Thingys I hate about SS3 compared to SE
1. Colorful fun enviroments replaced with Modern Warfare.

2. Colorful fun weapons replaced with Modern Warefare.

3. Twitchy doom style hip fire replace with Modern Warfare.

4. Fun colorful enemeis replaced with Modern Warefare (without heads).

5. Sam now speaks Modern Warfare.

Things I'd like to see implimented or improved in SS4.

1. All SS games (not just 3) have very unpowerful "oomph" weapons compared to something like Painkiller or more recently Hard Reset.

2. Melee like Shadow Warior.

3, Traps like Dark Souls.

4. Colorful enviroments, weapons and enemies that are weird and wonderful. Not Modern Warfare,

5. No iron-sights or reload.

6. Very light RPG elements similar to Hard Reset or Shadow Warrior (preferably not as heavy as Shadow Warrior and purely weapon based).

7. No Modern Warfare.

Thank you. Please consider these wonderful and amazing suggestions.
Last edited by Liam Neeson Punching Wolves; Jun 1 @ 6:47am
Showing 1-15 of 33 comments
< >
Agent ◌ Trap Jun 1 @ 8:35am 
So just so i understand, you want gimmicks with little to no content. What you want is a first person farmville.
Solais Jun 1 @ 11:41am 
Actually, look at the new Wolfenstein for weapon sounds and feeling, those weapons feel awesome!
Liam Neeson Punching Wolves Jun 1 @ 11:53am 
Originally posted by Solais:
Actually, look at the new Wolfenstein for weapon sounds and feeling, those weapons feel awesome!

Waiting for a steam sale. Watched footage and looked highly scripted. Not for me.

Originally posted by Agent ◌ Trap:
So just so i understand, you want gimmicks with little to no content. What you want is a first person farmville.

My friend, you can't even understand when and how to use question marks.
Last edited by Liam Neeson Punching Wolves; Jun 1 @ 11:55am
Solais Jun 1 @ 12:10pm 
It's only highly scripted when it has to be, during normal gameplay, it is not. It's classic-style FPS with both proper old and new-school elements, based on your playstyle.
Last edited by Solais; Jun 1 @ 12:11pm
I like the Hard Reset/Painkiller/SS games in which it has basically no story, just an excause to shoot stuff. I'm sure it's a good game for that type of shooter.

Using the Duke Nukem collection mods coupled with the classic sam mod collection makes a huge diffrence to my personal enjoyment.

Stuff like hitscan and reloading, why? Did anyone ask for this stuff? Are they trying to appeal to modern console gamers? I dono. Sucks though.
RT Jun 1 @ 2:15pm 
Originally posted by Liam Neeson Punching Wolves:
1. Colorful fun enviroments replaced with Modern Warfare.

2. Colorful fun weapons replaced with Modern Warefare.

3. Twitchy doom style hip fire replace with Modern Warfare.

4. Fun colorful enemeis replaced with Modern Warefare (without heads).

5. Sam now speaks Modern Warfare.

Things I'd like to see implimented or improved in SS4.

1. All SS games (not just 3) have very unpowerful "oomph" weapons compared to something like Painkiller or more recently Hard Reset.

2. Melee like Shadow Warior.

3, Traps like Dark Souls.

4. Colorful enviroments, weapons and enemies that are weird and wonderful. Not Modern Warfare,

5. No iron-sights or reload.

6. Very light RPG elements similar to Hard Reset or Shadow Warrior (preferably not as heavy as Shadow Warrior and purely weapon based).

7. No Modern Warfare.

Thank you. Please consider these wonderful and amazing suggestions.
1. Got a point
2. Aside from the pistol and the assault rifle, you leave them weapons alone, they are awesome.
3. No it wasn't. The only weapons to have iron sight aiming are assaul rifle and pistol and even then it is far from being essential and the weapons lose little precision while firing from the hip.
4. Again, what? The enemies are awesome.
5. What?
Now about SS4.
2. Shadow Warrior has A LOT of focus on melee, because the player character is a NINJA and trained for years with a katana. It won't work in Serious Sam. Especially considering how Sam faces much more enemies than Lo Wang.
3. No. Just no.
4. Sam 3 had awesome enemies and weapons.
5. Iron sights is harmless if it's not essential to shooting. Like in Sam 3.
6. Like what?
Solais Jun 1 @ 2:45pm 
Originally posted by Liam Neeson Punching Wolves:
I like the Hard Reset/Painkiller/SS games in which it has basically no story, just an excause to shoot stuff. I'm sure it's a good game for that type of shooter.

Using the Duke Nukem collection mods coupled with the classic sam mod collection makes a huge diffrence to my personal enjoyment.

Stuff like hitscan and reloading, why? Did anyone ask for this stuff? Are they trying to appeal to modern console gamers? I dono. Sucks though.

You know after seeing the new Shadow Warrior and the new Wolfenstein having proper, deep stories while still being mostly "mindless" shooters, I now want to slap anyone who says that a game like SS shouldn't have no story. I'm sure that even SS could pull off a real cool and deep story with some effort. Without it having any negative effect on the gameplay.

As for hitscan: Hitscan was in SS1 too. Also Doom. And Duke Nukem 3D. And many other old-school shooters.

As for traps: SS1 had them and they were awesome. There should be more, but not too dastardly, like Dark Souls, just the same as in SS1.

As for slight RPG elements: I liked in Shadow Warrior that you could unlock upgrades to your weapons, making them bigger and more badass. Imagine that in SS, unlocking two more barrels for the double shotty, or shooting incendiary bullets from the minigun, or the rocket launcher shooting rockets with a chainsaw strapped on them for extra piercing damage.
Agent ◌ Trap Jun 1 @ 3:53pm 
Originally posted by Liam Neeson Punching Wolves:

My friend, you can't even understand when and how to use question marks.
Was my point not understood? I mean you clearly arent the sharpest, but a typo does not suddenly make you correct.
Originally posted by Solais:
You know after seeing the new Shadow Warrior and the new Wolfenstein having proper, deep stories while still being mostly "mindless" shooters, I now want to slap anyone who says that a game like SS shouldn't have no story. I'm sure that even SS could pull off a real cool and deep story with some effort. Without it having any negative effect on the gameplay.

As for hitscan: Hitscan was in SS1 too. Also Doom. And Duke Nukem 3D. And many other old-school shooters.

As for traps: SS1 had them and they were awesome. There should be more, but not too dastardly, like Dark Souls, just the same as in SS1.

As for slight RPG elements: I liked in Shadow Warrior that you could unlock upgrades to your weapons, making them bigger and more badass. Imagine that in SS, unlocking two more barrels for the double shotty, or shooting incendiary bullets from the minigun, or the rocket launcher shooting rockets with a chainsaw strapped on them for extra piercing damage.


SS1 used hitscan for some enemies but dodgeable lasers for many others. SS3 un-modded seems to use hitscan for practically everything.

I suppose you are right about Shadow Warrrior have a story. I think the difffrence is it doen't get in the way the of the game for people who generally don't actually care (i.e. me). If a FPS is built with consoles in mind, thats generally pretty much what I expect.

Yes, RPG elements and progression would probably make the repetitive act of killing things over and over more interesting. Rewarding players with "points" dictated by difficulty. e.g. the higher the difficulty and the better you do, the bigger the bonus to spend.

Can't remember if painkiller and shadow warrior done this. In Hard Reset the stuff was primarily earned through exporing the level for secrets.
Originally posted by Nappa ◌:
Originally posted by Liam Neeson Punching Wolves:

My friend, you can't even understand when and how to use question marks.
Was my point not understood? I mean you clearly arent the sharpest, but a typo does not suddenly make you correct.

My chumling, I never proclaimed to be correct. I simply made suggestions which can be quite subjective rather than objectively right or wrong, Besides the point, you never actually made any arguement (like other people have attempted). A baseless statement designed to insult a users opinion is not an iargument.

What you seem to have done (which many young people on the internet do) is mistake pretentious amd obnoxious for intelligence. Sadly, this does not make a person a unique snowflake, it makes them a generic steam user.

Unless you have anything to offer other than piffy attempts to +1 a lagging ego... go away?
Last edited by Liam Neeson Punching Wolves; Jun 1 @ 9:13pm
Solais Jun 2 @ 12:04am 
SS3 uses hitscans for the same two enemies as in SS1, but only also added the Cloned Soldiers with their shotguns and assault rifles. Only 4 enemies.
Liam Neeson Punching Wolves Jun 2 @ 12:38am 
Originally posted by Solais:
SS3 uses hitscans for the same two enemies as in SS1, but only also added the Cloned Soldiers with their shotguns and assault rifles. Only 4 enemies.

Which make up the majority of the game.
RT Jun 2 @ 1:59am 
Originally posted by Liam Neeson Punching Wolves:
Originally posted by Solais:
You know after seeing the new Shadow Warrior and the new Wolfenstein having proper, deep stories while still being mostly "mindless" shooters, I now want to slap anyone who says that a game like SS shouldn't have no story. I'm sure that even SS could pull off a real cool and deep story with some effort. Without it having any negative effect on the gameplay.

As for hitscan: Hitscan was in SS1 too. Also Doom. And Duke Nukem 3D. And many other old-school shooters.

As for traps: SS1 had them and they were awesome. There should be more, but not too dastardly, like Dark Souls, just the same as in SS1.

As for slight RPG elements: I liked in Shadow Warrior that you could unlock upgrades to your weapons, making them bigger and more badass. Imagine that in SS, unlocking two more barrels for the double shotty, or shooting incendiary bullets from the minigun, or the rocket launcher shooting rockets with a chainsaw strapped on them for extra piercing damage.


SS1 used hitscan for some enemies but dodgeable lasers for many others. SS3 un-modded seems to use hitscan for practically everything.

I suppose you are right about Shadow Warrrior have a story. I think the difffrence is it doen't get in the way the of the game for people who generally don't actually care (i.e. me). If a FPS is built with consoles in mind, thats generally pretty much what I expect.

Yes, RPG elements and progression would probably make the repetitive act of killing things over and over more interesting. Rewarding players with "points" dictated by difficulty. e.g. the higher the difficulty and the better you do, the bigger the bonus to spend.

Can't remember if painkiller and shadow warrior done this. In Hard Reset the stuff was primarily earned through exporing the level for secrets.
Shadow Warrior had threes separate RPG trees - the Karma points you got with earning XP (killing enemies and earning a higher rating), while Magic points and Weapon upgrades encouraged exploration, being powered with crystals and money respectively. Painkiller didn't have any RPG elements.
Originally posted by Liam Neeson Punching Wolves:
Originally posted by Solais:
SS3 uses hitscans for the same two enemies as in SS1, but only also added the Cloned Soldiers with their shotguns and assault rifles. Only 4 enemies.

Which make up the majority of the game.
Actually they are prevalent only in early game and even then I can only remember them being really obnoxious and annoying in the helicopter boss level. The rest of it is mostly the oldies and spiders..
Originally posted by RT:
Painkiller didn't have any RPG elements.

Painkiller had tarot cards.
Last edited by Liam Neeson Punching Wolves; Jun 2 @ 2:07am
RT Jun 2 @ 4:55am 
Originally posted by Liam Neeson Punching Wolves:
Originally posted by RT:
Painkiller didn't have any RPG elements.

Painkiller had tarot cards.
Ah, my bad, forgot about those. Though the golden cards act more like cheats or something of that ilk.
Yes, the golden cards are temp boosts while the silver cards are perminant.

On the subject of painkiller, love the weapons in that game. Serous Sam 3 has really bland and boring weapons for the most part.

I think one of SS main strengths is the surreal drug fueled element. I'd like to see that translated more into the weapons. The weapons in SS1/2 are great (they still lack the oomph of painkiller). Again (and I hate to say it) the weapons in 3 feel like Modern Warfare. Esp the generic machine gun, easily the most boring weapon in the game.
Last edited by Liam Neeson Punching Wolves; Jun 2 @ 5:23am
Showing 1-15 of 33 comments
< >
Per page: 15 30 50