Megafont Feb 22, 2013 @ 2:07am
Application has Malfunctioned...
I'm having the same or very similar issue to some other users here. I updated my video drivers yesturday to the new 314.07 driver from NVidia. I rolled my driver back thinking maybe that caused the issue, but the game still crashes everytime I run it. I've also tried verifying the game cache multiple times. Steam always downloads 11.9mb for Sam3 when it finishes the verification process. I do not have any antivirus stuff installed except for Microsoft Security Essentials, which has been present since before I got Sam 3. Anyway, here are the logs.


SAM3.LOG
================================================

-------- START OF LOG --------

03:49:38 LOG: Core version: $Version: distro_Sam3_PC; SeriousSam3-Windows-Final; 176695 2013-01-24 17:17:03 @builder05; Win32-Static-Final-Default$
03:49:38 LOG: Command: $
03:49:38 LOG: Initializing timer.
03:49:38 LOG: Timestamp: 2013/02/22 03:49:37
03:49:38 LOG: Binary name: Sam3.exe
03:49:38 LOG: Binary soft path: Bin/
03:49:38 LOG: Binary hard path: C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\
03:49:38 LOG: Application directory: C:\Games\Steam\steamapps\common\Serious Sam 3\
03:49:38 LOG: * OS...
03:49:38 LOG: Name: Windows 7
03:49:38 LOG: Kernel: WinNT (64-bit)
03:49:38 LOG: Version: 6.1, build 7601
03:49:38 LOG: Misc: Service Pack 1
03:49:38 LOG:
03:49:38 LOG: * CPU...
03:49:38 LOG: Vendor: GenuineIntel
03:49:38 LOG: Name: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
03:49:38 LOG: Type: 0, Family: 6, Model: 10, Stepping: 7
03:49:38 LOG: Clock: 3.29 GHz
03:49:38 LOG: Cores: 4
03:49:38 LOG: CMOV: Yes
03:49:38 LOG: SSE: Yes
03:49:38 LOG:
03:49:38 LOG: * Memory...
03:49:38 LOG: Total physical memory: 8163 MB
03:49:38 LOG: Free physical memory: 6144 MB
03:49:38 LOG:
03:49:38 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\ScriptLua.dll".
03:49:38 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\GameEnv_Steam.dll".
03:49:38 INF: GameEnv API: Steam
03:49:38 INF: Encoded user ID = 1c78771c:1b8a2bf0
03:49:38 LOG: Error getting mixer source line info for microphone. Will not be able to control microphone.
03:49:38 LOG: Created thread 4684(ResourceLoader).
03:49:38 LOG: Loading cvars from "$C:/Games/Steam/userdata/9883023/41070/local/SeriousSam3.ini".
03:49:38 LOG: Trying to set display mode 1920x1200(fullscreen)...
03:49:38 INF:
03:49:38 INF: * Desktop settings...
03:49:38 INF: Color depth: 32-bit
03:49:38 INF: Desktop resolution: 1920 x 1200
03:49:38 INF: Virtual screen: 1920 x 1200
03:49:38 INF: Monitors attached: 1
03:49:38 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\GfxD3D.dll".
03:49:38 LOG: Loaded "D3D9.dll".
03:49:38 LOG: Loaded "D3DCompiler_43.dll".
03:49:38 LOG: Loaded "D3DX9_43.dll".
03:49:38 INF:
03:49:38 INF: Gfx API: Direct3D
03:49:38 INF: Resolution: 1920 x 1200
03:49:38 INF: Vendor: nVidia (0x10DE)
03:49:38 INF: Driver: nvd3dum.dll (0x06CD)
03:49:38 INF: Renderer: NVIDIA GeForce GTX 470
03:49:38 INF: Version: 9.18.13.1407
03:49:38 INF: Video memory size: 1280 MB
03:49:38 INF: Available for textures: 4031 MB
03:49:38 INF: Active GPU(s): 1
03:49:38 LOG: Processing file Content/SeriousSam3/Config/CheckDriver.lua
03:49:38 INF: Driver version: 31407 (required: 30600)
03:49:38 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\SfxXAD.dll".
03:49:38 LOG: Loaded "X3DAudio1_7.dll".
03:49:38 INF:
03:49:38 INF: Sfx API: XAudio2
03:49:38 INF: Device: Speakers (Realtek High Definition Audio)
03:49:38 INF: Mixer frequency: 48000 Hz
03:49:38 INF: Mixer voices: 2
03:49:38 INF: Max sound sources: 35
03:49:38 INF: Max total volume: 3
03:49:38 INF: Speaker config: stereo
03:49:38 INF: Environment FX: enabled
03:49:38 INF: Current environment: Padded cell
03:49:38 INF:
03:49:38 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\SeriousSam3_Project.dll".
03:49:38 LOG: Content/SeriousSam3/All_01.gro: 6414 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/All_02.gro: 5133 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/All_145562.gro: 2565 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/All_147686.gro: 835 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/All_150406.gro: 627 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/All_170136.gro: 703 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/All_176695.gro: 100 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/All_176695_edit.gro is for editor-only
03:49:38 LOG: Content/SeriousSam3/CachedShaders_PC.gro: 4277 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/DLC3_Models.gro: 1 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/DLC_Sam3Extended.gro: 1161 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/DLC_Sam3Extended_176695.gro: 37 files, signature: OFFICIAL
03:49:38 LOG: Content/SeriousSam3/DLC_Sam3Extended_176695_edit.gro is for editor-only
03:49:38 LOG: Loading translation tables from Content/SeriousSam3/Locales/enu/.
03:49:38 LOG: Content/SeriousSam3/Locales/enu/translation.tbl
03:49:38 LOG: Content/SeriousSam3/Locales/enu/translation_All.tbl
03:49:39 LOG: Content/SeriousSam3/Locales/enu/translation_DLC_Sam3Extended.tbl
03:49:39 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\CodecAudio_Vorbis.dll".
03:49:39 LOG: Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.00' seconds.
03:49:39 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\CodecVideo_Null.dll".
03:49:39 LOG: Module 'Bin/CodecVideo_Null.module' loaded in '0.00' seconds.
03:49:39 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\Input.dll".
03:49:39 LOG: Loaded "xinput1_3.dll".
03:49:39 LOG: Module 'Bin/Input.module' loaded in '0.01' seconds.
03:49:39 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\Game.dll".
03:49:39 LOG: Module 'Bin/Game.module' loaded in '0.00' seconds.
03:49:39 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\ProcRender.dll".
03:49:39 LOG: Loaded "C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\Shaders.dll".
03:49:39 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
03:49:39 LOG: Module 'Bin/ProcRender.module' loaded in '0.01' seconds.
03:49:39 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
03:49:39 LOG: Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).
03:49:39 LOG: Alienware LightFX is not installed.
03:49:39 LOG: Module 'Bin/SeriousSam3_Project.module' loaded in '0.64' seconds.
03:49:39 LOG: Processing file Content/SeriousSam3/Config/autoexec.cfg
03:49:39 LOG: Created thread 2512(GameDataJobs).
03:49:39 LOG: cvarShowDiffs()
03:49:39 LOG: cmp_pixMaxSize = 4096 (2048)
03:49:39 LOG: crm_fDensityBias = 1.05 (1)
03:49:39 LOG: crm_fDistanceBias = 1.1 (1)
03:49:39 LOG: dcl_ctMaxNewTrianglesPerFrame = 4096 (2048)
03:49:39 LOG: dcl_ctMaxTrianglesPerGroup = 8192 (4096)
03:49:39 LOG: efx_bBloomHQ = 1 (0)
03:49:39 LOG: efx_bSharpStreaks = 1 (0)
03:49:39 LOG: efx_fOcclusionBufferScale = 0.9 (0.5)
03:49:39 LOG: efx_iMaxRippleSources = 20 (10)
03:49:39 LOG: gam_bAllowArmorItems = 1 (-1)
03:49:39 LOG: gam_bAllowHealthItems = 1 (-1)
03:49:39 LOG: gam_bAllowJoinInProgress = 0 (-1)
03:49:39 LOG: gam_bAllowPowerupItems = 1 (-1)
03:49:39 LOG: gam_bAllowSeriousBombItems = 1 (-1)
03:49:39 LOG: gam_bAmmoStays = 1 (-1)
03:49:39 LOG: gam_bArmorStays = 1 (-1)
03:49:39 LOG: gam_bAutoCycleMaps = 0 (-1)
03:49:39 LOG: gam_bCustomizedDifficulty = 0 (-1)
03:49:39 LOG: gam_bExtraMPEnemies = 1 (-1)
03:49:39 LOG: gam_bFriendlyFire = 0 (-1)
03:49:39 LOG: gam_bHealthStays = 1 (-1)
03:49:39 LOG: gam_bInfiniteAmmo = 0 (-1)
03:49:39 LOG: gam_bPowerupsStay = 1 (-1)
03:49:39 LOG: gam_bRankedMatch = 0 (-1)
03:49:39 LOG: gam_bRespawnInPlace = 1 (-1)
03:49:39 LOG: gam_bWeaponsStay = 1 (-1)
03:49:39 LOG: gam_ctFragsLimit = 20 (-1)
03:49:39 LOG: gam_ctGoalsLimit = 10 (-1)
03:49:39 LOG: gam_ctMaxPlayers = 1 (-1)
03:49:39 LOG: gam_ctMinPlayers = 1 (-1)
03:49:39 LOG: gam_ctPrivateSlots = 0 (-1)
03:49:39 LOG: gam_ctRoundLimit = 10 (-1)
03:49:39 LOG: gam_ctTimeLimit = 10 (-1)
03:49:39 LOG: gam_gdDifficulty = 3 (0)
03:49:39 LOG: gam_iExtraEnemyDamagePerPlayer = 0 (-1)
03:49:39 LOG: gam_iExtraEnemyStrength = 0 (-1)
03:49:39 LOG: gam_iExtraEnemyStrengthPerPlayer = 0 (-1)
03:49:39 LOG: gam_iInvulnerableAfterSpawning = 0 (-1)
03:49:39 LOG: gfx_bLastGoodFullScreen = 1 (0)
03:49:39 LOG: gfx_iAntiAliasingSamples = 2 (4)
03:49:39 LOG: gfx_iFXAA = 3 (1)
03:49:39 LOG: gfx_iWaitVSyncs = 1 (0)
03:49:39 LOG: gfx_pixLastGoodResHeight = 1200 (480)
03:49:39 LOG: gfx_pixLastGoodResWidth = 1920 (640)
03:49:39 LOG: gfx_pixLastGoodWinHeight = 1200 (480)
03:49:39 LOG: gfx_pixLastGoodWinWidth = 1920 (640)
03:49:39 LOG: gfx_pixResHeight = 1200 (0)
03:49:39 LOG: gfx_pixResWidth = 1920 (0)
03:49:39 LOG: gfx_pixWinHeight = 1200 (480)
03:49:39 LOG: gfx_pixWinWidth = 1920 (640)
03:49:39 LOG: men_iMaxGlows = 4 (3)
03:49:39 LOG: nmp_pixMaxSize = 4096 (2048)
03:49:39 LOG: prj_bDebrisCastShadow = 1 (0)
03:49:39 LOG: prj_bSkippableIntroScene = 1 (0)
03:49:39 LOG: prj_ctMaxCorpses = 50 (20)
03:49:39 LOG: prj_ctMaxCorpsesCoop = 20 (8)
03:49:39 LOG: prj_ctMaxDebris = 200 (50)
03:49:39 LOG: prj_ctMaxDebrisCoop = 100 (20)
03:49:39 LOG: prj_ctMaxMovingCorpses = 10 (4)
03:49:39 LOG: prj_ctMaxMovingCorpsesCoop = 5 (2)
03:49:39 LOG: prj_ctMaxMovingDebris = 100 (50)
03:49:39 LOG: prj_ctMaxMovingDebrisCoop = 40 (20)
03:49:39 LOG: prj_fDebrisScreenSizeRatioCull = 0.0010000002 (0.01)
03:49:39 LOG: prj_fDebrisScreenSizeRatioCullCoop = 0.003 (0.015)
03:49:39 LOG: prj_iCPUSpeed = 4 (2)
03:49:39 LOG: prj_iFlashlightType = 3 (2)
03:49:39 LOG: prj_iGPUMemory = 4 (2)
03:49:39 LOG: prj_iGPUSpeed = 3 (2)
03:49:39 LOG: prj_smSubtitleMode_copy = 1 (2)
03:49:39 LOG: prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=40,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4318,sys_iCPUFamily=6,sys_iCPUMHz=3292,sys_iGPUDeviceID=1741,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=1279," ("")
03:49:39 LOG: prt_fParticleBias = 1.1 (1)
03:49:39 LOG: ren_fLODBias = 0.75 (1)
03:49:39 LOG: ren_fMax3DRenderingMPix = 1.5 (0)
03:49:39 LOG: ren_fMirrorQuality = 0.75 (0.5)
03:49:39 LOG: ren_iMirrorLevelBias = 2 (0)
03:49:39 LOG: sfx_iMaxActiveSounds = 35 (25)
03:49:39 LOG: sha_bShadowTrilinearDithering = 0 (1)
03:49:39 LOG: sha_fFilledHighlightingDistance = 40 (30)
03:49:39 LOG: sha_iMaxShockwaves = 20 (8)
03:49:39 LOG: sha_iParallaxMappingQuality = 1 (2)
03:49:39 LOG: shb_fCascadedStepFactor = 5 (4)
03:49:39 LOG: shb_fNearShadowDistance = 5 (4)
03:49:39 LOG: shb_pixMaxShadowSize = 2048 (1536)
03:49:39 LOG: shb_pixShadowDensity = 64 (16)
03:49:39 LOG: snd_fVoiceCommVolume = 0.7 (1)
03:49:39 LOG: tex_iAnisotropy = 8 (4)
03:49:39 LOG: tex_pixMaxSize = 4096 (2048)
03:49:39 LOG: Processing file Content/SeriousSam3/Config/AutoDetect.lua
03:49:39 INF: AutoDetect: Hardware values unchanged, nothing to do.
03:49:40 LOG: Created thread 3060(SyncWorkshop).
03:49:54 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/Intro.wld"
03:49:54 LOG: Finished loading world. (process memory: 1207 MB)
03:49:54 LOG: Timestamp: 2013/02/22 03:49:54
03:49:54 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.55 seconds.
03:49:54 LOG: Created thread 2532(WorkerThreadPool).
03:49:54 LOG: Created thread 3824(WorkerThreadPool).
03:49:54 LOG: Created thread 4636(WorkerThreadPool).
03:49:54 TRC: 2 sound channels reinitialized.
03:49:54 LOG: Created HDR render-target of 1536x968.
03:49:57 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/MenuLevel.wld"
03:49:57 LOG: Created HDR render-target of 1920x1200.
03:49:57 LOG: Finished loading world. (process memory: 1223 MB)
03:49:57 LOG: Timestamp: 2013/02/22 03:49:57
03:49:57 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/MenuLevel.wld' in 0.14 seconds.
03:49:57 LOG: Created HDR render-target of 1536x968.
03:50:21 LOG: 2013/02/22 03:50:21: Crashed! (used process memory: 1255 MB, free system memory: 5047 MB)
03:50:22 ERR: sysStartProcess("C:\Games\Steam\steamapps\common\Serious Sam 3\Bin\BugReporter_Win32.exe") - 'Invalid argument'




SAM3.RPT
//=====================================================
Report generated at: 02/22/13 03:50:21
Version: $Version: distro_Sam3_PC; SeriousSam3-Windows-Final; 176695 2013-01-24 17:17:03 @builder05; Win32-Static-Final-Default$
Build type: Win32-Static-Final-Default
Exception code: C0000005 ACCESS_VIOLATION
Fault address:
00AB0D32 0001:006AFD32 "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/Sam3.exe"

Dumping registers:
EAX:0000439E
EBX:02D4D300
ECX:0000439F
EDX:000E1000
ESI:042A6D9C
EDI:02D6F000
CS:EIP:0023:00AB0D32
SS:ESP:002B:0018FCF4 EBP:0018FD04
DS:002B ES:002B FS:0053 GS:002B
Flags:00210207

Dumping stack back trace:
00AB0D32 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/Sam3.exe" 0001:006AFD32
0082CB0D 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/Sam3.exe" 0001:0042BB0D
6CF32357 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/steam_api.dll" 0001:00001357
6CF320CD 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/steam_api.dll" 0001:000010CD
6CF326BB 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/steam_api.dll" 0001:000016BB
6CF32B57 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/steam_api.dll" 0001:00001B57
6CF33512 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/steam_api.dll" 0001:00002512
00814BAB 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/Sam3.exe" 0001:00413BAB
0079BB56 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/Sam3.exe" 0001:0039AB56
00BAE4EB 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/Sam3.exe" 0001:007AD4EB
00A5E90B 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/Sam3.exe" 0001:0065D90B
005C4AE1 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/Sam3.exe" 0001:001C3AE1
00AC139F 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/Sam3.exe" 0001:006C039F
00C95001 00000001 $adr: "$C:/Games/Steam/steamapps/common/Serious Sam 3/Bin/Sam3.exe" 0001:00894001
760733AA 00000001 $adr: "$C:/Windows/syswow64/kernel32.dll" 0001:000033AA
77DA9EF2 00000001 $adr: "$C:/Windows/SysWOW64/ntdll.dll" 0001:00029EF2
77DA9EC5 00000001 $adr: "$C:/Windows/SysWOW64/ntdll.dll" 0001:00029EC5

//=====================================================




I'm at a loss as to what is going on here. Hopefully someone can help me solve the issue. The game worked fine last night when I played it. And today suddenly this problem has come up out of nowhere.



Last edited by Megafont; Feb 22, 2013 @ 2:12am
Showing 1-1 of 1 comments
< >
Solais Feb 22, 2013 @ 9:23am 
AlenL posted in other threads about this issue. It will be fixed in a quick patch as soon as it is out.
Showing 1-1 of 1 comments
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Date Posted: Feb 22, 2013 @ 2:07am
Posts: 1