Serious Sam 3: BFE
Graphics Issue (Need Help)
Hello,

I recently bought SS3 and i have some major Graphics issues. The screen flickers alot , black and green blocks etc.

My System Specs are

Core 2 Quad 6600
4 Gb (DDR2)
ATI 6850 1 GB

I can run FarCry 3 smoothly but not SS3 even on low graphics setting need help.

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This is what it looks like

http://cloud-2.steampowered.com/ugc/612756507734610066/B6E6E161303FE0530B325E1BB8DE03885279276B/



20:12:06 LOG: Core version: $Version: distro_Sam3_PC; SeriousSam3-Windows-Final; 174807 2012-12-20 11:35:37 @builder05; Win32-Static-Final-Default$
20:12:06 LOG: Command: $
20:12:06 LOG: Initializing timer.
20:12:06 LOG: Timestamp: 2013/01/29 20:12:06
20:12:06 LOG: Binary name: Sam3.exe
20:12:06 LOG: Binary soft path: Bin/
20:12:06 LOG: Binary hard path: G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\
20:12:06 LOG: Application directory: G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\
20:12:06 LOG: * OS...
20:12:06 LOG: Name: Windows 7
20:12:06 LOG: Kernel: WinNT (64-bit)
20:12:06 LOG: Version: 6.1, build 7601
20:12:06 LOG: Misc: Service Pack 1
20:12:06 LOG:
20:12:06 LOG: * CPU...
20:12:06 LOG: Vendor: GenuineIntel
20:12:06 LOG: Name: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
20:12:06 LOG: Type: 0, Family: 6, Model: 15, Stepping: 11
20:12:06 LOG: Clock: 2.41 GHz
20:12:06 LOG: Cores: 4
20:12:06 LOG: CMOV: Yes
20:12:06 LOG: SSE: Yes
20:12:06 LOG:
20:12:06 LOG: * Memory...
20:12:06 LOG: Total physical memory: 4095 MB
20:12:06 LOG: Free physical memory: 2744 MB
20:12:06 LOG:
20:12:06 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\ScriptLua.dll".
20:12:06 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\GameEnv_Steam.dll".
20:12:06 INF: GameEnv API: Steam
20:12:06 INF: Encoded user ID = 373dd5c9:1df78f77
20:12:06 LOG: Error getting mixer source line info for microphone. Will not be able to control microphone.
20:12:06 LOG: Created thread 3080(ResourceLoader).
20:12:06 LOG: Loading cvars from "$G:/Program Files (x86)/Steam/userdata/107939470/41070/local/SeriousSam3.ini".
20:12:06 LOG: Trying to set display mode 1920x1200(fullscreen)...
20:12:06 INF:
20:12:06 INF: * Desktop settings...
20:12:06 INF: Color depth: 32-bit
20:12:06 INF: Desktop resolution: 1920 x 1200
20:12:06 INF: Virtual screen: 1920 x 1200
20:12:06 INF: Monitors attached: 1
20:12:06 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\GfxD3D.dll".
20:12:06 LOG: Loaded "D3D9.dll".
20:12:06 LOG: Loaded "D3DCompiler_43.dll".
20:12:06 LOG: Loaded "D3DX9_43.dll".
20:12:07 LOG: Loaded "ATIADLXY.DLL".
20:12:07 INF:
20:12:07 INF: Gfx API: Direct3D
20:12:07 INF: Resolution: 1920 x 1200
20:12:07 INF: Vendor: ATI (0x1002)
20:12:07 INF: Driver: aticfx32.dll (0x6739)
20:12:07 INF: Renderer: AMD Radeon HD 6800 Series
20:12:07 INF: Version: 8.17.10.1172
20:12:07 INF: Video memory size: 1024 MB
20:12:07 INF: Available for textures: 2789 MB
20:12:07 INF: Active GPU(s): 1
20:12:07 LOG: Processing file Content/SeriousSam3/Config/CheckDriver.lua
20:12:07 INF: Driver version: 1172 (required: 1100)
20:12:07 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\SfxXAD.dll".
20:12:07 LOG: Loaded "X3DAudio1_7.dll".
20:12:07 INF:
20:12:07 INF: Sfx API: XAudio2
20:12:07 INF: Device: Speakers (SoundMAX Integrated Digital HD Audio)
20:12:07 INF: Mixer frequency: 48000 Hz
20:12:07 INF: Mixer voices: 2
20:12:07 INF: Max sound sources: 20
20:12:07 INF: Max total volume: 3
20:12:07 INF: Speaker config: stereo
20:12:07 INF: Environment FX: enabled
20:12:07 INF: Current environment: Padded cell
20:12:07 INF:
20:12:07 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\SeriousSam3_Project.dll".
20:12:07 LOG: Content/SeriousSam3/All_01.gro: 6414 files, signature: OFFICIAL
20:12:07 LOG: Content/SeriousSam3/All_02.gro: 5133 files, signature: OFFICIAL
20:12:07 LOG: Content/SeriousSam3/All_145562.gro: 2565 files, signature: OFFICIAL
20:12:07 LOG: Content/SeriousSam3/All_147686.gro: 835 files, signature: OFFICIAL
20:12:07 LOG: Content/SeriousSam3/All_150406.gro: 627 files, signature: OFFICIAL
20:12:07 LOG: Content/SeriousSam3/All_170136.gro: 703 files, signature: OFFICIAL
20:12:07 LOG: Content/SeriousSam3/All_174807.gro: 100 files, signature: OFFICIAL
20:12:07 LOG: Content/SeriousSam3/CachedShaders_PC.gro: 4277 files, signature: OFFICIAL
20:12:07 LOG: Loading translation tables from Content/SeriousSam3/Locales/enu/.
20:12:07 LOG: Content/SeriousSam3/Locales/enu/translation.tbl
20:12:07 LOG: Content/SeriousSam3/Locales/enu/translation_All.tbl
20:12:08 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\CodecAudio_Vorbis.dll".
20:12:08 LOG: Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.00' seconds.
20:12:08 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\CodecVideo_Null.dll".
20:12:08 LOG: Module 'Bin/CodecVideo_Null.module' loaded in '0.00' seconds.
20:12:08 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\Input.dll".
20:12:08 LOG: Loaded "xinput1_3.dll".
20:12:08 LOG: Module 'Bin/Input.module' loaded in '0.01' seconds.
20:12:08 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\Game.dll".
20:12:08 LOG: Module 'Bin/Game.module' loaded in '0.00' seconds.
20:12:08 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\ProcRender.dll".
20:12:08 LOG: Loaded "G:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\Shaders.dll".
20:12:08 LOG: Module 'Bin/Shaders.module' loaded in '0.01' seconds.
20:12:08 LOG: Module 'Bin/ProcRender.module' loaded in '0.01' seconds.
20:12:08 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
20:12:08 LOG: Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).
20:12:08 LOG: Alienware LightFX is not installed.
20:12:08 LOG: Module 'Bin/SeriousSam3_Project.module' loaded in '0.94' seconds.
20:12:08 LOG: Processing file Content/SeriousSam3/Config/autoexec.cfg
20:12:08 LOG: Created thread 3288(GameDataJobs).
20:12:08 LOG: cvarShowDiffs()
20:12:08 LOG: cmp_pixMaxSize = 1024 (2048)
20:12:08 LOG: crm_fDensityBias = 1.05 (1)
20:12:08 LOG: crm_fDistanceBias = 1.1 (1)
20:12:08 LOG: dcl_ctMaxNewTrianglesPerFrame = 3072 (2048)
20:12:08 LOG: dcl_ctMaxTrianglesPerGroup = 6144 (4096)
20:12:08 LOG: efx_bAmbientOcclusion = 0 (1)
20:12:08 LOG: efx_bBloomHQ = 1 (0)
20:12:08 LOG: efx_bSharpStreaks = 1 (0)
20:12:08 LOG: efx_fOcclusionBufferScale = 0.8 (0.5)
20:12:08 LOG: efx_iMaxRippleSources = 20 (10)
20:12:08 LOG: gam_bAllowArmorItems = 1 (-1)
20:12:08 LOG: gam_bAllowHealthItems = 1 (-1)
20:12:08 LOG: gam_bAllowJoinInProgress = 0 (-1)
20:12:08 LOG: gam_bAllowPowerupItems = 1 (-1)
20:12:08 LOG: gam_bAllowSeriousBombItems = 1 (-1)
20:12:08 LOG: gam_bAmmoStays = 1 (-1)
20:12:08 LOG: gam_bArmorStays = 1 (-1)
20:12:08 LOG: gam_bAutoCycleMaps = 0 (-1)
20:12:08 LOG: gam_bCustomizedDifficulty = 0 (-1)
20:12:08 LOG: gam_bExtraMPEnemies = 1 (-1)
20:12:08 LOG: gam_bFriendlyFire = 0 (-1)
20:12:08 LOG: gam_bHealthStays = 1 (-1)
20:12:08 LOG: gam_bInfiniteAmmo = 0 (-1)
20:12:08 LOG: gam_bPowerupsStay = 1 (-1)
20:12:08 LOG: gam_bRankedMatch = 0 (-1)
20:12:08 LOG: gam_bRespawnInPlace = 1 (-1)
20:12:08 LOG: gam_bWeaponsStay = 1 (-1)
20:12:08 LOG: gam_ctFragsLimit = 20 (-1)
20:12:08 LOG: gam_ctGoalsLimit = 10 (-1)
20:12:08 LOG: gam_ctMaxPlayers = 1 (-1)
20:12:08 LOG: gam_ctMinPlayers = 1 (-1)
20:12:08 LOG: gam_ctPrivateSlots = 0 (-1)
20:12:08 LOG: gam_ctRoundLimit = 10 (-1)
20:12:08 LOG: gam_ctTimeLimit = 10 (-1)
20:12:08 LOG: gam_gdDifficulty = 3 (0)
20:12:08 LOG: gam_iExtraEnemyDamagePerPlayer = 0 (-1)
20:12:08 LOG: gam_iExtraEnemyStrength = 0 (-1)
20:12:08 LOG: gam_iExtraEnemyStrengthPerPlayer = 0 (-1)
20:12:08 LOG: gam_iInvulnerableAfterSpawning = 0 (-1)
20:12:08 LOG: gfx_bLastGoodFullScreen = 1 (0)
20:12:08 LOG: gfx_iAntiAliasingSamples = 2 (4)
20:12:08 LOG: gfx_pixLastGoodResHeight = 1200 (480)
20:12:08 LOG: gfx_pixLastGoodResWidth = 1920 (640)
20:12:08 LOG: gfx_pixLastGoodWinHeight = 1200 (480)
20:12:08 LOG: gfx_pixLastGoodWinWidth = 1920 (640)
20:12:08 LOG: gfx_pixResHeight = 1200 (0)
20:12:08 LOG: gfx_pixResWidth = 1920 (0)
20:12:08 LOG: gfx_pixWinHeight = 1200 (480)
20:12:08 LOG: gfx_pixWinWidth = 1920 (640)
20:12:08 LOG: lmp_iBaseMip = 1 (0)
20:12:08 LOG: men_iMaxGlows = 4 (3)
20:12:08 LOG: nmp_pixMaxSize = 1024 (2048)
20:12:08 LOG: prj_bEnableDynamicDecals = 0 (1)
20:12:08 LOG: prj_bSkippableIntroScene = 1 (0)
20:12:08 LOG: prj_ctMaxCorpses = 40 (20)
20:12:08 LOG: prj_ctMaxCorpsesCoop = 15 (8)
20:12:08 LOG: prj_ctMaxDebris = 150 (50)
20:12:08 LOG: prj_ctMaxDebrisCoop = 80 (20)
20:12:08 LOG: prj_ctMaxMovingCorpses = 8 (4)
20:12:08 LOG: prj_ctMaxMovingCorpsesCoop = 4 (2)
20:12:08 LOG: prj_ctMaxMovingDebris = 80 (50)
20:12:08 LOG: prj_ctMaxMovingDebrisCoop = 30 (20)
20:12:08 LOG: prj_fDebrisScreenSizeRatioCull = 0.0025 (0.01)
20:12:08 LOG: prj_fDebrisScreenSizeRatioCullCoop = 0.005 (0.015)
20:12:08 LOG: prj_iCPUSpeed = 3 (2)
20:12:08 LOG: prj_iFlashlightType = 3 (2)
20:12:08 LOG: prj_iGPUMemory = 3 (2)
20:12:08 LOG: prj_iGPUSpeed = 3 (2)
20:12:08 LOG: prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=40,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4098,sys_iCPUFamily=6,sys_iCPUMHz=2405,sys_iGPUDeviceID=26425,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=1024," ("")
20:12:08 LOG: prt_fParticleBias = 1.1 (1)
20:12:08 LOG: ren_fLODBias = 1.3308824 (1)
20:12:08 LOG: ren_fMax3DRenderingMPix = 2 (0)
20:12:08 LOG: ren_fMirrorQuality = 0.75 (0.5)
20:12:08 LOG: ren_fRenderingPixelRatio = 1.5 (1)
20:12:08 LOG: ren_iMirrorLevelBias = 1 (0)
20:12:08 LOG: ren_iRescalingFilter = 0 (1)
20:12:08 LOG: sfx_iMaxActiveSounds = 20 (25)
20:12:08 LOG: sha_bAllowRefractions = 0 (1)
20:12:08 LOG: sha_bShadowTrilinearDithering = 0 (1)
20:12:08 LOG: sha_fFilledHighlightingDistance = 40 (30)
20:12:08 LOG: sha_iMaxShockwaves = 20 (8)
20:12:08 LOG: sha_iParallaxMappingQuality = 1 (2)
20:12:08 LOG: shb_fCascadedStepFactor = 5 (4)
20:12:08 LOG: shb_pixMaxShadowSize = 2048 (1536)
20:12:08 LOG: shb_pixShadowDensity = 64 (16)
20:12:08 LOG: snd_fVoiceCommVolume = 0.7 (1)
20:12:08 LOG: tex_iAnisotropy = 2 (4)
20:12:08 LOG: tex_pixMaxSize = 4096 (2048)
20:12:08 LOG: Processing file Content/SeriousSam3/Config/AutoDetect.lua
20:12:08 INF: AutoDetect: Hardware values unchanged, nothing to do.
20:12:10 LOG: Created thread 3300(SyncWorkshop).
20:12:11 LOG: Steam workshop sync operation finished in 1.03 seconds.
20:12:29 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/Intro.wld"
20:12:29 LOG: Finished loading world. (process memory: 916 MB)
20:12:29 LOG: Timestamp: 2013/01/29 20:12:29
20:12:29 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/Intro.wld' in 0.57 seconds.
20:12:29 LOG: Created thread 4056(WorkerThreadPool).
20:12:29 LOG: Created thread 4224(WorkerThreadPool).
20:12:29 LOG: Created thread 3332(WorkerThreadPool).
20:12:29 TRC: 2 sound channels reinitialized.
20:12:29 LOG: Created HDR render-target of 2672x1672.
20:12:30 LOG: Started loading world "Content/SeriousSam3/Levels/Menu/MenuLevel.wld"
20:12:31 LOG: Created HDR render-target of 1920x1200.
20:12:31 LOG: Finished loading world. (process memory: 945 MB)
20:12:31 LOG: Timestamp: 2013/01/29 20:12:31
20:12:31 INF: Started simulation on 'Content/SeriousSam3/Levels/Menu/MenuLevel.wld' in 0.14 seconds.
20:12:31 LOG: Created HDR render-target of 2672x1672.
20:12:32 LOG: Created HDR render-target of 1920x1200.
20:12:45 INF: Current quality: CPU speed=High (3 customized), GPU speed=High (9 customized), GPU memory=High (3 customized)
20:12:45 INF: Customized CPU speed cvars:
20:12:45 INF: prj_bEnableDynamicDecals = 0 (was 1)
20:12:45 INF: prj_bDebrisCastShadow = 0 (was 1)
20:12:45 INF: sfx_iMaxActiveSounds = 20 (was 30)
20:12:45 INF:
20:12:45 INF: Customized GPU speed cvars:
20:12:45 INF: tex_iAnisotropy = 2 (was 8)
20:12:45 INF: gfx_iFXAA = 1 (was 3)
20:12:45 INF: ren_fLODBias = 1.3308824 (was 0.75)
20:12:45 INF: ren_fRenderingPixelRatio = 1.5 (was 1)
20:12:45 INF: ren_fMax3DRenderingMPix = 2 (was 1.5)
20:12:45 INF: ren_iRescalingFilter = 0 (was 1)
20:12:45 INF: sha_bAllowRefractions = 0 (was 1)
20:12:45 INF: efx_bAmbientOcclusion = 0 (was 1)
20:12:45 INF: efx_fOcclusionBufferScale = 0.8 (was 0.9)
20:12:45 INF:
20:12:45 INF: Customized GPU memory cvars:
20:12:45 INF: cmp_pixMaxSize = 1024 (was 2048)
20:12:45 INF: lmp_iBaseMip = 1 (was 0)
20:12:45 INF: nmp_pixMaxSize = 1024 (was 2048)
20:12:45 INF:
20:12:49 LOG: Processing file Content/SeriousSam3/Config/AutoDetect.lua
20:12:49 INF: AutoDetect: Forced to adjust settings automatically.
20:12:49 INF: CPU efficiency: 2405 MHz * 4 cores = 5772 Mhz
20:12:49 INF: ID: 0x6739; card: Radeon HD 6800 series; quality: 4
20:13:02 LOG: 683 textures reloaded in 12.5 seconds
20:13:09 LOG: 565 shaders reloaded in 7.2 seconds
20:13:09 INF: AutoDetect: storing new settings: gfx_iPixelProgramVersion=40,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4098,sys_iCPUFamily=6,sys_iCPUMHz=2405,sys_iGPUDeviceID=26425,sys_strCPUVendor=GenuineIntel,gfx_ulVideoMemoryMB=1024,
20:13:09 INF: Auto detect quality: CPU speed=High, GPU speed=High, GPU memory=High
20:13:20 LOG: resFreeUnusedProxies() released '51' and reverted 0 proxy objects in 0.00 seconds.
20:13:20 LOG: resFreeUnusedStock() released 1290 files in 0.12 seconds.
20:13:21 LOG: Saving cvars to "$G:/Program Files (x86)/Steam/userdata/107939470/41070/local/SeriousSam3.ini".
20:13:21 LOG: Timestamp: 2013/01/29 20:13:21
20:13:21 LOG: Core is shutting down
Dernière modification de hamza_shn; 29 janv. 2013 à 7h15
DNR3 29 janv. 2013 à 11h03 
Try running the game in OpenGL, toggle the console (F1) and type this:

gfx_iAPI = 1

then restart the game
Thank you that helped .There are still some issues like the pink squre with every rocket that i fire , pink boxes with small blood splatter effect etc
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Posté le 29 janv. 2013 à 6h43
Messages : 3