Posted: December 11
Will give a more detailed account below. For now, general information
The Good --
- Good Aesthetic -- It looks nice, and it creates a very mellow atmosphere. The art style fits well.
- Intersting puzzles -- The puzzles are fun and challanging, with only a few that I would call bad
- Interesting story -- The narrative of the game is fun, interesting, and fairly light hearted. It's also kid friendly
- Good Hint system -- Both hint systems in the game are good in their own right.
The Bad -- (mostly nitpicking)
- Same old adventure game problems -- has many of the problems old adventure games had
- Some puzzles have odd solutions, goals can be a bit random, trial and error, and backtracking a thing you missed.
- Some puzzles are hard to contextualize -- making the sequence of events occur correctly to get something can be tedious and hard to figure out. Not in a logistical way, more in a, "how was i supposed to know the object would do that?" way.
- No verbal communication can mean confusion as to what the game wants, which forces you to use both hint systems.
- Moving some objects will force you to follow through with the action. When you misclick, this can mean waiting 40 or so seconds before you can do what you were supposed to do. In a few cases, this would also reset a puzzle and force you to do it again.
- Some of the background noises grate on the ears a bit. Not a game i would recommend with headphones on.
- The controls are much more fitting a touchpad then a PC
Full thoughts --
This game was fun. Not the best thing I've ever played, and certainly nothing new. The art design is interesting, but everything else has been seen and done before. This isn't a bad thing, however, as the game delivers on what it promises. It's a puzzle game with no verbal feedback.
The story is simple; you solve puzzles, move forward, and right the wrongs brought about by some bullies. You save a girl you know, and help the citizens who are bummed for one reason or another. It's a simple story, especially by adventure game standards, but it delivers on some really good puzzles and explaining everything without a word of spoken dialogue.
The gameplay is point and click gameplay combined with puzzle solving. It's fairly standard and familiar, but still challanging. Mostly, you walk into a room, collect objects, and solve puzzles in the room to find more or allow for objects to interact with one another. In most cases it's easy to deduce what to do and where to start, though there are a few instances where you will resort to the hint systems to see what the game wants you to do.
As for the hint systems, there are actually two in this game. One is a one per screen type of deal. It will rarely tell you what you do next, so much as what you need to accomplish in the room. Sometimes that's enough, but if you need more help there's a second option. There is a wallet that will let you play a short mini-game. After beating the mini-game, you will be shown (with pictures and diagrams, which are great for puzzle solutions) everything you need to do within that room. It won't show you how to get objects in other rooms, but it will show you if you need an object you don't yet have to complete a puzzle. This takes a lot of frustration out of the puzzling, and gives you a place to go if you don't have a clue and don't want to resort to a walkthrough.
As for the port, it isn't great. I mentioned some aspects are build for a touchpad, and this is true. There are some puzzles whos parts are a bit unresponsive, or work poorly with a mouse. Other parts work just fine or better. Some puzzles integrate keyboard keys (though they don't every tell you which keys will work and for what), and it's generally self explainitory as to which keys to use (the arrow keys and spacebar are the most common when they can be used). You cannot rebind keys (though you can play entirely with the mouse), and there are few options. Adjusting your options is very easy, however, as they're at the bottom of the screen if you mouse over them. The port is what you would expect of a game ported from a tablet. Not bad, but not very good either.
My opinion --
I enjoyed the game. It was a short and fun puzzle adventure game that didn't overstay it's welcome. I felt like only one or two puzzles were bad, but none of them were game breaking or too frustrating. I really liked the hint system in this game, as it ment I never needed a walkthrough. If the puzzle solution was rediculous or too tough, you can find the solution ingame (even if getting to the second hint system is a bit tedious). Most Adventure games have a few points where they lose the player, usually because they didn't know they missed something, or that they simply can't progress yet and have to go to a new area to get a new item to get futher. This hint system lets you get over that hump, so that frustration is kept to a minimum. Most of the problems i have with the game are nitpicks, with no really bad things to say. If you like puzzle games, and don't mind a little UI fiddliness, this game is great.
Overall, buy it if you like adventure games, puzzle games, or mellow games that don't stress you out. Also, decent game for getting the brain working after so many years out of school =)