kwahoo Jan 6 @ 1:52am
Serious Sam 3 on Tegra K1 (mobile device)!
http://www.theverge.com/2014/1/6/5278192/nvidia-tegra-k1-prototype-hands-on-video

Simply amazing. AlenL, Den, could you say something more about this project?
Showing 46-60 of 98 comments
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TMAC Blade Mar 12 @ 11:40am 
Originally posted by kwahoo:
Originally posted by IamAFuriKiwi:
it most likely is below the xbox 360 processor or the same.

No way. Xbox 360 CPU is in-order CPU, much slower than out-of-order one (desktop CPU's) http://en.wikipedia.org/wiki/Out-of-order_execution#In-order_processors

PC's used in-order CPU last dime in Pentium 1 era.
so does that mean the AMD X2 II 240 processor 2.80 is better than the xbox 360 CPU
AlenL  [developer] Mar 13 @ 12:38am 
Originally posted by IamAFuriKiwi:
what exaclty that makes the test kits/dev kits different? different type of hardware?
I honestly don't know. Not that the console companies (MS, Sony...) tell us devs this kind of stuff. The only thing I know is that when we package the game on our side, we can only run it on dev/test kits. After the certification, the console company repackages the game for retail, and then you can run that on the retail consoles. But then we cannot run that on the dev/test kits any more.

So when a bug of this kind appears, it is near impossible to find the cause of it. I would suspect it has to do with console HDD fragmentation, which is more likely on retail consoles that had a lot of different games played on them. But we tried to fragment our dev drives with syntetic tests, but couldn't reproduce this. The only way to debug this kind of thing is to play until it does that pause, then quickly stop the code and examine where it is in the debugger. But we cannot do that with the retail consoles.\

Shrug.
DEN [CT]  [developer] Mar 13 @ 5:30am 
Originally posted by IamAFuriKiwi:
so does that mean the AMD X2 II 240 processor 2.80 is better than the xbox 360 CPU

Definately!
TMAC Blade Mar 13 @ 8:33am 
Originally posted by AlenL:
Originally posted by IamAFuriKiwi:
what exaclty that makes the test kits/dev kits different? different type of hardware?
I honestly don't know. Not that the console companies (MS, Sony...) tell us devs this kind of stuff. The only thing I know is that when we package the game on our side, we can only run it on dev/test kits. After the certification, the console company repackages the game for retail, and then you can run that on the retail consoles. But then we cannot run that on the dev/test kits any more.

So when a bug of this kind appears, it is near impossible to find the cause of it. I would suspect it has to do with console HDD fragmentation, which is more likely on retail consoles that had a lot of different games played on them. But we tried to fragment our dev drives with syntetic tests, but couldn't reproduce this. The only way to debug this kind of thing is to play until it does that pause, then quickly stop the code and examine where it is in the debugger. But we cannot do that with the retail consoles.\

Shrug.
you would figure a console company would at least give you some info on the console you are putting this stuff on. we pc gamers always give out info on our specs but the console companies dont want to give that out? what are they afriad of something. i would assume seeing that there is different types of hardware out there you will always find a point where different types of hardware will simply not go well with certain things. for instance. some people have issue with games that have AMD GPU's.

i would also consider the fact that these companies use hardware that is budget or simply put cheap. for instance you guys siad they use an old CPU. if the CPU is old than that could just be the problem there. just to damn old. the game was developed as a pc game i know that which means it could have been difficult for a console release in some areas (console CPU obviously). also it could be console ram as well. i dont think the GPU in the xbox 360 has much video ram. i dont know how much the xbox one has either. imagine my mid range system here that runs a AMD X2 II 240 2.80 proccessor (which by the pc community is considered old) and a mid range GTX 650 being more next gen than the xbox one. for all i know thats what the xbox one is running or something equaivalent to it
Last edited by TMAC Blade; Mar 13 @ 8:38am
KRON Mar 13 @ 8:56am 
Originally posted by IamAFuriKiwi:
imagine my mid range system here that runs a AMD X2 II 240 2.80 proccessor (which by the pc community is considered old)
If Athlon II X2 240 is old, what about my Core 2 Duo E6400?)))In fact, Serious Sam 3 automatically set CPU performance on Medium with this CPU.
TMAC Blade Mar 13 @ 9:37am 
Originally posted by KRON:
Originally posted by IamAFuriKiwi:
imagine my mid range system here that runs a AMD X2 II 240 2.80 proccessor (which by the pc community is considered old)
If Athlon II X2 240 is old, what about my Core 2 Duo E6400?)))In fact, Serious Sam 3 automatically set CPU performance on Medium with this CPU.
it set my cpu to medium as well. i just keep reading that its old or at the very least gaming worthy but wont give you maxed out graphics
Da Doom Man Mar 14 @ 9:44pm 
Nice to see that it wasnt your fault for the issues with the X360 port; though I have to wonder if the next iteration of the Serious Engine will feature a decent texture streaming system. Seeing the framerate drop in SS3 360 cause of dynamic texture auto-uploading was really annoying....

Edit: Also of note was that the 360/PS3 cpu's were made in a time when "clock speedz" were still the defining factor for processor performance.
Last edited by Da Doom Man; Mar 16 @ 10:35am
KRON Apr 3 @ 12:09pm 
Originally posted by DEN CT:
Shield = lowest

HTH
Does it mean that Serious Sam 3 really is coming to Shield(and Tegra 4)?
SS3 will be exclusive for Tegra K1(or Tegra 4 and K1), or it's coming to non-Tegra devices too?
Da Doom Man Apr 3 @ 9:40pm 
I'm sure SS3 is coming to non-tegra devices, its just a matter of hardware capailities.
Last edited by Da Doom Man; Apr 3 @ 9:41pm
librin.so.1 Apr 3 @ 11:52pm 
Well, it is already on PC, which is a different platform
AlenL  [developer] Apr 3 @ 11:59pm 
As far as we know for now, SS3 will work on K1. Whether we will be able to backport it to Tegra 4, that's a bit hard to say. But it seems like that might not be possible. And for other vendors, I'm sorry to say that none come even close to K1.

There are several that are in the Tegra4 class and if the game will work on Tegra4, it might (*) work on them too. But if we don't manage to backport to T4, then only after there are some other K1-class devices. I don't know of any yet even planned, though.

Some of our future games will be more friendly towards lower-end hw, and thus run on Tegra4-class.

(*) Note though that nvidia's drivers are top of the line. I expect a lot of driver problems with other vendors and that may be a very limiting factor.
Last edited by AlenL; Apr 4 @ 12:00am
mcquade Apr 4 @ 11:50am 
Man and when you think about it, this is just the beginning.
KRON Apr 4 @ 12:32pm 
Originally posted by AlenL:
I'm sorry to say that none come even close to K1.
what about PowerVR GX6650 or Mali T760MP16? They are not Kepler, of course, but they're seems really powerful.

Originally posted by AlenL:
Some of our future games will be more friendly towards lower-end hw, and thus run on Tegra4-class.
Will it be Serious Sam: FE or Serious Sam: SE?
Last edited by KRON; Apr 4 @ 12:35pm
AlenL  [developer] Apr 4 @ 2:36pm 
Originally posted by KRON:
what about PowerVR GX6650 or Mali T760MP16? They are not Kepler, of course, but they're seems really powerful.
Well, hard to say by the specs. For PVR, I saw that unit's demo at the GDC, and I was not impressed. A room with a few objects and some shadows and fur shader may seem impressive, but it's just a tech demo. But to run an FPS game you need a lot of above-baseline features (tons of extensions), a rock solid driver (that won't falter when you actually try to use all the spec-defined corner-cases), and ability to run a lot of separate objects with a lot of different rendering states quickly. In my experience, these things tend to fall apart fairly quickly. We have a lot of problems with that on even desktop things like all OSX systems, and even some Windows systems with Intel GPUs. That's all large part driver-caused. I'm scared to even think what awaits on some of the GLES implementations. (K1 runs full OpenGL4, for starters, though we can run with GLES2/3 with somewhat limited features.)

Unlike that PVR demo, K1 was running several real games at the GDC. SS3 being one of them. I know I may be sounding like a shill by now, but I'm genuinely impressed by K1. Honestly, we work with it daily, and we treat the platform just about like a semi-powerful gaming laptop. It's hard to express all the programming disbelief in mere existence of something like that. If it wasn't for the Android OS, I'd think that this is a Windows PC.

Now, perhaps I'm mistaken because I don't have developer boards for those other vendors. But what's keeping them from sending some to us - if they have them. Hint, hint... ;)

Will it be Serious Sam: FE or Serious Sam: SE?

This is something that I was hinting at for months already, and it will come. We will be retrofitting all of the older games (the HD versions, not the classics), onto all the new platforms as we come to support them. But more on that later. So, in short - yes, there will be SSHD:TFE/TSE on Android (as well as OSX, Linux...) - at a point. Actually, we can more-or-less run those already, besides the SS3. It just needs some more fixes and tuning to be available at the same time. You'll hear more about it when the time comes.
Last edited by AlenL; Apr 4 @ 2:36pm
KRON Apr 5 @ 12:34pm 
Originally posted by AlenL:
So, in short - yes, there will be SSHD:TFE/TSE on Android (as well as OSX, Linux...) - at a point. Actually, we can more-or-less run those already, besides the SS3. It just needs some more fixes and tuning to be available at the same time. You'll hear more about it when the time comes.
Great news!))If they will be released in this year, it will be even greater))
Just curious: what max resolution of rendering in Serious Sam 3 on Tegra K1?
Last edited by KRON; Apr 5 @ 3:09pm
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