Spaztic ( ͡° ͜ʖ ͡°) Radio Oct 2, 2013 @ 8:38am
Serious Sam 4
I've been really excited since the announcement of SS4 earlier this year, and out of sheer curiosity i wondered what other people wanted to see in the game.

One of the things i want is to be able to use Sirian weapons. As you know in every SS game you lose all your weapons and must build up your arsenal again, how about instead of having to collect the same weapons again, you instead pick up Sirian weapons, all of which hande much more interestingly and have different firing speeds to the human equivilants. This means you have a completely new set of weapons for the latter half of the game, although this may only work if they make Sirian areas quite common in the latter half.

This is just one of my ideas, what do you guys wanna see? And who knows, one of the developers might come across this at some point!
Showing 1-15 of 361 comments
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VoltZz.Stare Oct 2, 2013 @ 8:39am 
heblebleble ;)
Rekt Oct 3, 2013 @ 4:13am 
more guns with iron sights, maybe even a knew enemy race?
Fluttershy :3 Oct 3, 2013 @ 6:31am 
ahahaha nice SS4)))
Liam Neeson Punching Wolves Oct 4, 2013 @ 12:15am 
Pkease remove hitscan, reloading. Add more "kick" to weapons and some RPG leveling mechanics like Hard Reset and Shadow Warrior. No iron sights either. Srly, that was pointless.
Rekt Oct 4, 2013 @ 4:36am 
Originally posted by Liam Neeson Punching Wolves:
Pkease remove hitscan, reloading. Add more "kick" to weapons and some RPG leveling mechanics like Hard Reset and Shadow Warrior. No iron sights either. Srly, that was pointless.

maybe instead of removing hitscan and reloading, how about make it a diffuculty, called 'classic'
GasMaskCore Oct 6, 2013 @ 2:15pm 
rtuyhert6uwrt
NOCTURNE Oct 6, 2013 @ 2:17pm 
Originally posted by Liam Neeson Punching Wolves:
Pkease remove hitscan, reloading. Add more "kick" to weapons and some RPG leveling mechanics like Hard Reset and Shadow Warrior. No iron sights either. Srly, that was pointless.

Remove reloading and hitscan? LOL Ridiculous.
Last edited by NOCTURNE; Oct 6, 2013 @ 2:42pm
DUKAPb Oct 9, 2013 @ 9:13am 
I hope that they will add more survival maps, not 2 maps like in BFE 1.0 version.
Also I want see very hard achievements like in TSE survival master.

And may be 1-2 crazy achievements like get 50 hours at survival map )
All true achievement hunters which love hard achievements will thank you for it. I am sure.
Last edited by DUKAPb; Oct 9, 2013 @ 9:49am
FlipYa 4Real Oct 9, 2013 @ 11:12am 
Removing hit scan would be nice to me. I like shooting a bullet that travels. And I agree no iron sights, or at least not the game catering to them. Open reticle allows for much faster gameplay, IMO.
Metsakurat Oct 13, 2013 @ 5:41am 
Destructable enviroment would be cool. I mean 100% destructable...blowing ♥♥♥♥ up is always enjoyable.
Fer82 Oct 13, 2013 @ 5:43am 
Croteam should start a new IP or finish the story of SS for good. Don't get me wrong I love the franchise, I'm just afraid it can't get better than SS3.
Last edited by Fer82; Oct 13, 2013 @ 5:47am
Grox3000 Oct 13, 2013 @ 11:24am 
1. Put back the enemies from SS1, I miss blasting away at Reptoids and Lava Golems.

2. Better boss fights, The ones in SS3 felt too... easy..

3.New enemies.

4. As the above posters said, Less hitscan.
Last edited by Grox3000; Oct 13, 2013 @ 11:25am
blaze_tecumseh Oct 18, 2013 @ 9:47pm 
I want to see Headless Kamikazes riding flying Kleers, and I want those flying Kleers to have hitscan weapons strapped to their raptors.
Rekt Oct 18, 2013 @ 10:17pm 
what is hitscan?
Fer82 Oct 19, 2013 @ 2:25am 
Originally posted by Im Batman:
what is hitscan?

In first-person shooter games, a hitscan weapon is one that, when fired, instantly hits whatever the weapon is pointing at. This is in contrast to projectile weapons, which fire projectiles that take time to travel.

The Half Life 2 SMG uses a Hitscan technique to determine whether it hits a target or not, but the Crossbow fires a projectile which uses a more complex calculation and takes many variables into account.
Last edited by Fer82; Oct 19, 2013 @ 2:28am
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