Posted: May 2
Mixes each element of 4X, Grand Strategy, Tower Defense, and RTS perfectly.
Each element has its role and each one is twisted and turned to be unique, yet still feel similar.
Management is great and each decision holds value in to each playthrough.
Lots of support from the developer.
The AI is the most unique aspect of the game and how the player(s) combat against it. I have never seen anything like it. It turns from being a non-existent nuisance to your conquest, to the game ending leech that slowly strangles your strategy to death. Although the AI could be unfair and just throw endless amounts of ships at you, the AI challenges you relentlessly instead. All of this also occurs because of you, as the player do: the more planets you conquer (or harm the AI), the more aggressive the AI acts.
Turns from a guerilla warfare conquest, into a fight between two powers, the AI and you, if you are skilled enough to reach this far.