The Fall of the Dungeon Guardians

The Fall of the Dungeon Guardians

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ManuTOO  [developer] Oct 20, 2015 @ 4:45am
ChangeLog
Build 30:
- Fixed Level Achievements during intro
- Fixed Out of Range attack while the enemy was actually in range
- Changed default Quality from Fastest to Fantastic
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ManuTOO  [developer] Oct 21, 2015 @ 8:03pm 
SubBuild 2015.10.22:
- Added 8 new portraits!
- Fixed unresponsive arrows in Interface menu
- Fixed Main Character selection in Party Creation menu
Last edited by ManuTOO; Oct 24, 2015 @ 5:42pm
ManuTOO  [developer] Oct 22, 2015 @ 9:43pm 
SubBuild 2015.10.23:
- Fixed enemy projectiles not damaging anyone (bug introduced yesterday)
Last edited by ManuTOO; Oct 24, 2015 @ 5:42pm
ManuTOO  [developer] Oct 23, 2015 @ 8:05pm 
Build 31, October 24th:

New Features :
- Rogue : the 1st specialization is done !
- Controls : added the possibility to automatically recenter the camera view when starting to move (in Controls Menu)
- Music : added a music for the game over (will you wish to hear it..? :-p )

Bug Fixes :
- Talents : Elementalist's Self-Fulfillment wasn't giving back the correct amount of Mana
- Loot : the loot spawned at start of the game in the Dungeon (ie: not the loot dropped by mobs) was for the default Party, so if you had customized your Party, you may get suboptimal gear for your characters (issue is only for class or role changes, every other change didn't create any problem with the loot)
Last edited by ManuTOO; Oct 24, 2015 @ 10:29pm
ManuTOO  [developer] Oct 24, 2015 @ 5:41pm 
SubBuild 2015.10.25:

Changes :
- Controls : mouse doesn't automatically recenter anymore when using mouse-look and walking at the same time

Bug Fixes :
- GUI : Mob's HP & Mana Bars fixed (they were bugged in yesterday version only)
- Camera : could see through stairs when looking down if the next floor was a see-through grid
- Combat : Toon's queue was getting stuck if you had enqueued abilities against a target that was not in front of him anymore
- Animation : on load, the mobs could wrongly revert to the idle animation
Last edited by ManuTOO; Oct 24, 2015 @ 11:37pm
ManuTOO  [developer] Oct 25, 2015 @ 7:06pm 
SubBuild 2015.10.26:

Bug Fixes :
- Party Creation : changing a class of a Guardian wasn't removing all his former abilities
- Combat : Miss for ranged attack was displayed twice
Last edited by ManuTOO; Oct 25, 2015 @ 7:06pm
ManuTOO  [developer] Oct 28, 2015 @ 8:11pm 
Build 32, October 29th:

New Features :
- Rogue : the 2nd specialization is done !

Changes :
- Animation : slowed down some too fast enemy animations
ManuTOO  [developer] Oct 31, 2015 @ 7:23am 
Version 1.0a, October 31st:

New Features :
- Rogue : fully done !

Bug fixes :
- FX : Rain of Fire was taking too much CPU resources
ManuTOO  [developer] Nov 3, 2015 @ 6:26am 
SubBuild 2015.11.03

New Features :
- Party Creation : added 8 new Guardians, so you'll have 1 Guardian to choose for each specialization

Bug Fixes :
- 1st Boss was dropping an useless cube, instead of a good cloak
- Animation : when loading an AutoSave, sometimes the death animation could be not triggered and thus the dead Mob was idling instead of disappearing
Last edited by ManuTOO; Nov 3, 2015 @ 6:26am
ManuTOO  [developer] Nov 5, 2015 @ 3:07am 
SubBuild 2015.11.05

New Features :
- Localization : French & German Languages added, and English proofread ! (to change the Language, go to Options -> Interface -> Choose Language)
Last edited by ManuTOO; May 16, 2016 @ 10:56pm
ManuTOO  [developer] Nov 7, 2015 @ 12:55am 
Build 33, November 7th:

New Features :
- Video : Field of View (FOV) option
- Game : you can now turn off the auto-saving at the end of fight in Game Options

Changes :
- GUI : size of bag icon when looting increased (however it's much faster to just right-click to loot ;-) )

Bug Fixes :
- Sound : Male Voice #4 was missing
- Party : it was possible to get the portrait corrupted when creating a new character during the party creation
- Loot : best loot wasn't spawned correctly ; the bug is still not fixed on start, but if you load your game, it'll spawn it ; ie: if you see some useless cubes, save & reload and it'll be fine ; if the cubes are in your inventory, put them on the floor 1st
- GUI : interface scale wasn't saved
- Game : internal state was corrupted if you were going back to the Main Menu during the Intro (which was leading to passing through doors, enemies not seeing you, etc.)
- Save : using 3 characters for the name of a saved game was giving bad result
- Map Editor : fixed the dungeon loaded when starting a new game if you had loaded & saved a hidden Dev dungeon
- Combat : fixed a game loop crash that could occur when using the Dual Shot of the Ranger
Last edited by ManuTOO; Nov 7, 2015 @ 6:55pm
ManuTOO  [developer] Nov 8, 2015 @ 7:18am 
Build 34, November 8th:

New Features :
- Controls : hotkey to toggle Dps graph display (G by default)
- GUI : tooltip of Mob's castbar now shows the target of the ability (if it's a toon)
- Menu : Interface menu now always shows a Mob Frame, so it'll make clear the use of the Upper Scale slider

Changes :
- Dungeon : the floor of the Level 1's Boss has been upped a bit, so he'll be able to attack your Party if you're standing on the side

Bug Fixes :
- Party : voices weren't reassigned after loading a saved game
- Puzzle : the 3-urn puzzle of Level 3 now resets when removing all urns, which allow to pass it if it bugged when putting the urn
- Party : game was crashing when falling while Righteous Shield was up on a toon, or when you had picked some special talent (eg: Assassin's Gone with the Wind)
- Party : projectiles' start point was incorrect after have swapped the position of 2 toons
- Achievements : Regroup was granted when on party wipe
- Linux : game couldn't start if the locale settings of the system weren't using the dot as the decimal separator for numbers
Last edited by ManuTOO; Nov 10, 2015 @ 2:34am
ManuTOO  [developer] Nov 9, 2015 @ 7:00am 
Build 35, November 9th:

New Features :
- GUI : added current target name in the Mob tooltip, and added the target portrait on its left
- Controls : added shortcut keys for Attack & Select icons
- Map Editor : added a "New Dungeon" button in the "Load Dungeon" menu
- Party : added AutoPause ; if turned on (in Options -> Game Options -> Helpers), the game will pause when a toon used up all his queued abilities, and on enemy death if it was not the last one
- GUI : added the possibility to highlight Items when dropped by Mobs (in Options -> Game Options -> Helpers)

Changes :
- Party : Ranger's Ranged Attack Power wasn't using AGI nor STR, so it wasn't raising like expected ; I slightly lowered the efficiency of the Ranger's Abilities to compensate his extra RAP, thanks to let me know if it's correctly balanced or not

Bug Fixes :
- Linux : config was saved used the locale system settings, and thus couldn't be reloaded when using decimal numbers (eg: GUI Scale)
- Loot : loot should be now correctly spawned when you start a new game
- Party : using Assassin's Mug ability while wearing a shield was creating a whole series of strange bugs
- Controls : Alternate Key wasn't assigned on game start if there was no default Alt Key
ManuTOO  [developer] Nov 9, 2015 @ 9:50am 
SubBuild 2015.11.10

Bug Fixes :
- Loot : enchantments on spawned loot (ie: not dropped by mobs) were 100% random instead of being targeted for your toons, thus 50% of the spawned loot had very little value ; with this update, it'll be fixed for the following levels ; in your current level it'll be only fixed for some of the loot.
ManuTOO  [developer] Nov 9, 2015 @ 5:46pm 
Build 36, November 10th:

Changes :
- Loot : tripled the time for the dropped item highlighting
- Localization : added the missing German sentences

Bug Fixes :
- Party : the Assassin's Side Attack Talent was doubling then tripling the Agility instead of adding 1 then 2 points to it !
- Talents : Eternal Bloom wasn't refunding the mana correctly
Last edited by ManuTOO; Nov 9, 2015 @ 10:58pm
ManuTOO  [developer] Nov 10, 2015 @ 7:23pm 
SubBuild 2015.11.11

New Features :
- Party : added a "!" next to damage/healing numbers in the toon portraits when the result is critical

Changes :
- Talents : Smooth Criminal now lowers Sweeping Blow & Deep Cut's threat by 95% instead of 90%

Bug Fixes :
- Talents: Etheric Energy chance was 8% on 1st rank instead of 4%
- Party : the party could move even if all toons were stunned if one of them was unconscious
- Party : the party could get stuck in combat mode when a toon was unconscious (and if it happens in other cases, now saving & reloading will fix it)
- Talents : Druid's Tree Form didn't boost the healing except for the direct healing on the Druid
- Talents : Druid's Acute Persistence wasn't activating the critical chance for the HoT
- Boss : fixed a crash happening during final boss fight
- Ability : Righteous Shield had a too low protection when cast while Renew was active (and probably in some other cases as well)
Last edited by ManuTOO; Nov 12, 2015 @ 6:29pm
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