any issues until I can test myself.

Sorry for any confusion. Compatible was a poor choice of a word... it runs, but I'm sure there are a lot of tweaks to be made to run smoothly.
Clockwork Wolf  [developer] 1 May, 2016 @ 10:55pm 
Originally posted by Ragnar Drake:
I installed it (thanks for the code!), but it's not launching on the Vive. I get a message saying "Boogeyman supports VR natively, but you have chosen the desktop version". After clicking OK, it doesn't visibly launch, there's some delay but no game window. Does it need extra command line flags or a different beta branch? I assume we're not supposed to use the ReVive injector, right?

Edit: Same thing when I try to launch it from within the SteamVR overlay, the button says "Play in VR" but I get the same warning.

Thanks for the feedback!
Someone told me it booted up fine.. hmm
If using the revive injector for some people is the only way. I think until I get a vive for full testing, it may be best for you guys to wait awhile.
If any of you purchased it already, send a refund request to steam and get your money back guys. If you have any issues, add me / message me on steam and I'll help you out.
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Boogeyman > General Discussions > Topic Details