Tiny Trees Feb 14 @ 6:36pm
Hoped for Minor Changes to SS3 and 4.
There are some aspects of the game that I would like to see changed. Nothing major of course, coz I love SS3.


Quieter kamikaze's - I have always found them too loud. If you ever get one stuck in corner near you, it's a relief to shoot them just to shut them up.

Improved assault rifle sound - it sounds light, like it couldn't fire anything. Sometimes I wonder is it a soft sound because it's a modern age weapon, and developed. I love the gun though.

A few less monster sounds when no monsters are present. In SS3 there are "Euuurrgh" noises. In TFE and TSE there were lots of werebull or witch-harpy noises but no monsters. The harpies were actually painfull on the ears because of the pitch of the screech. (Especially in earphones/headphones.) You'd be wandering about carefully thinking what do I do now and - screeeech. Bulls were pretty bad, they just went on forever in a harsh noise and it got annoying. (Only a few less.)

Footsoldiers:
Saying "Hi"- It is cool and adds colour and culture to the game, but you wonder what it's about.
More intelligent - They need to be just a tiny bit quicker at responding with shooting.

Edited noise for alien porting in. At the moment the first half of the sound is a kind of dull sound which sounds like your speakers blowing. Then the second half of the sound is like a crash, like banging your fist next to a pile of plates: not good.

Slightly quieter noise when collecting the units of 'one health'. The sound is OK but just too loud.

Cut scenes - e.g. the first time Sam meets the warship. You do some damage to it and the ship leaves. You go scouting for ammo, armour, and health, and you get cut-scened. Same thing happens at the end of level three. It might be better if you could scout and then trigger the scene by getting to a point on the map.

Lower numbers of loud thunder crashes in The Power of the Underworld level, and The Guardian of Time.

I can't think of anything else at the moment. Apart from this Sam rocks. (Even with this, Sam rocks.)
Last edited by Tiny Trees; Apr 24 @ 6:48pm
Showing 1-15 of 53 comments
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Tiny Trees Feb 19 @ 3:20pm 
Ahww, no-one answered. I really wondered if anyone agreed with me. Did I make my points too long and chatter on a bit?
Last edited by Tiny Trees; Feb 21 @ 7:38am
hs5rb Feb 19 @ 6:18pm 
I don't know if people think that much about the audio other than the music being too monotonous (and maybe too loud on the default settings, at least I always turn it down so I can hear the monsters coming more easily). Personally I'd like to see (or rather hear) more variation in the cries. The Gnaars all make the same roars, the clones all go "grr," etc.

On a related note I wish the clouds would move. On levels like Together Forever it gets really noticeable after a while.
Solais Feb 19 @ 10:36pm 
I kinda wonder what is with there having no moving clouds, when the engine's particle effect system supports it somewhat, along with moving godrays coming from behind those moving clouds. Though, -I think- that effect was used on the last level of SS3, but I can't recall it exactly.

I agree with the slightly quieter enemy sounds or there being more variations of them, even in pitch (which can be varied automatically). I don't agree about the monotonous music though, because I think the music in all Sam games are awesome.
Tiny Trees Feb 20 @ 3:46am 
Definitely I have thought about moving clouds. (There are some very cool skies in the games though.)
Last edited by Tiny Trees; Feb 21 @ 6:38pm
Grox3000 Feb 20 @ 1:13pm 
I would prefer a variation on the hordes of monsters that attack you.
And more ares where you have to kill a ♥♥♥♥ton of monsters before proceeding, like in the first games.
Grox3000 Feb 20 @ 2:19pm 
Originally posted by Tiny Trees:

Lower numbers of loud thunder crashes in The Power of the Underworld level, and The Guardian of Time.

I can't think of anything else at the moment. Apart from this Sam rocks. (Even with this, Sam rocks.)
I think the thunder crashes were for atmosphere (No pun intended) of the level(s).
Tiny Trees Feb 20 @ 2:39pm 
Yeah I totally agree with the point for atmosphere. On The Power of the Underworld, the sky darkens over with grey and black clouds. On the Guardian of Time there is a swirling cloud like that of a storm eye. (Solais mentioned cloud movement in that level, in response to the 'moving clouds' idea.)

However the issue I had with it, is that you regularly get a crash about maybe every ten seconds. That's a lot. That's more than a lot. For the Underworld level, that's more thunder than you'd expect in a full blown real life storm.

When you consider the target time for the level is maybe 45 minutes - that's a lot of thunder. It's worse for me because of the way I play, and I suspect many others play my way too. I like SS3 a lot, big time. I like to take my time, wandering around looking at the graphics, planning an assault, etc. I take at least twice the target level time. This means I will subjected to loud crashes of thunder for maybe two hours completing that level. When they are every ten seconds, it's too much, when you consider how loud they are. (I think if the developers went in and increased the intervals between them, you'd keep the atmosphere.)

Thanks though for writing, even though I prefer having slightly less enemy swarms as it is in SS3. It's only differences in opinion and good to hear.
Last edited by Tiny Trees; Feb 20 @ 2:45pm
Grox3000 Feb 20 @ 4:11pm 
Originally posted by Tiny Trees:
Thanks though for writing, even though I prefer having slightly less enemy swarms as it is in SS3. It's only differences in opinion and good to hear.
The thing is though, Serious Sam has always been about massive (and varied) swarms of monsters, and being a fan of the original two, the current change kind of bothered me.

The massive and varied swarms was what made SS unique from other First Person Shooters.
Last edited by Grox3000; Feb 20 @ 4:12pm
Tiny Trees Feb 20 @ 4:46pm 
I liked TFE and TSE. I had the original games years ago, and gave them to a charity shop I think. I bought them again a couple of years ago in HD on Steam. I played them both twice again. However I got tired of the continued pressure, and by the end of my replay of TSE I was fed up. I remember going from one tough area straight into another and another.
Last edited by Tiny Trees; Feb 21 @ 6:22am
Grox3000 Feb 20 @ 5:04pm 
Originally posted by Tiny Trees:
I liked TFE and TSE. I had the original games years ago, and gave them to a charity shop I think. I bought them again a couple of years ago in HD on Steam. I played them both twice again. However it puts me of replaying those games again. I got tired of the continued pressure, and by the end of my replay of TSE I was fed up. I remember going from one tough area straight into another and another.

Maybe you were playing on too high of a difficulty... Or maybe these games aren't for you.


Another thing that SS4 needs is 1. Bring back varied areas, TSE and SS II both had varied levels, and to have SS3 take place in modern egypt through the entire course was kind of a backstep.
2. Harder bosses, the bosses fetl WAY too easy at times., ESPECIALLY Ugh-Zan IV, Throwing a few bars and shooting a few rockets is not very difficult.
Last edited by Grox3000; Feb 20 @ 5:04pm
Tiny Trees Feb 21 @ 6:35am 
I liked the early games a lot. As it happens I just cleared TFE Memphis Suburbs, and found all seven sectrets. I don't understand your point quite. I don't dislike hoardes, I just got a little fed up of hoarde after hoarde towards the end of TSE. If that's what you like then fair enough. That is why I say it's a difference of opinion.

I liked the games for more than hoarde fighting. I like the adventure of travelling through Egypt. I am a graphics fan, so the early encounters HD'd were great. They look a little dated once you played SS3 though. SS3's graphics and settings were brilliant to me. Many a time I have wanted to go wandering around pyramids. Granted they are not real pyramids, however both real and SS3 pyramids are man-made constructs. Also I love being out in the desert with ruins and structures. SS in general really hits the spot for me.

Something I notice in TFE which is gone in SS3, is triggering enemies by picking up items. I was almost full ammo, and I had to trigger the 'marsh hoppers' by picking up an ammo pack. Later I had to trigger enemies by picking up armour I wanted to save. Only a very minor point but glad it has gone in SS3.

Places like Memphis suburbs were great nostalgic experiences in HD, as I had remembered them vaguley from the classics.

P.S. Yes the medieval stuff in TSE looked great.
Last edited by Tiny Trees; Feb 27 @ 4:16pm
Tiny Trees Feb 21 @ 7:37am 
It just struck me I should rename this thread 'Hoped for Minor Changes to SS3 and 4'. That was how I meant it. The debate we just had I think belongs in the SS4 thread. I did enjoy this debate though so please don't misinterpret me.
Last edited by Tiny Trees; Feb 21 @ 7:40am
hs5rb Feb 21 @ 11:24am 
I don't know how minor it is, but speaking of bosses I really want to see a Gnaar boss. Just a huge Major Biomechanoid-sized Gnaar that takes a ton of missiles to take down.

Those things are terrifying, it's almost a shame how easy they are to kill.
Last edited by hs5rb; Feb 21 @ 11:25am
Frank Feb 21 @ 11:30am 
How about more polished animations? Especially the spinning with the hammer... just ridicolous. I don't expect ultra realistic super expensive mocap anims, but still I think they could do better than that.
Tiny Trees Feb 21 @ 11:54am 
@hs5rb, I was thinking again about you music volume thing. I have the music volume quite low too. At full volume it's too much. I turn it up and down though for bits I like, and for when I have heard enough.

There's some music in TFE Metropolis, that I like lots. I actually blew my sub-woofer in a laptop turning that up as loud as possible. I had to buy a new sub on ebay. It's the part where you start the level (or sub-level) in what is like and empty swimming pool. There's a few baddies around to start. You come up a ramp, go forward a bit, and enter an area where there are shiney arch type structures.

Picture of the empty swiming pool.
http://www.mediafire.com/view/myfiles/#p5pmau7i94r153z

The shiney archways.
http://www.mediafire.com/view/myfiles/#93zsh91vwarsgay

Could you tell me if you can see the pics. I am not sure because I think they shouldn't be titled in myfiles in the link.

P.S. I bet we have all imaginged a giant gnarr, thinking about it now you mention it. Haha.
Last edited by Tiny Trees; Feb 21 @ 12:13pm
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