kwahoo Jan 6 @ 1:52am
Serious Sam 3 on Tegra K1 (mobile device)!
http://www.theverge.com/2014/1/6/5278192/nvidia-tegra-k1-prototype-hands-on-video

Simply amazing. AlenL, Den, could you say something more about this project?
Showing 1-15 of 89 comments
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AlenL  [developer] Jan 6 @ 1:08pm 
Yes. We were even more amazed than you are. That's the first version of SS3 for Android. And it would not have been possible without this Tegra miracle. :) This chip looks like something that will knock everyone's socks off. We couldn't believe how good it is. It supports full OpenGL4, and we practically directly ported the entire PC game to it, along with PC content. It was not cut down like e.g. for Xbox 360.

As an additional point, when we compiled the code without errors and ironed the glitches in initialization code, as soon as it started the graphics correctly for the first time, it went right through the intro sequence, and into the game. Without any noticeable visual errors. I think I can safely say this is the first time ever. Normally, we'd have a few weeks of unexplainable black screens, inverted colors, garbage in textures, broken shaders, etc, until it looks ok visually. With K1, this just worked.

This is the breaking point where we can finally start shipping same games on both PC and in the "mobile space" (including microconsoles, future TVs, etc).
Last edited by AlenL; Jan 6 @ 1:18pm
Da Doom Man Jan 6 @ 3:24pm 
Sounds fantastic, but there's one big issue though.

Specifaclly, how the hell will you do the controls?
cybik Jan 6 @ 7:15pm 
Originally posted by AlenL:
This is the breaking point where we can finally start shipping same games on both PC and in the "mobile space" (including microconsoles, future TVs, etc).

Sir, you cannot imagine how much you've made my day.
Last edited by cybik; Jan 6 @ 7:15pm
agrabren Jan 6 @ 7:39pm 
Working with the chip day after day for trivial tasks, I forget how powerful it is under the hood. Serious Sam is an incredible game, I've always loved the franchise (I remember the original very fondly). Excited that it may be coming to Android!
SpotteR Jan 6 @ 9:51pm 
Good job, croteam you are the best !!!
AlenL  [developer] Jan 6 @ 11:41pm 
Originally posted by Da Doom Man:
Specifaclly, how the hell will you do the controls?

For Sam, it will most definitely work best with a gamepad (or a keyboard+mouse :P). But with Android plugging in a gamepad or keyboard/mouse is just as transparent as on a PC. I think even in iOS you can get some gamepads lately, though not sure when it will boast HW as powerful as this one is.

But the main point is that the main target for Sam here is not playing on touchscreen (though we will no doubt enable that, just it won't be as practical), but any of the upcoming micro-consoles, made in the way Shield, Ouya or Mojo are layed out, or for use with things like Samsung Game Pad or iControlPad.
Iliyasviel von Einzbern Jan 8 @ 3:12am 
TFW the guy in the video says Serious Sam 3 runs on Unreal Engine 4
kwahoo Jan 8 @ 12:17pm 
Originally posted by librin.so.1:
TFW the guy in the video says Serious Sam 3 runs on Unreal Engine 4 :stunned:
http://www.youtube.com/watch?v=JCTq8AITKDA
This video is funny too: "It's a console game!". While it's a straight PC, not console , port....
illage2 Jan 10 @ 5:04am 
I heard from people on twitter that there was FPS issues on the game using this chip guess he was wrong in that regard. Nice to see it coming to android though, but I am actually scared really, I don't want to see any stuipd microtransactions or pay walls on the android version.
KRON Jan 13 @ 2:30pm 
Originally posted by AlenL:
Originally posted by Da Doom Man:
Specifaclly, how the hell will you do the controls?

For Sam, it will most definitely work best with a gamepad (or a keyboard+mouse :P). But with Android plugging in a gamepad or keyboard/mouse is just as transparent as on a PC. I think even in iOS you can get some gamepads lately, though not sure when it will boast HW as powerful as this one is.

But the main point is that the main target for Sam here is not playing on touchscreen (though we will no doubt enable that, just it won't be as practical), but any of the upcoming micro-consoles, made in the way Shield, Ouya or Mojo are layed out, or for use with things like Samsung Game Pad or iControlPad.
So, are you really going to port Serious Sam 3:BFE to android and iOS? If that's right, will it be a OpenGL4 or OpenGL ES version, or both? Or OpenGL4 version exclusively for Tegra K1? What about HD-versions of Serious Sam: FE and Serious Sam: SE?
Last edited by KRON; Jan 14 @ 3:39am
DEN [CT]  [developer] Jan 14 @ 4:14am 
Code path is like this... OpenGL (2.1), fallback to ES 3 then ES 2 then... fatal error! :)
HTH
DragonLord878 Jan 16 @ 8:15pm 
Less-than-perfect frame rates, but then again, Serious Sam 3 is pretty demanding on hardware. From what I've read, and from my personal experience, running the game on ultra on a PC is about as hard as maxing out Crysis 2 with DX11 enabled. This is a huge achievement nonetheless.

Originally posted by AlenL:
Yes. We were even more amazed than you are. That's the first version of SS3 for Android. And it would not have been possible without this Tegra miracle. :) This chip looks like something that will knock everyone's socks off. We couldn't believe how good it is. It supports full OpenGL4, and we practically directly ported the entire PC game to it, along with PC content. It was not cut down like e.g. for Xbox 360.

Having NVIDIA Kepler technology on a mobile processor truly is a miracle no less. The fact that such a graphically advanced game as Serious Sam 3 is even possible on a mobile device is nothing short of stunning. Congratulations.

Last edited by DragonLord878; Jan 16 @ 8:35pm
KRON Feb 28 @ 7:42am 
So, SS3 on Tegra K1 just a demo? Is it going to be released on Android/iOS or not?
KrixxerZ Feb 28 @ 10:16am 
Would be awesome to play Serious Sam on my Ouya. But if, then it will be only possible with Ouya 4, 5 or 10?
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