AlenL  [developer] Feb 12, 2013 @ 5:57am
Serious Sam 3 Update 176695
Build 176695 for Serious Sam 3 is released.
If you have previously opted into public beta, you already have this.

Here are the changes:
- Fix a crash occuring when switching from camera to player spectator mode.
- Added fix for micro-stuttering issue, controlled via 'sim_iFixMicroStuttering' cvar.
- Fixed messed textures after alt-tab in some cases on Direct3D.
- Fixed performance problems with HDR buffer resizing when choosing multiplayer model in menu.
- Fixed slightly wrong haze calculation in some cases. 
- Some measures to remedy jittering when waiting for vsync in D3D that happened on some machines in some cases.
- Added cvar 'd3d_bTripleBuffering' to control whether to use triple-buffering, when waiting for vertical retrace under Direct3D. 
- Fixed black screen on client when joining a Last Man Standing server.
- Fixed music on DeamonTombs not being controlled by music volume.
- If corruption of official gro files is detected, application will notify Steam that it should verify application cache on next restart. This should hopefully fix any corrupted files user may have on disk.
- If corruption of workshop gro files is detected, they will be deleted so that they will be automatically redownloaded on next application start.
- Editor: Editor now includes additional *_edit.gro files containing non-finalized versions of all files that were stripped of their edit data during creation of the game. This means that the editor download is now about 700MB bigger, but it allows you to edit all meshes, animations, mechanisms, etc.
- Editor: All official content including levels is now editable and can be saved. So custom versions of official levels can be created.
- Editor: If official content from a DLC is edited and resaved, it retains its DLC license. If such content is shipped to workshop, users subscribing to it need to have that DLC installed.
- Editor: It is now possible to finalize files using the shipped editor. Finalized files will be smaller in some cases, but will lack edit data.
- Editor: If some files are missing when loading documents in editor, placeholder "default" resources will be automatically created instead of failing the load.
- Editor: Fixed rendering size and aspect issues when running test game in editor, which caused mouse cursor in menus to be rendered in wrong position and other strange issues.
- Linux: Text input in Linux now respects the current keyboard layout. 
- Linux: Support for clipboard (copy/paste).
- Linux: Fixed wrong characters in Linux for comma and period keys. 
- Linux: Game now tries to restore desktop resolution after fatal error. 
- Linux: Stack dump is now generated when the game crashes (into the Sam3.rpt file), similar to the Windows version. Post this when reporting crashes.
- Linux: Dedicated server would not start from Steam client.
- Localizations: Updated Bulgarian.
Showing 1-11 of 11 comments
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0ktai ™ ツ Feb 12, 2013 @ 6:05am 
The game still freezes. I cant even play 5 minutes without a 10 seconds freeze:
http://forums.steampowered.com/forums/showthread.php?p=33970019#post33970019
ezra-s Feb 12, 2013 @ 3:36pm 
This update has brought greater performance for me under Linux. Before I got lots of hiccups and now it runs smoothly since the begining. Congratulations on a job well done.
AlenL  [developer] Feb 13, 2013 @ 10:12pm 
What you see, DanielF, is probably the results of the microstuttering fix. Nice to see it helps. Thanks for the feedback!

Btw, since it this is an experimental feature that we would very much like to know more about, I would appreciate if you can please try to verify that it is indeed that.

To do that try to disable that fix by pasting this into the console (invoked by F1 or ~):

sim_iFixMicroStuttering=0

and see if the problem then appears again.

To reset it to default do:

sim_iFixMicroStuttering=2

I would very much appreciate that feedback! Thanks in advance!
Tex [SRB] Feb 14, 2013 @ 1:43am 
How to stop crash on desktop? This crashes happen not to often but it's very annoying. Hope this fix helps.
Last edited by Tex [SRB]; Feb 14, 2013 @ 1:45am
ericools Feb 16, 2013 @ 9:44pm 
Trying to play on Ubuntu. Totally unplayable. I have a GeForce 7900GTX, says it meets requirements. Are the requirements unrealistic or is there something wrong?
AlenL  [developer] Feb 17, 2013 @ 12:52pm 
ericools, please post your Sam3.log file. 7900 is rather low end nowadays. It does satisfy minimum requirements on Windows, but unfortunately, Linux drivers are not yet up to speed with Windows. Officially, 7900 is below minimum required on Linux (see that there are different sections in the requirements for each OS?). But it should be tweakable into playable, I hope, if you forego some of the quality.
Last edited by AlenL; Feb 17, 2013 @ 12:52pm
Linux_Maniac Feb 19, 2013 @ 10:28am 
i have fx6100, gtx260, 4gb ram. i have less that 30fps on linux (10-25fps)
on windows i have more that 100fps
Last edited by Linux_Maniac; Feb 19, 2013 @ 10:31am
Linux_Maniac Feb 20, 2013 @ 4:48am 
please port to linux serious sam 2
JFOC Feb 20, 2013 @ 12:29pm 
Originally posted by phooey:
i have fx6100, gtx260, 4gb ram. i have less that 30fps on linux (10-25fps)
on windows i have more that 100fps
are you forcing your video card to use vSync?
alwilcox Feb 21, 2013 @ 5:19pm 
I get a failure to start, it will always crash during the beginning splash screens. It worked fine until this latest update. What can I do or is it wait till a new "fix" is out.
AlenL  [developer] Feb 22, 2013 @ 1:04am 
alwilcox, please see this thread: http://steamcommunity.com/app/41070/discussions/0/846944052806682708/?tscn=1361430629
and post your log files there. It might be that you are seeing the same issue. Are you sure that your problem appeared with this update, since the update was released ten days ago?

Phooey, are you sure your settings are same on Windows and Linux? 100fps sounds like too much for gtx260. That is more of an entry level card in its generation, strange to hear it runs so fast....
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Date Posted: Feb 12, 2013 @ 5:57am
Posts: 11