Korpisoturi May 9, 2013 @ 5:42am
SS3 Laggy and slow!
Okay i just install serious sam 3 bfe like many other because of the sales. And now i have problem its very slow game to start and when i start playing its very laggy. I dont think my computer have too litle power to run the game so were is the problem.
Showing 1-11 of 11 comments
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Korpisoturi May 9, 2013 @ 5:46am 
Computer specs 8gb memory, 64 bit windows8, guad core 4.2GHz. nvidia geforce gtx 650 ti
Rasta Pedobear (your dad) May 9, 2013 @ 6:01am 
Last edited by Rasta Pedobear (your dad); May 9, 2013 @ 8:05am
Korpisoturi May 9, 2013 @ 7:10am 
No it isn't AMD Bulldoze its AMD Black edition.
AlenL  [developer] May 9, 2013 @ 10:23pm 
Mauser, logs please. Thanks!
Korpisoturi May 10, 2013 @ 3:25am 
eh, what log?
Korpisoturi May 10, 2013 @ 3:58am 

-------- START OF LOG --------

15:29:20 LOG: Core version: $Version: distro_Sam3_PC; SeriousSam3-Windows-Final; 180520 2013-04-03 19:06:04 @builder05; Win32-Static-Final-Default$
15:29:20 LOG: Command: $
15:29:20 LOG: Initializing timer.
15:29:20 LOG: Timestamp: 2013/05/09 15:29:16
15:29:20 LOG: Binary name: Sam3.exe
15:29:20 LOG: Binary soft path: Bin/
15:29:20 LOG: Binary hard path: C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\
15:29:20 LOG: Application directory: C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\
15:29:20 LOG: * OS...
15:29:20 LOG: Name: Windows 8 (Home)
15:29:20 LOG: Kernel: WinNT (64-bit)
15:29:20 LOG: Version: 6.2, build 9200
15:29:20 LOG:
15:29:20 LOG: * CPU...
15:29:20 LOG: Vendor: AuthenticAMD
15:29:20 LOG: Name: AMD FX(tm)-4170 Quad-Core Processor
15:29:20 LOG: Type: 0, Family: 15, Model: 1, Stepping: 2
15:29:20 LOG: Clock: 4.22 GHz
15:29:20 LOG: Cores: 4
15:29:20 LOG: CMOV: Yes
15:29:20 LOG: SSE: Yes
15:29:20 LOG:
15:29:20 LOG: * Memory...
15:29:20 LOG: Total physical memory: 8174 MB
15:29:20 LOG: Free physical memory: 6425 MB
15:29:20 LOG:
15:29:20 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\ScriptLua.dll".
15:29:20 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\GameEnv_Steam.dll".
15:29:20 INF: GameEnv API: Steam
15:29:20 INF: Encoded user ID = f7ec8e4f:5df63306
15:29:20 LOG: Error getting mixer source line info for microphone. Will not be able to control microphone.
15:29:20 LOG: Created thread 4124(ResourceLoader).
15:29:20 LOG: Loading cvars from "$C:/Program Files (x86)/Steam/userdata/47944872/41070/local/SeriousSam3.ini".
15:29:21 LOG: Trying to set display mode 1920x1080(fullscreen)...
15:29:21 INF:
15:29:21 INF: * Desktop settings...
15:29:21 INF: Color depth: 32-bit
15:29:21 INF: Desktop resolution: 1920 x 1080
15:29:21 INF: Virtual screen: 1920 x 1080
15:29:21 INF: Monitors attached: 1
15:29:21 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\GfxD3D.dll".
15:29:21 LOG: Loaded "D3D9.dll".
15:29:21 LOG: Loaded "D3DCompiler_43.dll".
15:29:21 LOG: Loaded "D3DX9_43.dll".
15:29:22 INF:
15:29:22 INF: Gfx API: Direct3D
15:29:22 INF: Resolution: 1920 x 1080
15:29:22 INF: Vendor: nVidia (0x10DE)
15:29:22 INF: Driver: nvd3dum.dll (0x11C6)
15:29:22 INF: Renderer: NVIDIA GeForce GTX 650 Ti
15:29:22 INF: Version: 9.18.13.1407
15:29:22 INF: Video memory size: 2048 MB
15:29:22 INF: Available for textures: 4027 MB
15:29:22 INF: Active GPU(s): 1
15:29:22 LOG: Processing file Content/SeriousSam3/Config/CheckDriver.lua
15:29:22 INF: Driver version: 31407 (required: 30600)
15:29:22 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\SfxXAD.dll".
15:29:22 LOG: Loaded "X3DAudio1_7.dll".
15:29:22 INF:
15:29:22 INF: Sfx API: XAudio2
15:29:22 INF: Device: Kaiuttimet (High Definition Audio -laite)
15:29:22 INF: Mixer frequency: 44100 Hz
15:29:22 INF: Mixer voices: 2
15:29:22 INF: Max sound sources: 35
15:29:22 INF: Max total volume: 3
15:29:22 INF: Speaker config: stereo
15:29:22 INF: Environment FX: enabled
15:29:22 INF: Current environment: Padded cell
15:29:22 INF:
15:29:22 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\SeriousSam3_Project.dll".
15:29:22 LOG: Content/SeriousSam3/All_01.gro: 6414 files, signature: OFFICIAL
15:29:23 LOG: Content/SeriousSam3/All_02.gro: 5133 files, signature: OFFICIAL
15:29:23 LOG: Content/SeriousSam3/All_145562.gro: 2565 files, signature: OFFICIAL
15:29:23 LOG: Content/SeriousSam3/All_147686.gro: 835 files, signature: OFFICIAL
15:29:23 LOG: Content/SeriousSam3/All_150406.gro: 627 files, signature: OFFICIAL
15:29:23 LOG: Content/SeriousSam3/All_170136.gro: 703 files, signature: OFFICIAL
15:29:23 LOG: Content/SeriousSam3/All_180520.gro: 102 files, signature: OFFICIAL
15:29:24 LOG: Content/SeriousSam3/CachedShaders_PC.gro: 4391 files, signature: OFFICIAL
15:29:26 LOG: Loading translation tables from Content/SeriousSam3/Locales/enu/.
15:29:27 LOG: Content/SeriousSam3/Locales/enu/translation.tbl
15:29:28 LOG: Content/SeriousSam3/Locales/enu/translation_All.tbl
15:29:32 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\CodecAudio_Vorbis.dll".
15:29:32 LOG: Module 'Bin/CodecAudio_Vorbis.module' loaded in '0.01' seconds.
15:29:32 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\CodecVideo_Null.dll".
15:29:32 LOG: Module 'Bin/CodecVideo_Null.module' loaded in '0.01' seconds.
15:29:32 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\Input.dll".
15:29:32 LOG: Loaded "xinput1_3.dll".
15:29:32 LOG: Module 'Bin/Input.module' loaded in '0.03' seconds.
15:29:32 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\Game.dll".
15:29:32 LOG: Module 'Bin/Game.module' loaded in '0.03' seconds.
15:29:32 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\ProcRender.dll".
15:29:32 LOG: Loaded "C:\Program Files (x86)\Steam\steamapps\common\Serious Sam 3\Bin\Shaders.dll".
15:29:32 LOG: Module 'Bin/Shaders.module' loaded in '0.06' seconds.
15:29:32 LOG: Module 'Bin/ProcRender.module' loaded in '0.24' seconds.
15:29:32 LOG: Module 'Bin/Shaders.module' loaded in '0.00' seconds.
15:29:33 INF: Using cheats will invalidate your score for this level and achievements won't be awarded for the remainder of the game.
15:29:33 LOG: Skipped assigning to prj_strMultiplayerSessionName because the saved version (0) is different than the current version (2).
15:29:33 LOG: Alienware LightFX is not installed.
15:29:33 LOG: Module 'Bin/SeriousSam3_Project.module' loaded in '10.63' seconds.
15:29:33 LOG: Processing file Content/SeriousSam3/Config/autoexec.cfg
15:29:33 LOG: Created thread 3868(GameDataJobs).
15:29:33 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/CommandTable/'.
15:29:33 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/DefaultBindings/'.
15:29:34 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/DefaultBindings/'.
15:29:34 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/DefaultBindings/'.
15:29:35 LOG: Found 0 script(s) in 'Content/SeriousSam3/Scripts/DefaultBindings/'.
15:29:35 LOG: cvarShowDiffs()
15:29:35 LOG: cmp_pixMaxSize = 4096 (2048)
15:29:35 LOG: crm_fDensityBias = 1.05 (1)
15:29:35 LOG: crm_fDistanceBias = 1.1 (1)
15:29:35 LOG: dcl_ctMaxNewTrianglesPerFrame = 4096 (2048)
15:29:35 LOG: dcl_ctMaxTrianglesPerGroup = 8192 (4096)
15:29:35 LOG: efx_bDownsampleHQ = 1 (0)
15:29:35 LOG: efx_bSharpStreaks = 1 (0)
15:29:35 LOG: efx_fOcclusionBufferScale = 0.9 (0.5)
15:29:35 LOG: efx_iMaxRippleSources = 20 (10)
15:29:35 LOG: gam_bAllowArmorItems = 1 (-1)
15:29:35 LOG: gam_bAllowHealthItems = 1 (-1)
15:29:35 LOG: gam_bAllowJoinInProgress = 0 (-1)
15:29:35 LOG: gam_bAllowPowerupItems = 1 (-1)
15:29:35 LOG: gam_bAllowSeriousBombItems = 1 (-1)
15:29:35 LOG: gam_bAmmoStays = 1 (-1)
15:29:35 LOG: gam_bArmorStays = 1 (-1)
15:29:35 LOG: gam_bAutoCycleMaps = 0 (-1)
15:29:35 LOG: gam_bCustomizedDifficulty = 0 (-1)
15:29:35 LOG: gam_bExtraMPEnemies = 1 (-1)
15:29:35 LOG: gam_bFriendlyFire = 0 (-1)
15:29:35 LOG: gam_bHealthStays = 1 (-1)
15:29:35 LOG: gam_bInfiniteAmmo = 0 (-1)
15:29:35 LOG: gam_bPowerupsStay = 1 (-1)
15:29:35 LOG: gam_bRankedMatch = 0 (-1)
15:29:35 LOG: gam_bRespawnInPlace = 1 (-1)
15:29:35 LOG: gam_bWeaponsStay = 1 (-1)
15:29:35 LOG: gam_ctFragsLimit = 20 (-1)
15:29:35 LOG: gam_ctGoalsLimit = 10 (-1)
15:29:35 LOG: gam_ctMaxPlayers = 1 (-1)
15:29:35 LOG: gam_ctMinPlayers = 1 (-1)
15:29:35 LOG: gam_ctPrivateSlots = 0 (-1)
15:29:35 LOG: gam_ctRoundLimit = 10 (-1)
15:29:35 LOG: gam_ctTimeLimit = 10 (-1)
15:29:35 LOG: gam_gdDifficulty = 3 (0)
15:29:35 LOG: gam_iExtraEnemyDamagePerPlayer = 0 (-1)
15:29:35 LOG: gam_iExtraEnemyStrength = 0 (-1)
15:29:35 LOG: gam_iExtraEnemyStrengthPerPlayer = 0 (-1)
15:29:35 LOG: gam_iInvulnerableAfterSpawning = 0 (-1)
15:29:35 LOG: gfx_bLastGoodFullScreen = 1 (0)
15:29:35 LOG: gfx_bRequiredShaderReload = 1 (0)
15:29:35 LOG: gfx_bRequiredTextureReload = 1 (0)
15:29:35 LOG: gfx_iAntiAliasingSamples = 2 (4)
15:29:35 LOG: gfx_iFXAA = 3 (1)
15:29:35 LOG: gfx_pixLastGoodResHeight = 1080 (480)
15:29:35 LOG: gfx_pixLastGoodResWidth = 1920 (640)
15:29:35 LOG: gfx_pixLastGoodWinHeight = 1080 (480)
15:29:35 LOG: gfx_pixLastGoodWinWidth = 1920 (640)
15:29:35 LOG: gfx_pixResHeight = 1080 (0)
15:29:35 LOG: gfx_pixResWidth = 1920 (0)
15:29:35 LOG: gfx_pixWinHeight = 1080 (480)
15:29:35 LOG: gfx_pixWinWidth = 1920 (640)
15:29:35 LOG: men_iMaxGlows = 4 (3)
15:29:35 LOG: nmp_pixMaxSize = 4096 (2048)
15:29:35 LOG: prj_bDebrisCastShadow = 1 (0)
15:29:35 LOG: prj_bSkippableIntroScene = 1 (0)
15:29:35 LOG: prj_ctMaxCorpses = 50 (20)
15:29:35 LOG: prj_ctMaxCorpsesCoop = 20 (8)
15:29:35 LOG: prj_ctMaxDebris = 200 (50)
15:29:35 LOG: prj_ctMaxDebrisCoop = 100 (20)
15:29:35 LOG: prj_ctMaxMovingCorpses = 10 (4)
15:29:35 LOG: prj_ctMaxMovingCorpsesCoop = 5 (2)
15:29:35 LOG: prj_ctMaxMovingDebris = 100 (50)
15:29:35 LOG: prj_ctMaxMovingDebrisCoop = 40 (20)
15:29:35 LOG: prj_fDebrisScreenSizeRatioCull = 0.0010000002 (0.01)
15:29:35 LOG: prj_fDebrisScreenSizeRatioCullCoop = 0.003 (0.015)
15:29:35 LOG: prj_iCPUSpeed = 4 (2)
15:29:35 LOG: prj_iFlashlightType = 3 (2)
15:29:35 LOG: prj_iGPUMemory = 4 (2)
15:29:35 LOG: prj_iGPUSpeed = 3 (2)
15:29:35 LOG: prj_strLastAutoDetectSetup = "gfx_iPixelProgramVersion=40,gfx_ctConcurrentGPUs=1,sys_iGPUVendorID=4318,sys_iCPUFamily=15,sys_iCPUMHz=4218,sys_iGPUDeviceID=4550,sys_strCPUVendor=AuthenticAMD,gfx_ulVideoMemoryMB=2048," ("")
15:29:35 LOG: prt_fParticleBias = 1.1 (1)
15:29:35 LOG: ren_fLODBias = 0.75 (1)
15:29:35 LOG: ren_fMax3DRenderingMPix = 1.5 (0)
15:29:35 LOG: ren_fMirrorQuality = 0.75 (0.5)
15:29:35 LOG: ren_iMirrorLevelBias = 2 (0)
15:29:35 LOG: sfx_iMaxActiveSounds = 35 (25)
15:29:35 LOG: sha_bShadowTrilinearDithering = 0 (1)
15:29:35 LOG: sha_fFilledHighlightingDistance = 40 (30)
15:29:35 LOG: sha_iMaxShockwaves = 20 (8)
15:29:35 LOG: sha_iParallaxMappingQuality = 1 (2)
15:29:35 LOG: shb_fCascadedStepFactor = 5 (4)
15:29:35 LOG: shb_fNearShadowDistance = 5 (4)
15:29:35 LOG: shb_pixMaxShadowSize = 2048 (1536)
15:29:35 LOG: shb_pixShadowDensity = 64 (16)
15:29:35 LOG: snd_fVoiceCommVolume = 0.7 (1)
15:29:35 LOG: tex_iAnisotropy = 8 (4)
15:29:35 LOG: tex_pixMaxSize = 4096 (2048)
15:29:35 LOG: Processing file Content/SeriousSam3/Config/AutoDetect.lua
15:29:35 INF: AutoDetect: Hardware values unchanged, nothing to do.
15:29:40 LOG: Created thread 3772(SyncWorkshop).
15:29:51 ERR: [Direct3D] Device lost - waiting for reset.
15:29:51 LOG: Steam workshop sync operation finished in 10.92 seconds.
15:29:51 TRC: [Direct3D] Device lost - waiting for reset.
15:29:59 LOG: Saving cvars to "$C:/Program Files (x86)/Steam/userdata/47944872/41070/local/SeriousSam3.ini".
15:29:59 ERR: Code guard was activated due to application malfunction. Please report.
15:29:59 ERR: Code guard was activated due to application malfunction. Please report.
15:29:59 ERR: Code guard was activated due to application malfunction. Please report.
15:29:59 ERR: Code guard was activated due to application malfunction. Please report.
15:29:59 FTL: Invalid catalog file index.
AlenL  [developer] May 10, 2013 @ 4:05am 
If it is on this list[en.wikipedia.org] then it is a Bulldozer. Some of them are called "Black Edition", but it's still the same thing.

Edit: yes, FX-4170 is a Bulldozer.
Last edited by AlenL; May 10, 2013 @ 4:07am
Korpisoturi May 10, 2013 @ 4:08am 
Okay then. So what i should do then?
AlenL  [developer] May 10, 2013 @ 4:16am 
Korpisoturi May 11, 2013 @ 9:43am 
didnt help. i send email to steam and waiting reply.
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Date Posted: May 9, 2013 @ 5:42am
Posts: 11