Serious Sam 3: BFE
AlenL  [developer] Dec 20, 2012 @ 5:55am
Serious Sam 3 Update 174807 - public beta
Update 174807 for Serious Sam 3 is now available in beta "publicbeta", which does not require a password.

To install the beta, do this:
- locate the game (Serious Sam 3 in this case) in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "publicbeta"

Here are the changes:
- Fixed slowdown due to constant resizing of HDR buffer when Netricsa HUD is on. 
- Showing rendering resolution is now more accurate. (Shows size of HDR drawport and canvas it resides on.) 
- Fixed erroneous calculation of object guide box handle size. 
- Fixed a problem that would cause player weapon firing (for some weapons) to sometimes (randomly) be one frame late.
- Now using new Steam Workshop API that allows item sizes of up to 200MB, and should be more resistant to transient errors.
- Fixed survival medals not being shown.
- Linux: Gamepads are no longer disconnected if they don't have enough axes or buttons. This should also fix performance impact for such gamepads.
- Linux: Gamepad names are now logged. 
- Editor: Implemented new macro function ApplyDamageTool() on base entity. This function exposes Editor's Damage Tool to scripts. 
- Fixed an issue causing all split screen users to render primary user's crosshair icon instead of their own.  
- Fixed player's view getting stuck when forced to look onto a target entity by script, if Free Look option is disabled.
- Added support for hardware gamma-correction for Linux and OSX platforms.
- OSX: Error will now be reported if cursor connect fails on OSX.
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Showing 1-13 of 13 comments
Alexandroid Dec 21, 2012 @ 3:38am 
The problem with low FPS in Linux is fixed?
keks  [developer] Dec 21, 2012 @ 3:53am 
Originally posted by Alexandroid:
The problem with low FPS in Linux is fixed?

There are a lot of possible causes for the game to run slowly on your configuration.
Please run the game, and if it runs slowly you can give us the log and description of your problem so that we may be able to fix it.
Last edited by keks; Dec 21, 2012 @ 3:54am
Alexandroid Dec 21, 2012 @ 5:14pm 
ОК. I have Windows in dualboot and I compare framrate in both OS.
Here is a table of comparing the performance in Linux and Windows with different settings.
------------------------------------------------ |Performance Settings |Framerate | ------------------------------------------------ | CPU | GPU Speed |GPU Memory | Win7 | LINUX | ------------------------------------------------ | ULTRA | MEDIUM | MEDIUM | 122 | 54 | | ULTRA | HIGH | HIGH | 68 | 30 | | ULTRA | ULTRA | ULTRA | 44 | 22 | ------------------------------------------------
The measurement FPS was performed in the level Death Canyon. Vertical Sync is disable.
System info[]
Sorry if my english is bad, i'm active use google translate for write this text :)
Last edited by Alexandroid; Dec 21, 2012 @ 5:14pm
keks  [developer] Dec 22, 2012 @ 1:03am 
You're using an old nvidia driver. You should update to 310 or 313 driver.
You should disable Cool'N'Quiet in your bios or use a cpu scaling applet and set the mode to performance.
Also, even though VSync is disabled in the game, Sync to VBlank needs to be disabled in the nviida control panel as well.
Alexandroid Dec 22, 2012 @ 5:22pm 
It seems that the bottleneck is the graphics driver.
I compared the performance of different versions of the driver.
And here's what happened:
----------------------------------------------------------------- |Performance Settings| Framerate | ----------------------------------------------------------------- | GPU Speed |GPU Mem | Win7 | NV-304.64 | NV-310.19 | NV-313.09 | ----------------------------------------------------------------- | MEDIUM | MEDIUM | 122 | 56 | 106 | 107 | | HIGH | HIGH | 68 | 31 | 59 | 60 | | ULTRA | ULTRA | 44 | 24 | 41 | 40 | -----------------------------------------------------------------
Here we see that although the situation has improved, but the FPS is still lower than in Windows.
I also found that disabling Cool'N'Quiet technology does not affect the performance.
I think the problem solved, thanks for the help, keks.
Just installed and gotten down to the street. Framerate (subjective) looks fine.

Ubuntu 12.04, nVidfia GX520, AMD 965.
N7 ElusiveOne Dec 30, 2012 @ 3:14pm 
Thank you muchly for the Netricsa fix. That slowdown was killer.
Mini_Holmesy Jan 1, 2013 @ 6:01am 
Netricsa was a pain tbh, but luckily i dont think there was a lot of enemies when it was dropping the framerate.
DEN [CT]  [developer] Jan 2, 2013 @ 5:30am 
Sorry about netricsa issue, guys - my bad. :(
Well, it's fixed now, ain't it?! :)
AKMARK5000 Jan 4, 2013 @ 7:57am 
Sorry to sound like a noob, but if I update with this 'open.beta' (or any upgrades) will I be able to join or host coop games with my gaming friends who have not?
Last edited by AKMARK5000; Jan 4, 2013 @ 8:11am
Anon Jan 4, 2013 @ 8:23am 
Originally posted by AKMARK5000:
Sorry to sound like a noob, but if I update with this 'open.beta' (or any upgrades) will I be able to join or host coop games with my gaming friends who have not?

all players need the same version, or you can't join each other,
AKMARK5000 Jan 4, 2013 @ 8:33am 
ok, thanks
Unfortunately I wasn't able to play coop survival because of crashes.
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Date Posted: Dec 20, 2012 @ 5:55am
Posts: 13