Közzétéve: április 26.
I like the puzzle aspects of the game, using clones to press buttons and flip switches and so on, but this game quickly lost my favor with its emphasis on timing-based challenges. I've played games like this before, where you had to use the cloning mechanic to have a copy of you at the right place at the right time in order to collect all the doo-dads and reach the exit door. But this game puts a damper on the fun by arbitrarily restricting how many copies you can make in each puzzle, and by requiring you to execute the solution to the puzzle in a strict target time set by the developers (i.e. the pies disappear if you don't gather them fast enough). The time-limit problem is only compounded by adding timed doors/switches into the mix. Finally, the game requires you to strike your clones to launch them at high/far pies, but once you strike them, it breaks them out of their loop, so they disappear. This means if you are trying to execute on a puzzle that requires striking a clone, and you don't pull it off, you have to set up all of your clones again. So yet another puzzle game that requires you to reset a puzzle to its start position over and over and over again when you ALREADY KNOW THE SOLUTION and are JUST TRYING TO EXECUTE IT. Irritating.
Also, while I like the art / atmosphere of the levels, the constant cinematic cuts/intros are interruptive.
Want to play a game that uses this exact same mechanic, but doesn't have all of the annoyances, is way more fun, and is absolutely free? Search for a browser-based game named "Chronotron". You're welcome.