Közzétéve: április 19.
This is more of a notes review for those who have played RTS games and enjoy them, on the more prominent differences
A special RTS this and the series are.
Buildings and Units are made instantly, but resources take time to come in.
If you come from AoE series or similar then you may have a hard time grasping it initially.
There is a pop limit, but not one so to speak, its not a worry at all.
You don't create villagers, you have peasants, and you have a popularity to maintain and which can be influenced positively and negatively by a variety of things.
Resources are based on a chain, both individually and overall.
Eg Wheat Farms take time to plant the wheat, grow it, and harvest it. THats and individual production.
Then the wheat must go through a Mill and a Bakery, then to the Granary for the bread to be used.
I automatically think the Anno series if i would compare the economic chain too.
THe amount of resource income you have is totally dependent on how much resources there are and how wisely you use the space. No assigning 20 villagers to 1 stone deposit. More like 10 Quarries which take 3 peasants each to run.
Stronghold Crusader is known mostly for its 50 mission Skirmish Trail, with just a Campaign based on historic events as more of a bonus feature. And another 20-30 Skirmishes in the Warchest.
I for one love this, as SHC is just made for deathmatches of all sorts.
Theres a couple hand fulls of opponents, each with a personality, castle build, unit selection, all which creates their difficulty. There is no selective difficulty.
Note that the game and opponents is relatively easy, its the context in which you play that gives mission difficulty, as you will find out playing the Skirmish Trail.
It really is a fun game and one you will remember. It has a special place in my heart.
Remember there is also websites and YT channels and videos (im slowly working on some myself) with walkthroughs and mission help, as quite often people need it!
Worth $15, and on sale, an absolute steal.