Josh "Spikey00" Y. Oct 10, 2012 @ 4:39pm
Guide to Finding Coop Players
Hey folks! If you're looking for others to get a match going, please check this topic[www.arcengames.com] on the Arcen Games forum. Explains why AI War does not have an in-game matchmaking solution, and several ways in trying to find people to play with.

Thanks!
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Dibzahab Feb 1, 2013 @ 6:28pm 
I wasted the time to click your link, and I didn't see any of the explanation you described. It's just a forum page with a bunch of sycophants saying stuff like, "it doesn't have match-making because it's your job to be social and work it out yourself."
Eveoholic Feb 5, 2013 @ 4:13am 
Originally posted by Dibzahab:
I wasted the time to click your link, and I didn't see any of the explanation you described. It's just a forum page with a bunch of sycophants saying stuff like, "it doesn't have match-making because it's your job to be social and work it out yourself."

I think the easiest example is with what happened to Game spy, new company took over it, they shut down servers that were yes, no longer paying, but they also shut down CONTRACTED, PAYING servers and then demanded in some cases, as much as 10x the original amount per month to reactivate the servers.
Matchmaking services are neither simple nor inexpensive.
That was the first part of the first sentence of the indented paragraph and it explains the exact reason.
<<{BLS}>>Baja Feb 20, 2013 @ 12:30pm 
holy crap, wish I had know this before purchase, sucks so much
Josh "Spikey00" Y. Feb 22, 2013 @ 10:35am 
Direct connect is perfectly suitable for what the game needs, as explained in the link I provided in the original post and by Eveoholic.

Games last for over eight hours--often into and beyond 24--and that is simply not realistic for retaining players in these long-term games. Few people enjoy short-term games where everyone bails after the first session and that's often what happens with people who don't even have the patience in manually finding people to play with, and many don't enjoy hotseatting either.

Arcen would probably pay for matchmaking if it served an efficient, practical purpose. And for my opinion, it honestly wouldn't.
Frosty-Smudge Aug 11, 2013 @ 3:10pm 
I suppose it's too much to ask for a "hot seat" feature where players may disconnect at any time, their armies taken over by an AI and put on the defensive, and have another player take his/her place via matchmaking or browser list.
Josh "Spikey00" Y. Aug 12, 2013 @ 11:03am 
The idea is a good, it'd probably be highly considered when and if time can be spent on implementing matchmaking. For now though, you can pretty much fulfill the role you described: completely control of assets is given whenever a player leaves the game, and you can resume the game by disabling the player who left.

Give factories FRD rally so they continue to construct ships to a particular area you need them to defend, and to ensure their structures are continuously rebuilt you can set to maintain at least one engineer and remains rebuilder on every planet in the CTRLs menu. You're mostly good once those are set--all excess resources overflow to all allies.
Old Jew Jan 28 @ 12:34pm 
ygfdg
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