ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
So main question is back: Are you working on this feature or it's something you will never support?
For best results, use ren_iMaxThreads=2 or =3.
(Higher numbers could easly flood the driver, and you get lower FPS.)
HTH
In multiplayer the game crashes always when someone use Sirian Mutilator on Khnum or Scrapjack. It's 100% reproducible for me. Doesn't crash when smaller monsters are killed this way. Kinda weird. Should I post my logs
[fixed & outdated issue]
For my Q9400 and GTS 250 the best value is ren_iMaxThreads=2. 3 increases frametime and doesn't change fps, 4 also increases frametime and causes fps drops.
kwahoo@: Could you check if decapitate a Khnum in multiplayer cause crash for you, please?
[fixed & outdated issue, description removed]
[fixed & outdated issue]
AlenL@: You don't fear to fix crashes and really provide support for your games. That's great. Please more developers like you guys :)
Dunno if it's important or not and if it's only this case related but while the game already freeze and:
* you press Esc/spacebar/enter then the malfunction message won't appear, log will be cut and minidump won't be created
* you wait 5-10 seconds and press ctrl + alt + del to enter the Windows 7 lock screen then the malfunction message will appear, log won't be cut and minidump will be created
Already fixed :)
Good luck with the debug AlenL & co.
Kinda interesting that turining on Vsync doesn't change my FPS when MultiThreaded Rendering is enabled. When Vsync is disabled GPU usage is slightly lower about 1-5%.
1. MultiThreaded Rendering off, DirectX
2. MultiThreaded Rendering on, DirectX
Changed testing place and GPU settings to lowest.
3. MultiThreaded Rendering "off", OpenGL
4. MultiThreaded Rendering "on", OpenGL
So MultiThreaded Rendering works in all cases - on Windows when DirectX or OpenGL is used and on Linux when OpenGL is used.
Thanks to kwahoo for providing screenshoots from Linux (post #15)
Enabled[4.bp.blogspot.com]