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And about how to recognize a function... I'd say routines are the way to go. Most audio triggers must share some common parts in their file names (by character, event and file type, from what it seems), what functions they call to play the sounds back, the overall structure of an audio trigger... Again, I'm no modder, but from the little coding I've done, and given the fact the code must be structured in a certain way to be coherent so that several people can work on it and still understand what the others did, this is how I see it.
The calculation is much simpler than that:
The people working on this are only being given the budget to make a translation of the Vita version, and then another (probably much smaller) budget to make a port. The people making the port to PC simply don't have the time, money, manpower, or authorization to do all that much. The financial calculation being made isn't "whether this will sell enough to make a profit after paying down the game's costs," it's "whether this game will cover the costs of porting it from Vita to PC." I doubt they expect many sales at all considering the anemic efforts many of these Vita-to-PC ports get, even when they're much larger-name releases with more publicity, like Hyperdevotion Noire received.
If this doesn't sell well enough to cover the porting costs, then the response won't be "we need to spend more money on this product that isn't paying off the money we were already investing into it," it's going to be, "it's not even worth trying to port."
For the rest, just look at this: http://www.nisamerica.com/blog/CG2/
Petitions to get certain games are far from failproof, for that matter. There was a big drive to get petitions to Nintendo to release several different games a few years ago,[en.wikipedia.org] and even with all the support behind it, only two of the games released because of the petition did well. Nintendo even directly said the petitions had no effect on their plans, but even if we make the assumption that they were influenced by the petitions, with a 2-out-of-3 success rate, that's not the kind of risk companies like to take with major investments of money. As stated in the last article I linked, just because someone clicks a "like" button on Facebook or clicks to "sign" an e-petition or gives a thumbs-up on Greenlight doesn't mean any of those people are actually going to pay cold, hard cash when the game hits shelves.
And frankly, I've seen all this same kind of personal attacks and even outright death threats against dev teams that were clearly just one person trying to release a game on Steam in English because he was required to edit the nudity out for his game to get on Steam even though he then provided a patch to add it back in. It doesn't seem to matter, there's no way to stop the abuse and threats against anyone who tries to release "censored" content except to never make content that hints at there ever having been any nudity or other content that might bring censorship down on it in the first place. The end result is what most of the industry already does: Not touch sex or nudity with a 10-foot-pole. These frothing-at-the-mouth accept-no-compromises stances are actively detrimental to the cause you purport to be championing.
well honestly that's kind of the thing. This game isn't really naughty. Honestly the censorship has more to do with context than what you see. Both CG and CG2 has the mechanic of girls being assaulted to make them behave and become stronger. From my understanding CG2 is worse in this regard. But neither of them are really in the naughty category in terms of what you actually see. So what has been censored is more the concept that they had to cover up as some parts of the western audience would pitch a fit about the game teaching it's okay to beat women to make them behave. I personally don't feel this way as, hell, i've played alot of NIS's catalogue, ecchi and suggestive concepts are just par for the course with them (same as team ninja forcing jiggle physics into every one of their games). But this is one of the times i do understand the censorship.
Key concept here is that happy people have no reason to be mean. But devastated, ignored and terrorized customers will be very upset.
Solution to avoiding death threats is the same solution as selling more game copies. You stop harassing customers and driving them to insanity.
...seriously? "Devastated", "terrorized"? Releasing a game censored for rating purposes and then openly encouraging modders to uncensor it if they want is "harassing" customers?
If THIS is driving you to insanity...it's seriously time for a new hobby. This is taking "first world problems" to an entirely silly level. It's a freaking game about getting bondage-y with cute anime girls. Grow up.
Pretty much my opinion.
If you want to do a service to everyone who dislikes censorship please stop talking.
EDIT: http://archive.is/3ntmX just in case
Who in his right mind would send a death threat because of this? That only proves that person has a mental issue and should find some help or is simply immature.
I'm very against censorship but let's not escalate the issue to stupid heights, or else you're only giving fuel to the ones claiming that a certain kind of content generates a bad/mad/immoral society.
I'm angry at nisamerica too, I've been on their twitter giving them a piece of my mind, never was I rude and my tweets were also never blocked or censored in any kind. Remember that their PR person on Twitter is probably even of our opinion, and they are only doing their job, being immature with the ones who deal directly with potential customers will do more harm than good when someone higher up in the hierarchy analyses the report from their social media,