LINUX AND MAC STEAM CLOUD NOW AVAILABLE
Ok, everyone, as of right now, the Linux and Mac versions support Steam Cloud.
Restart your Steam Client if it doesn't automatically update Super Meat Boy with these new Cloud changes.
Please be aware:
- If you are nervous about this, PLEASE BACKUP YOUR SAVEGAME.DAT RIGHT NOW. If you already ran the game once and saw your savegame was ♥♥♥♥ed, there's a savegame.dat.bak. If you ran it twice, your save game is gone. Hopefully it doesn't come to this, but...plan accordingly.
- Windows builds haven't changed. They always used Steam Cloud.
- What we now do on Mac and Linux is merge your local savegame with the Cloud version. The idea is that if you've been rocking the Humble Bundle version, or the new Steam builds in the past few days, we don't want you to lose your progress because of that one time you tried it on Windows, years ago, when its Clouded savegame comes rushing down. So we merge the saves: if you unlocked character A and B on your local save game, and C and D on the Cloud save game, when you start the game again, you'll have A, B, C and D available to you. Likewise for completed levels, unlocked warp zones, etc. Between the two saves, we keep your fastest completion times for any given level.
- Next time you complete a level, your merged save game gets written out, to the Cloud and your local drive, so going forward, all that progress will be available everywhere. If you've been playing on different machines, you might want to go start the game on each one to collect up your best completion times, etc.
If you're using the Humble Bundle version, or decide to abandon Steam, your local save game is still compatible. It'll sync to the cloud next time you launch from Steam and beat a level, but you can come and go from the platform at your pleasure.
Questions and/or bug reports? Speak up in this thread, please.