Super Meat Boy > 일반 토론 > 제목 정보
MOM4Evr 2012년 9월 10일 오전 9시 09분
The run key - why is it even there?
Perhaps I'm being overly cynical here for such good controls, but the run key is quite a confusing matter for me. I used it twice or so in world 1 on my first playthrough, only in the levels that required it, until I got to world 2, where I kept the button depressed throughout the entire next couple chapters. Which leads to a question: why is the key there? There's no advantage to walking rather than running (that I've seen so far; correct me if I'm wrong), and my finger is quite sore from just holding the key down constantly. I have half a mind to map it to left, right, and jump, just so I don't have to bother with keeping the button pressed constantly.
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Eli Lev 2012년 9월 10일 오후 2시 52분 
I have no idea man, I've wondered that myself.
ElectricShoes 2012년 9월 10일 오후 3시 08분 
There are areas where you need to slow down in mid air or make tight jumps and not have run held. But maybe it would have been better to have always run and RT for 'walk' or not-run.
rhysthethird 2012년 9월 10일 오후 4시 52분 
i always looked at it as a "special" button. meatboys special is his ability to run. Naijas ability slows in air, and then when released blasts through the air. though this doesnt work for everyone, like the ogmo double jumping.
puggsoy 2012년 9월 11일 오전 2시 16분 
I've wondered this a bit myself, many a time has my pinky/ring finger gotten muscle cramp from holding down Shift. Sometimes I'm tempted to use other characters than Meat Boy since some seem to run by default (such as Tim), but I just end up using him anyway because he's awesome :D
But yeah as ElectricShoes said there are certain times when you do need to let go of it to land at specific points. For example last night I was playing a Warp Zone in which I had to land on a 1-block wide bit of terrain. Due to the location of it I couldn't land without letting go of Shift, otherwise I'd fly to the right and into death.
shtyftu 2012년 9월 11일 오전 5시 24분 
1. Try to compete The Kid warpzone on the run and you will understand ))
2. It's simply tribute to the _nes_ controller
Gaure 2012년 9월 11일 오전 7시 34분 
well I use a keyboard... I don't understand the problem...
Lactose_Cow 2012년 9월 15일 오후 4시 23분 
so you can move fastur
Airfoil 2012년 9월 25일 오후 5시 01분 
It's for those like me who don't have a steady hand, and if they run on delicate jumps or run when they are trying to get a key placed next to some sawblades we can walk slowly an with more control to get it without charging face-first into the hazzards.

Also keep in mind the run key is whats used to use abilities on the other characters, like flipping gravity with Captian Viridian or to reverse time when playing as Tim.
p2edwards 2012년 9월 28일 오전 9시 07분 
For Meat Boy, it gives you more control over your jumps when you're mid-air. Since the left and right are digital, not analog, the speed control makes a big difference, especially if you're trying to land on something like one block.

True, most of the time you'll be holding down run, but only when you're going in a straight trajectory. For weaving between saws and whatnot, the separate button helps a lot.

*Edit: Keyboard is a different story I suppose -- holding down the shift key could get annoying. But SMB's designed for gamepad, and on gamepad the run key definitely makes sense.
p2edwards님이 마지막으로 수정; 2012년 9월 28일 오전 9시 09분
Naftak 2012년 10월 6일 오전 12시 40분 
When you go for 106%, A+ all of Dark World, or the harder "...without dying" achievements, you'll get it.
EvilLost 2012년 10월 6일 오후 7시 11분 
You do NOT want to hold the run button all the time.....particularly on some tricky jumps you will want to let go of the run button and push it again (pushing/holding run affects your AERIAL MOVE SPEED, so you can let go of it to slow down while flying across the air)
OldManBoogaloo 2012년 11월 3일 오후 8시 41분 
For a simple one-sentence answer: Try unlocking the kid while only running. Now you know.
aeroethimetic 2012년 11월 4일 오전 3시 50분 
Also some characters cant run, and there special is using shift. Like Naija. Very interesting Arc but holding shift on the ground is pretty useless. Controlling meat boy with no shift makes certain jumps easier, or to lower momentum (sp?)

Btw lumpco...good idea...I'ma try without holding run all the time with the kid. Maybe I'll get lucky..
Littlepip™ 2012년 11월 6일 오후 9시 05분 
Yeah, everyone else said it, but in particular, to see the dramatic difference between holding down run on Meat Boy vs not.. jump against a wall and begin sliding down it. Now jump away while holding run. Do the same thing without holding run. Notice how much further you move and the degree of control that changes. There are times you'll need to do stuff like jump "around" something on the same wall you're on, and you'll need to NOT be holding down run or else you'll die.
Jintek 2012년 11월 9일 오전 12시 24분 
Letting off the run for an instant is essential for executing some speedruns too, it has it's uses.
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