Verfasst: 10. Dezember
I thought I reviewed this previously. Anyway, Machinarium has a unique style, but doesn't hold up greatly these days. The primary issue is the reliance on Flash, making the game unstable and buggy. Clearing Flash data will erase your save, but at least the game is short enough that it can be beat in one sitting, assuming it doesn't crash.
Puzzles are mostly a hunt for objects that blend into the environment, sometimes involving trial and error. The long animation times became annoying at times, making backtracking obnoxious and save-deleting crashes just made me quit. Story pieces are told by animated sequences, but cannot be skipped. Some elements are done purely for charm, such as making the robot walk at half-speed when extended, but charming aspects shouldn't interfere with gameplay so much. Many puzzle elements are ambiguous, but items will never allow mistakes. The robot will just shake "no" with very few explanation animations in the game, so there seems to be 1 approach to everything.
I guess the game is not too far from Kaptain Brawe, which I am playing now and then. I feel like that game is more charming and feels less obscured by muddy art, and isn't wasting my time with crashes and long animations. Still, this game is far from the value of $10, and it got on my nerves.