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Most popular community and official content for the past week.
First, we would like to wish everyone a Happy New Year.
We have just released a minor hotfix addressing some critical bugs reported during the winter holidays.
Fixed an issue with Spearwall that made the ability crash the game under certain conditions.
Fixed an issue that caused the "Menu Arrows" to become unusable in the Unit Customization after having performed certain actions in the Shop.
Stat Card now correctly adds "bonus damage" stat when unarmed
Volva Swarm unit ability now has a prettier death animation
Gjallerhorn on "The Heidrun Clan" map no longer "rewards" a goat card.
Healing herb (The Dark Forest) card now correctly shows the ability duration.
Fixed an issue where some players would not receive items purchased in the Merchant. This was caused by an error in the savegame when counting their equipment. (We could not reproduce this error, so if you experience it, please let us know.)
The Wartile Dev Team
We are working hard to fix any bug discovered through our and player testing. We are a small team, but serious bugs have full attention and as we thrive to give our players the best possible experience.
Game gets stuck in...
I received a beta key today, and I was rather excited to finally be able to play this beautiful game.
However, I thought that, despite being roughly real time, I would have enough time during battles to make my moves etc. But instead of that, it's a miscl...
Its so funny because the people down rating this have only have 0.1-1 HOURS OF GAME TIME, THERES EVEN ONE PERSON WHO HAS 0.0AND STILL RATED THIS GAME. wtf? TOO MUCH trolls. this game is great, yes its different from turn based and takes some getting used to but once you got it down it gets all the more fun. so far i havent encountered any bugs or glitches which makes this game even better for me, the AI could be alittle more advanced but REMEMBER ITS STILL IN EARLY ACCESS, as far as loot wise there could be alittle more different styles or " rares " in items, but there most likely will be more added on in the future, much as the game base wise, the story seems ok and theres objectives in which you do in order to finish(not sure if you HAVE to do them all in order to "beat the map") it does feel kind of satisfying finishing youre enemys and using the card system does make the game more fun as far as strat wise, im only a few hrs in but its fair enough to give my review. try it out, slay a fool, its really worth the $19.99 for being early access, and theres nothing to do more but improve. i do wish the story was longer.
How many Maps and other stuff are planned for release? Also... I have a few ideas! =)
This game is great! I love it. It needs a LOT more as far as maps, weapons, armors, and more classes would be fun.... but the classes they have now... are awesome... I could play this game for 100s of hours if I had more maps and a few weapon and armor up...
We are back with a minor update addressing some issues that were not adequately eradicated with our latest hotfix, together with some rebalancing of the Battle bards.
Fatal Error crash on the Alfablot Battle Board during the playthrough.
Targeting issue on enemy Volvas couldn't be targeted with abilities on the Alfablot Battle Board
Issue where Zooming in/out was to fast when Time Slow was active
Sometimes items didn't show up correctly after equipping an item to a figurine
Bug causing an item to disappear when buying a new item in the merchant
Turning pages in the equipment stock at the merchant was sometimes buggy.
Buying units in the shop now immediately show up in unit management.
Fixed an issue with burnable towers and waypoints on Thor’s Wrath.
Equipped Tokens no longer shows up in the shop - they can't be sold, only destroyed
Rebalanced card costs The intention is to lower the cost of cards to have more uses per board and not be punished as hard for not getting the maximum potential of cards. This means that most changes have their effect scaled down with their new cost. While doing this pass, we did rebalance a couple of cards that we felt were too expensive regarding their effectiveness.[/list]
Bear Trap: now deals 10 damage and costs 1 Battle Point (down from 20 damage and 3 battle points)
Touch of Eir: now heals 30 health and costs 3 Battle Points (down from 50 health and 5 battle points)
Flames of Glod: Tick time increased to 1 seconds and costs 4 Battle Points (up from 0.75 tick time and 6 battle points)
Pilgrim’s Madness: Duration decreased to 10 seconds and cost to 6 Battle Points (down from 12 seconds duration and 7 battle points)
Draugr Shrine: Reduced to summoning 3 Ddraugr and costs 4 Battle Points (down from spawning 4 Draugr and 6 battle points)
Strength of Tyr: Reduced battle point cost to 2 Battle Points (reduced from 3 battle points)
Thor’s Roar: Reduced battle point cost to 4 Battle Points (reduced from 5 battle points)
We would also like to mention that on Fan localization we have updateded following languages and they all show as 95% - 100% percent done, but remember that during early access few phrases might not be translated.
Thanks to our dedicated community for duing such an amazing job.
That was all for now.. have fun everyone
The Wartile Dev Team
No one has rated this review as helpful yet
1.4 hrs on record
Posted: January 14
Early Access Review
was not anything like what i expected.. There is a good game in here. I wish you could control your "type of guys" better/ its a bit awkward.. I wish i hadnt wasted my money.
We have just released a Hot Fix patch addressing some bugs that have been reported to us.
Highlights addressed by the communiy
Purchased items was lost This was a very grievous bug, where new equipment bought in the shop got lost, and we apologize to those that have experienced it. it's fixed now and again safe to spend your hard earned gold.
Ability Highlights/Targeting Targeting and highlights of abilities have gotten another pass that more properly highlights valid targets. This means that highlights now respects Line of Sight and correctly highlights valid targets instead of highlighting based on range.
Health bar improvements We are currently testing some improvements to health bar that allows a quicker overview of unit health. This is done by adding “sub-lines” for every 25 HP or slightly thicker lines every 100 HP on very durable units. (we are are just testing this feature
Health bar on breakables Besides, we’ve added a visual “counter” on breakable objects to display how many hits are required to break them.
Soundtrack Added brand new track
Jötunheim Home of the Giants
Adjusted Loudness (LUFS) and Eq on these tracks:
01 In the Light of Darkness
05 The Lost Norse
17 Enemies at the Gate
We have also fixed lots of other issues as listed below.
Fixed a critical error in the merchant that caused weird interactions when trying to equip, unequip and sell equipped items.
Removed the cooldown between uses of the “slow time” feature, which could cause some annoyance if misclicked or if trying to time abilities.
Fixed multiple issues with the “Freyr’s Omen” unique token.
Reduced the requirements to interact with Interactive Objects. The two primary conditions that block use, are enemies threatening (adjacent to) the Interactive Object or the unit interacting with the object is being attacked.
Visual improvements to the summoning of Lost Norse from the Skull of Hel and the Godly Card.
archer couldn't pick up the goat while shooting the tutorial enemies
When finishing the ice cave board, the game gets stuck on the load screen
[BB1v2 - Lost Norse] When all characters died the level continued
[BB7v1] Map didn't end after all my units have died
[BB2v2] Ghost pulls unit out of the screen
[BB4v1 - Jotunheim Fort] Level doesn't End properly asks to end twice
[BB1v2 - Lost Norse] Frogs have white circular plane beneath them
Freyr's Omen is sometimes not working properly
The range outline for ranged attacks doesn't correspond with the actual range of ranged attacks
Text on the final chest on BB5v2 (Coastline) was wrong.
[UI] "Menu" Icon in the starting screen opens the game menu but does not close it
[BB2v1 - The Dark Forest] Altar of Freyr - greenery is not removed when loading a waypoint
When a frog moves at roughly the same time as the player unit they will overlap each other
Flickering text at the intro to the defense mission 'Prüfung des Tyr'
When unequipping something, it won't appear in the equipment menu
Lightning feels unfair and frustrating (we have nerfed the lightning a bit)
Items Moving in the Shop, unable to read stats
Hopefully this patch with fix most bugs, but if you meet any on your adventure make sure to report them to us.
Kind regards and have a nice weekend everyone
The Wartile Dev Team
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