AI War: Fleet Command

AI War: Fleet Command

Where's the counter to the Carrier?
No seriously. I know that ships that deal bonus damage to Ultra-Heavy and Beam-weapon ships are good. But having 3000 Mark 3+ ships against 42 Fully Loaded Carriers is impossible.

My fleets can handle literally the entire AI, the Guardians, Hybrids, Mark V ships, Everything... But Carriers. How can I just remove Carriers from my game? They're not at all fun to fight against and they feel so unfair, being able to shoot through Spire Shield Guardians and having limitless HP.
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Showing 1-5 of 5 comments
AxiomExotic Aug 3, 2017 @ 7:56am 
Electric warheads are also quite effective against them.
pickle chin Aug 3, 2017 @ 8:09am 
Originally posted by AxiomExotic:
Electric warheads are also quite effective against them.
Problem is that raises the AI's Progess, doesn't it?
AxiomExotic Aug 3, 2017 @ 8:11am 
Originally posted by sugarette (bday in TWO days!:
Originally posted by AxiomExotic:
Electric warheads are also quite effective against them.
Problem is that raises the AI's Progess, doesn't it?
Only by 1-3 depending on the strenght of the warhead. It is an extremely minor amount in the grand scheme of things, but it does eventaully add-up if you use too many.
protoman Aug 3, 2017 @ 9:57am 
Unfortuantely there's no good counter besides mass artillery golems.

The game really heavily discourages increating AIP so it pretty much becomes impossible.

Carriers only role is to try to reduce CPU overhead by condensing units, so by the time you reach that point, they want your tractor beams/shields etc to not matter as much, and force you to beat the game.
pickle chin Aug 3, 2017 @ 7:09pm 
I'll just cheat and keep my AIP at less than 600
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