Playbook : "Are there any new technologies or methods used in the new project you are working on, such as the heightmaps in Risen 2?"
Sascha: "We are always working on better techniques. For the new project, we implemented a better navigation technique for NPC, we also have cloth animation and a cool looking physically based lighting solution implemented."
P: "Which part of the level design do you consider to be your best, in any of the games you have worked on? (separate request, do we have your permission to publish this entry of the developer diary from Gothic 3? Would you like to share with us some of your work from the Gothic series, such as rejected designs or stuff which simply didn’t make it in the final product?)"
S: "The Gothic 2 leveldesign was a huge step forward, back in the day, but still I like the Gothic 3 leveldesign the most. Not really Nordmar, but the rest of the game ;D
Other than that, the new project is yet my all time favourite. But what can I say…you didn’t see it yet hrhr"
Something New On the Horizon From Piranha Bytes!