Super Meat Boy > Algemene discussies > Details van topic
BayneRav 4 feb 2013 om 6:17nm
After fighting to "predict" a sudden input lag, that is having meat-boy run threw walls... quick unexpected shifting in air/ground/running, this has come to the point of being unplayable.

If its my hardware, then there should be settings to lower the expectations for it. Shame on you dev

Fantastic platformer... yet ive had my fill of repeating the same lame fluke with unresponsive-MINUTE variance with jumping/direction change, etc. Albeit the flash version was not NEARLY this difficult to get responsive controls.
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Kuhaa 5 feb 2013 om 12:06nm 
Set your detail level to -lowdetail or even -ultralowdetail, and maybe try lowering your resolution as well. Let's see if it helps.
BayneRav 5 feb 2013 om 3:39nm 

thanks, ill try that and see if it improves
Laatst bewerkt door BayneRav; 5 feb 2013 om 3:40nm
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