Sublym3 Jul 2, 2013 @ 4:23am
Small Issue
I just exited the pyramid after getting the Sirian Mutilator Bracelet and I am unable to kill the Beheaded Kamikaze guys. They can however be killed by other Enemies.

Any ideas?

Showing 1-15 of 17 comments
< >
AlenL  [developer] Jul 2, 2013 @ 4:36am 
You can't kill them with Mutilator, or even with guns?
Sublym3 Jul 2, 2013 @ 5:25am 
Sorry, yeah, any type of gun
AlenL  [developer] Jul 2, 2013 @ 5:43am 
That's totally strange. Does it repeat if you load that same savegame? What if they run into you, do they blow up?
Sublym3 Jul 3, 2013 @ 12:43am 
It still occurs when restarting the game or loading a save.

Yup they can still attack me
AlenL  [developer] Jul 3, 2013 @ 8:49am 
Perhaps there's something in the log about it?
Sublym3 Jul 4, 2013 @ 1:14am 
Other than an error about the microphone, I can't see anything that would indicate a problem.
AlenL  [developer] Jul 4, 2013 @ 2:14am 
What I meant to say is: can you please paste the log here? :) (redact eventual private info if you are concerned)
Sublym3 Jul 4, 2013 @ 2:20am 
-------- START OF LOG --------

17:39:11 LOG: Core version: $Version: distro_Sam3_PC; SeriousSam3-Windows-Final; 184890 2013-06-18 12:57:07 @builder05; Win32-Static-Final-Default$
17:39:11 LOG: Command: $
17:39:11 LOG: Initializing timer.
17:39:11 LOG: Timestamp: 2013/07/03 17:39:10
17:39:11 LOG: Binary name: Sam3.exe
17:39:11 LOG: Binary soft path: Bin/
17:39:11 LOG: Binary hard path: D:\Steam\steamapps\common\Serious Sam 3\Bin\
17:39:11 LOG: Application directory: D:\Steam\steamapps\common\Serious Sam 3\
17:39:11 LOG: * OS...
17:39:11 LOG: Name: Windows 7
17:39:11 LOG: Kernel: WinNT (64-bit)
17:39:11 LOG: Version: 6.1, build 7601
17:39:11 LOG: Misc: Service Pack 1
17:39:11 LOG:
17:39:11 LOG: * CPU...
17:39:11 LOG: Vendor: GenuineIntel
17:39:11 LOG: Name: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
17:39:11 LOG: Type: 0, Family: 6, Model: 10, Stepping: 5
17:39:11 LOG: Clock: 2.65 GHz
17:39:11 LOG: Cores: 8
17:39:11 LOG: CMOV: Yes
17:39:11 LOG: SSE: Yes
17:39:11 LOG:
17:39:11 LOG: * Memory...
17:39:11 LOG: Total physical memory: 6135 MB
17:39:11 LOG: Free physical memory: 2592 MB
17:39:11 LOG:
17:39:11 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\ScriptLua.dll".
17:39:11 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\GameEnv_Steam.dll".
17:39:11 INF: GameEnv API: Steam
17:39:11 INF: Encoded user ID = 3962536e:1f8b806a
17:39:11 LOG: Error getting mixer source line info for microphone. Will not be able to control microphone.
17:39:11 LOG: Created thread 8732(ResourceLoader).
17:39:11 LOG: Loading cvars from "$D:/Steam/userdata/5879599/41070/local/SeriousSam3.ini".
17:39:12 LOG: Trying to set display mode 1920x1080(fullscreen)...
17:39:12 INF:
17:39:12 INF: * Desktop settings...
17:39:12 INF: Color depth: 32-bit
17:39:12 INF: Desktop resolution: 1920 x 1080
17:39:12 INF: Virtual screen: 1920 x 1080
17:39:12 INF: Monitors attached: 1
17:39:12 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\GfxD3D.dll".
17:39:12 LOG: Loaded "D3D9.dll".
17:39:12 LOG: Loaded "D3DCompiler_43.dll".
17:39:12 LOG: Loaded "D3DX9_43.dll".
17:39:12 LOG: Loaded "ATIADLXY.DLL".
17:39:12 INF:
17:39:12 INF: Gfx API: Direct3D
17:39:12 INF: Resolution: 1920 x 1080
17:39:12 INF: Vendor: ATI (0x1002)
17:39:12 INF: Driver: aticfx32.dll (0x6898)
17:39:12 INF: Renderer: ATI Radeon HD 5800 Series
17:39:12 INF: Version: 8.17.10.1172
17:39:12 INF: Video memory size: 1024 MB
17:39:12 INF: Available for textures: 3810 MB
17:39:12 INF: Active GPU(s): 1
17:39:12 LOG: Processing file Content/SeriousSam3/Config/CheckDriver.lua
17:39:12 INF: Driver version: 1172 (required: 1100)
17:39:12 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\SfxXAD.dll".
17:39:12 LOG: Loaded "X3DAudio1_7.dll".
17:39:13 INF:
17:39:13 INF: Sfx API: XAudio2
17:39:13 INF: Device: Speakers (Creative SB X-Fi)
17:39:13 INF: Mixer frequency: 48000 Hz
17:39:13 INF: Mixer voices: 2
17:39:13 INF: Max sound sources: 35
17:39:13 INF: Max total volume: 3
17:39:13 INF: Speaker config: stereo
17:39:13 INF: Environment FX: enabled
17:39:13 INF: Current environment: Padded cell
17:39:13 INF:
17:39:13 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\SeriousSam3_Project.dll".
17:39:13 LOG: Content/SeriousSam3/All_01.gro: 6414 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/All_02.gro: 5133 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/All_145562.gro: 2565 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/All_147686.gro: 835 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/All_150406.gro: 627 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/All_154741.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.
17:39:13 LOG: Content/SeriousSam3/All_170136.gro: 703 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/All_184890.gro: 106 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/CachedShaders_PC.gro: 4391 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/DLC1_Models.gro: 1 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/DLC2_Models.gro: 2 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/DLC3_Models.gro: 1 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/DLC_Sam3Extended.gro: 1161 files, signature: OFFICIAL
17:39:13 LOG: Content/SeriousSam3/DLC_Sam3Extended_184890.gro: 39 files, signature: OFFICIAL
17:39:13 LOG: Loading translation tables from Content/SeriousSam3/Locales/enu/.
17:39:13 LOG: Content/SeriousSam3/Locales/enu/translation.tbl
17:39:13 LOG: Content/SeriousSam3/Locales/enu/translation_All.tbl
17:39:13 LOG: Content/SeriousSam3/Locales/enu/translation_DLC_Sam3Extended.tbl
17:39:13 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\CodecAudio_Vorbis.dll".
17:39:13 LOG: Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.00' seconds.
17:39:13 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\CodecVideo_Null.dll".
17:39:13 LOG: Module 'Bin/CodecVideo_Null.module' loaded in '0.00' seconds.
17:39:13 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\Input.dll".
17:39:13 LOG: Loaded "xinput1_3.dll".
17:39:13 LOG: Module 'Bin/Input.module' loaded in '0.01' seconds.
17:39:13 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\Game.dll".
17:39:13 LOG: Module 'Bin/Game.module' loaded in '0.00' seconds.
17:39:13 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\ProcRender.dll".
17:39:13 LOG: Loaded "D:\Steam\steamapps\common\Serious Sam 3\Bin\Shaders.dll".
17:39:13 LOG: Module 'Bin/Shaders.module' loaded in '0.01' seconds.
17:39:13 LOG: Module 'Bin/ProcRender.module' loaded in '0.02' seconds.
17:39:13 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
17:39:14 INF: Using cheats will invalidate your score for this level and achievements won't be awarded for the remainder of the game.
17:39:14 LOG: Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).
17:39:14 LOG: Alienware LightFX is not installed.
17:39:14 LOG: Module 'Bin/SeriousSam3_Project.module' loaded in '1.11' seconds.
17:39:14 LOG: Processing file Content/SeriousSam3/Config/autoexec.cfg
17:39:14 LOG: Created thread 18096(GameDataJobs).
17:39:14 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/CommandTable/'.
17:39:14 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/DefaultBindings/'.
17:39:14 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/DefaultBindings/'.
17:39:14 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/DefaultBindings/'.
17:39:14 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/DefaultBindings/'.
17:39:14 LOG: cvarShowDiffs()
17:39:14 LOG: crm_bCastShadows = 1 (0)
17:39:14 LOG: crm_fDensityBias = 1.1 (1)
17:39:14 LOG: crm_fDistanceBias = 1.2 (1)
17:39:14 LOG: dcl_ctMaxNewTrianglesPerFrame = 4096 (2048)
17:39:14 LOG: dcl_ctMaxTrianglesPerGroup = 8192 (4096)
17:39:14 LOG: efx_fOcclusionBufferScale = 1 (0.5)
17:39:14 LOG: efx_iMaxRippleSources = 30 (10)
17:39:14 LOG: efx_iOcclusionBlur = 2 (1)
17:39:14 LOG: gam_bAllowArmorItems = 1 (-1)
17:39:14 LOG: gam_bAllowHealthItems = 1 (-1)
17:39:14 LOG: gam_bAllowJoinInProgress = 0 (-1)
17:39:14 LOG: gam_bAllowPowerupItems = 1 (-1)
17:39:14 LOG: gam_bAllowSeriousBombItems = 1 (-1)
17:39:14 LOG: gam_bAmmoStays = 1 (-1)
17:39:14 LOG: gam_bArmorStays = 1 (-1)
17:39:14 LOG: gam_bAutoCycleMaps = 0 (-1)
17:39:14 LOG: gam_bCustomizedDifficulty = 0 (-1)
17:39:14 LOG: gam_bExtraMPEnemies = 1 (-1)
17:39:14 LOG: gam_bFriendlyFire = 0 (-1)
17:39:14 LOG: gam_bHealthStays = 1 (-1)
17:39:14 LOG: gam_bInfiniteAmmo = 0 (-1)
17:39:14 LOG: gam_bPowerupsStay = 1 (-1)
17:39:14 LOG: gam_bRankedMatch = 0 (-1)
17:39:14 LOG: gam_bRespawnInPlace = 1 (-1)
17:39:14 LOG: gam_bWeaponsStay = 1 (-1)
17:39:14 LOG: gam_ctFragsLimit = 20 (-1)
17:39:14 LOG: gam_ctGoalsLimit = 10 (-1)
17:39:14 LOG: gam_ctMaxPlayers = 1 (-1)
17:39:14 LOG: gam_ctMinPlayers = 1 (-1)
17:39:14 LOG: gam_ctPrivateSlots = 0 (-1)
17:39:14 LOG: gam_ctRoundLimit = 10 (-1)
17:39:14 LOG: gam_ctTimeLimit = 10 (-1)
17:39:14 LOG: gam_gdDifficulty = 3 (0)
17:39:14 LOG: gam_iExtraEnemyDamagePerPlayer = 0 (-1)
17:39:14 LOG: gam_iExtraEnemyStrength = 0 (-1)
17:39:14 LOG: gam_iExtraEnemyStrengthPerPlayer = 0 (-1)
17:39:14 LOG: gam_iInvulnerableAfterSpawning = 0 (-1)
17:39:14 LOG: gfx_bLastGoodFullScreen = 1 (0)
17:39:14 LOG: gfx_bRequiredShaderReload = 1 (0)
17:39:14 LOG: gfx_bRequiredTextureReload = 1 (0)
17:39:14 LOG: gfx_iAntiAliasingSamples = 1 (4)
17:39:14 LOG: gfx_iCommandBufferSize = 256 (512)
17:39:14 LOG: gfx_pixLastGoodResHeight = 1080 (480)
17:39:14 LOG: gfx_pixLastGoodResWidth = 1920 (640)
17:39:14 LOG: gfx_pixLastGoodWinHeight = 1080 (480)
17:39:14 LOG: gfx_pixLastGoodWinWidth = 1920 (640)
17:39:14 LOG: gfx_pixResHeight = 1080 (0)
17:39:14 LOG: gfx_pixResWidth = 1920 (0)
17:39:14 LOG: gfx_pixWinHeight = 1080 (480)
17:39:14 LOG: gfx_pixWinWidth = 1920 (640)
17:39:14 LOG: lmp_bAllowAnisotropy = 1 (0)
17:39:14 LOG: plr_fFOVOverride = 100 (-1)
17:39:14 LOG: prj_bDebrisCastShadow = 1 (0)
17:39:14 LOG: prj_bSkippableIntroScene = 1 (0)
17:39:14 LOG: prj_ctMaxCorpses = 50 (20)
17:39:14 LOG: prj_ctMaxCorpsesCoop = 20 (8)
17:39:14 LOG: prj_ctMaxDebris = 200 (50)
17:39:14 LOG: prj_ctMaxDebrisCoop = 100 (20)
17:39:14 LOG: prj_ctMaxMovingCorpses = 10 (4)
17:39:14 LOG: prj_ctMaxMovingCorpsesCoop = 5 (2)
17:39:14 LOG: prj_ctMaxMovingDebris = 100 (50)
17:39:14 LOG: prj_ctMaxMovingDebrisCoop = 40 (20)
17:39:14 LOG: prj_fDebrisScreenSizeRatioCull = 0.0010000002 (0.01)
17:39:14 LOG: prj_fDebrisScreenSizeRatioCullCoop = 0.003 (0.015)
17:39:14 LOG: prj_iCPUSpeed = 4 (2)
17:39:14 LOG: prj_iFlashlightType = 3 (2)
17:39:14 LOG: prj_iGPUMemory = 3 (2)
17:39:14 LOG: prj_iGPUSpeed = 4 (2)
17:39:14 LOG: prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=40,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4098,sys_iCPUFamily=6,sys_iCPUMHz=2653,sys_iGPUDeviceID=26776,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=1024," ("")
17:39:14 LOG: prt_fParticleBias = 0.9058824 (1)
17:39:14 LOG: rcts_bDebugNegotiations = 1 (0)
17:39:14 LOG: ren_fLODBias = 0.5 (1)
17:39:14 LOG: ren_fMax3DRenderingMPix = 2 (0)
17:39:14 LOG: ren_fMirrorQuality = 1 (0.5)
17:39:14 LOG: ren_iMirrorLevelBias = 2 (0)
17:39:14 LOG: sfx_iMaxActiveSounds = 35 (25)
17:39:14 LOG: sha_bEdgeSmoothing = 0 (1)
17:39:14 LOG: sha_bShadowTrilinearDithering = 0 (1)
17:39:14 LOG: sha_bVertexShadows = 0 (1)
17:39:14 LOG: sha_fFilledHighlightingDistance = 50 (30)
17:39:14 LOG: sha_fShadowTrilinearSpan = 0.5 (0.25)
17:39:14 LOG: sha_iMaxShockwaves = 40 (8)
17:39:14 LOG: shb_bForceBilinearFiltering = 0 (1)
17:39:14 LOG: shb_fCascadedStepFactor = 5 (4)
17:39:14 LOG: shb_fNearShadowDistance = 5 (4)
17:39:14 LOG: shb_pixMaxShadowSize = 3072 (1536)
17:39:14 LOG: shb_pixShadowDensity = 96 (16)
17:39:14 LOG: snd_fMusicVolume = 0.26960784 (0.60000004)
17:39:14 LOG: snd_fVoiceCommVolume = 0.7 (1)
17:39:14 LOG: tex_iAnisotropy = 16 (4)
17:39:14 LOG: tex_pixMaxSize = 4096 (2048)
17:39:14 LOG: Processing file Content/SeriousSam3/Config/AutoDetect.lua
17:39:14 INF: AutoDetect: Hardware values unchanged, nothing to do.
17:39:17 LOG: Created thread 25772(SyncWorkshop).
17:39:18 LOG: Steam workshop sync operation finished in 1.54 seconds.
17:39:20 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/Startup/'.
17:39:43 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/Intro.wld"
17:39:43 LOG: Finished loading world. (process memory: 1192 MB)
17:39:43 LOG: Timestamp: 2013/07/03 17:39:43
17:39:43 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.54 seconds.
17:39:43 LOG: Created thread 13036(WorkerThreadPool).
17:39:43 LOG: Created thread 22620(WorkerThreadPool).
17:39:43 LOG: Created thread 12588(WorkerThreadPool).
17:39:43 LOG: Created thread 25656(WorkerThreadPool).
17:39:43 LOG: Created thread 14228(WorkerThreadPool).
17:39:43 LOG: Created thread 11724(WorkerThreadPool).
17:39:43 LOG: Created thread 25908(WorkerThreadPool).
17:39:43 TRC: 2 sound channels reinitialized.
17:39:43 LOG: Created HDR render-target of 1920x1080.
17:39:45 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/MenuLevel.wld"
17:39:46 LOG: Finished loading world. (process memory: 1220 MB)
17:39:46 LOG: Timestamp: 2013/07/03 17:39:46
17:39:46 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/MenuLevel.wld' in 0.51 seconds.
17:39:48 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/DefaultBindings/'.
17:39:54 LOG: Timestamp: 2013/07/03 17:39:54
17:39:54 LOG: Loading '$D:/Steam/userdata/5879599/41070/local/SeriousSam3/SavedGames/0000000105_QuickSave.sav'.
17:39:54 LOG: resFreeUnusedProxies() released '59' and reverted 0 proxy objects in 0.00 seconds.
17:39:54 LOG: resFreeUnusedStock() released 1298 files in 0.06 seconds.
17:39:54 LOG: Started loading world "$D:/Steam/userdata/5879599/41070/local/SeriousSam3/SavedGames/0000000105_QuickSave.sav"
17:40:21 LOG: Finished loading world. (process memory: 1819 MB)
17:40:29 LOG: resFreeUnusedProxies() released '19' and reverted 0 proxy objects in 0.00 seconds.
17:40:29 LOG: resFreeUnusedStock() released 34 files in 0.02 seconds.
17:40:29 TRC: 6 sound channels reinitialized.
17:41:09 LOG: Timestamp: 2013/07/03 17:41:09
17:41:09 LOG: Stopping simulation.
17:41:09 LOG: Timestamp: 2013/07/03 17:41:09
17:41:09 LOG: Stopping world 'Content/SeriousSam3/Levels/01_BFE/07_Karnak1/07_Karnak1.wld'.
17:41:09 LOG: Player profile saved with size 3.13kB(96.00kB) at 2013/07/03 17:41:09.
17:41:09 LOG: resFreeUnusedProxies() released '10' and reverted 0 proxy objects in 0.04 seconds.
17:41:10 LOG: World deleted in 0.14(0.10)sec.
17:41:10 LOG: resFreeUnusedProxies() released '0' and reverted 0 proxy objects in 0.00 seconds.
17:41:10 LOG: resFreeUnusedStock() released 2979 files in 0.19 seconds.
17:41:10 LOG: World stopped in 0.33sec.
17:41:10 LOG: resFreeUnusedProxies() released '28' and reverted 0 proxy objects in 0.00 seconds.
17:41:10 LOG: resFreeUnusedStock() released 0 files in 0.00 seconds.
17:41:11 LOG: resFreeUnusedProxies() released '1' and reverted 0 proxy objects in 0.00 seconds.
17:41:11 LOG: resFreeUnusedStock() released 1 files in 0.00 seconds.
17:41:12 LOG: Saving cvars to "$D:/Steam/userdata/5879599/41070/local/SeriousSam3.ini".
17:41:12 LOG: Timestamp: 2013/07/03 17:41:12
17:41:12 LOG: Core is shutting down
Sublym3 Jul 8, 2013 @ 12:07am 
Any ideas?
AlenL  [developer] Jul 8, 2013 @ 3:00am 
Hmm... this looks very strange. Can you please send over your savegame with this problem? (You can e.g. add me as a friend and chat me with a link to dropbox upload or something.) We'd like to look into the contents of the savegame.
[ct]agoran  [developer] Jul 8, 2013 @ 3:02am 
Can you kill them with:
1. rocket launcher
2. laser
3. pistol

When you aim at them, does the crosshair turn switch color from while to green/yellow/red?
Does this happen on any other level?
Sublym3 Jul 9, 2013 @ 1:40am 
Originally posted by ctagoran:
Can you kill them with:
1. rocket launcher
2. laser
3. pistol

When you aim at them, does the crosshair turn switch color from while to green/yellow/red?
Does this happen on any other level?

Rocket launcher doesn't work, I don't have a laser yet, pistol doesn't work either

The cross hair does change color.

My saves must of been corrupted or something because playing survival they die as expected.

Originally posted by AlenL:
Hmm... this looks very strange. Can you please send over your savegame with this problem? (You can e.g. add me as a friend and chat me with a link to dropbox upload or something.) We'd like to look into the contents of the savegame.

I will play with skydrive to see if i can share from there
Solais Jul 9, 2013 @ 5:33am 
Just to check, what color the crosshair turns to? Maybe purple?
Sublym3 Jul 9, 2013 @ 5:44am 
Originally posted by Solais-Yosei:
Just to check, what color the crosshair turns to? Maybe purple?

Haven't seen it go purple, it does the normal green when the enemy has full health then changes to yellow, red etc as their health drops.
Last edited by Sublym3; Jul 9, 2013 @ 5:45am
ChrisW Jul 9, 2013 @ 11:02am 
Originally posted by Sublym3:
17:39:13 LOG: Content/SeriousSam3/All_154741.gro: SKIPPED - This archive can only be used with moddable (unrestricted) applications.
Probably won't help, but you should probably delete this particular .gro file. Try resetting the variables by entering cvarResetToDefaults() in the console. Also, try verifying your game cache in Steam just incase something got damages.
Last edited by ChrisW; Jul 9, 2013 @ 11:11am
Showing 1-15 of 17 comments
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Date Posted: Jul 2, 2013 @ 4:23am
Posts: 17