In WARTILE miniature figures battle it out in a real time strategy video game. Position your figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play your action cards to gain the upper hand on the playing field.
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Patch notes 0.5.1
Balance Changes: We got a clear indication that the difficulty of the game was too high. As such we have taken steps to bring back the difficulty slightly on particular maps early on in the game. This will primarily affect the first playthrough of battle boards and not the higher difficulties.
Nerfs to various enemy units on The Heidrun Clan
Added heal pickups on The Heidrun Clan
Nerfs to various enemy units on The Rescue
Nerfs to various enemy units on The Monastery
Nerfs to various enemy units on Trial of Tyr
Before a figurine ability card on cooldown could appear behind another card, but the logic thought it was in front of. The backside of cards now have the correct z-ordering removing this issue.
Some cards have been reordered. The primary reason this was done was the Archer's "fire" card, which now appears first in the figurine abilities.
Fixed various blocked tiles that were not intended to be blocked
Fixed a bug that allowed The Archer to "sneak" past all enemies on The Rescue.
Changed the way the Resolution drop down menu is filled. This should no longer add options that are not compatible with the users screen.
Fixed spelling errors in The Lost Norse
Fixed a bug that caused subsequent uses of the Brute ability "Wrath of Idunn" to not remove the immportality effect
Updated the Archer text from a placeholder text that was not properly overwritten.
We know that not all reported bugs have been addressed with this patch but we are working on a major update where we will attend all reported bugs that we can identify and reproduce.
We also hope that the difficulty settings now in a better way reflect the level of our audience. Please remember that only main objectives needs to be completed in order to unlock new battle boards and that Spacebar is your friend in the fray of battle.
The Wartile Team
So, why isn't it turn based?
I received a beta key today, and I was rather excited to finally be able to play this beautiful game.
However, I thought that, despite being roughly real time, I would have enough time during battles to make my moves etc. But instead of that, it's a miscl...
We are working hard to fix any bug discovered through our and player testing. We are a small team, but serious bugs have full attention and as we thrive to give our players the best possible experience.
Game gets stuck in...
Hi and thanks for playing and following Wartile we are very excited to be part of this journey together with you all.
Since the release of Adventure Pack 0.5 we have experienced surprisingly few bugs, allowing us to jump directly into developing some of the planned features.
What are we working on right now.
The merchant When returning to the Campaign board from a raid, you can visit the merchant to by armor or weapons. It will also be possible to trade your looted but unused equipment into coins.
Reward scene We have been working with the reward scene where everything you have killed, looted or earned will be show at the end of a battle board. This will help you and your vikings to evaluate the rewards of a hard days work.
New combat system We have made some changes to the back-end combat system, with the intention to smooth out the combat, avoiding situations where figurines keep blocking each other attacks, dragging out the fight.
The Dark forest battle board We are working on a new battle board with a new environment theme. It's still work in progress and we cant share much at the moment.
New figurine class We are also testing a new figurine class that we aim to include into the Wartile universe soon. We can reveal that its a female Völva who knows her ways with the Norse gods.
General feedback on difficulty
As you might know we have been collecting feedback from our audience by reading all posts here in the Community hub, but we have also asked players for more detailed feedback. Since we released Wartile to early access more than 400 players have done so, but we will just share our latest feedback coming from around 42 players.
We are very aware of the difficulty in Wartile, knowing that it’s really hard to find the right balance between the variety of our players. As the graph below show, almost half thinks that the current difficulty is ranging from hard to very hard.
When asking our audience about the difficulty, a large portion thinks its hard, and some even that, its way to hard. We like to think that Wartile is for everyone, and are looking for ways where we can create a good and fun challenge for everyone.
As a reaction to the feedback we have been trying to identify the difficulty spikes at the boards and have tried to adjust the difficulty to be more accessible and fitting the overall learning curve of the player. We will release a small patch very soon, with these changes.
The Wartile Team
Tell us what you think !
Tell us about your game experience, its really rewarding for us the developers to hear about your experience with the game, but it also helps us understand how the game works and play from your perspective.
Yeah, not the real time/turn based hybrid- its the definitive uniqueness of the title (beyond its gorgeuness) and when ive readed the pitch from the devs its pretty strong and worthy chasing; Making a boardgame come to life is like a dream and its the mai...
For those of you who have already completed most of the battle boards there might be some confusion about how all the new content is unlocked and we regret that we have not been able to smooth this transition out better with the new update.
As we develop new content to the game, we are not just building more content to the end of the game, but work with the whole game. This means that when we add content to a part of the game that you have already completed, the saved game might not register the new updates correctly. While you keep all your current progress you might need to complete one of the previous battle boards to unlock the new one. Remember you only need to complete the main objective to unlock the next board.
We are sorry about this, but want to avoid force resetting the saved games as of yet, until we have a good way to reward everyone who have been playing, pillaging and looting awesome stuff for a long time now. We have included an overview of how the battle boards unlock each other with the current setup. So, in order to unlock Trial of Tyr and The Rescue you have to re-complete The Heidrun Clan and to unlock Thor’s Wrath you have to re-complete The monastery.
You can always consider resetting your save game and lose everything but gain the full experience and challenge of beating all the boards again. We do this all the time :)