The Consuming Shadow is a procedural survival horror adventure in which you must explore the land, fight your way through randomly-generated dungeons and try to stay sane in your quest to save the world from the invading Ancients.
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When every I try to start the game it goes to a black screen, even though I can hear the sounds. If I alt+tab out it will show me the title screen, but when I click on "new game" I hear the sound change but the image stays frozen, is anyone else having th...
Right, this is long. Hopefully bits of it are useful to you. I'll say right up front that I've really been enjoying playing the game.
Individual playthroughs are quite fast. I ate pavement, brutally, on my first several tries at this game, followed by a few more tries where I ran out of time before running out of health for a change. By then I'd unlocked another character whose style suits me much better, and at that point managed a full game and banishment (but not the optimal ending) in my first 6.7 hours of gameplay. There have been $60-release titles that lasted about that long before I was done with them, so this was a good start.
Combat, like the graphics, is pretty bare-bones, but both get the job done. I'll say this for the art: The shadowy figures of the playable characters, however 'creator cannot art' they may be, suit the kind of game that it is. It's not about them, it's about saving the world from falling into shadow as they slowly slide into madness along the way. Sometimes madness gets the upper hand...
The music provides a nicely atmospheric backdrop to the game, without being distracting or annoying, speaking as someone who gets fed up and turns the music off, or at least the combat music, in more games than where I don't. The flip side of this is that I couldn't find an option to turn down or off only the music and not all ingame sound. Because there's, sensibly, no music to speak of in areas where combat occurs, this isn't a deal breaker for me. If you do tire of the music, you can turn sound off everywhere else, and turn it on for those parts where being able to hear enemies can save you some pain and Sanity. It's a functional solution, though not ideal.
I'm more annoyed that, if it's possible to re-map the game controls, I couldn't determine how. Clicking on them in the controls list does nothing. That's my biggest negative point about this game, since for me, it makes the combat more awkward than it needs to be. It's also a personal pet peeve, so take with the appropriate number of grains of salt.
The rest of the interface can be a bit awkward (I'm keyboarding) but I've only had serious trouble once. I managed to backstep my character and get wedged at the entrance to a dungeon I'd just entered, with it throwing the flee-or-proceed window at me over and over each time I opted to stay. I managed to wriggle him loose somehow after several minutes and carry on.
The birth stars mechanic is interesting, making even failed attempts on a character gradually count toward scrabbling your way to a win on future attempts. I like that, and also like that placements aren't set in stone forever, but assigned again at the start of each playthrough. I haven't tried the challenge modes yet, but they look promising.
[Edited to add additional observations, including...] I'd held off looking at the diary entries until I had all of the earliest ones and could read the first chunk of them in order. Like a lot of random document backstory stuff, reading them is optional, but I'm enjoying getting the rest of the story. It's added flavor to subsequent playthroughs.
The design of the game includes few guarantees; I had to walk into the final confrontation with a best guess based on evidence, because the random clues hadn't given me confirmation of the name. They'd given me enough that I was almost sure I was right, though, and when it turned out I was, that was more fun than just go-here-go-there-ok-got-all-the-parts-now-hit-combine-for-the-win. Or to put it another way, I may have yelled a few triumphant expletives at the end when the incantation worked. ;D I have yet to get impossibly stuck, being a victim of my own time management or combat skills aside.
I expect I'll be yelling a lot more angrily if the randomized bits result in me taking a flying leap into doom and failure, and they were the source of the time-ran-out losses I've had so far: I got caught too far out to drive to the end location after I hunted for one more useful clue.
But the neat twist is that, as long as you don't push your luck past breaking with the timeclock to get there, you can always go at the final boss with a guess at the bits you're missing. So, The Consuming Shadow doesn't easily leave you stuck at a boss fight you have NO way to win. That's more than I can say for FTL:Faster Than Light, which I do like, but which has a real habit of randomizing its way to a fatal smack against a brick wall. (Also, just because I'm yelling at a game doesn't necessarily mean the game sucks. If I'm invested enough to yell, then that's at least one point in the positive column.)
I did flounder a bit on my first go at The Consuming Shadow's end scenario, but I also think I know what I missed, which I like better than 'Boss destroyed me. Gee, wish I knew why". And it was still a win, if a sloppy one! I'll see if I was right the next time I get there.
Oh yes, there will be a next time. I unlocked a third character on that one victorious run, and I'm not done with the first two yet, so I'd say my first 8 hours are only the beginning, and that The Consuming Shadow is definitely worth a try.
So maybe I'm slow but what is the general rule to this? I can never get it straight and these clues are almost useless to me. One god hates the invader, one god Allies the invader. Right?
But do Non-Invader gods hate each other?
Incredibly dark and atmospheric Lovecraftian game, fairly simple to get into once you understand the mechanics and interactions between the gods. The combat controls are a bit clunky, but nothing too awful. Definitely suggest getting this while it's on sale this summer.
Roguelike designers, please stop this "accumulate power for future runs" thing
It makes the game inherently unbalanced, guaranteeing you'll hit a wall of difficulty during your first playthroughs, and that early levels will become boring and too easy after a while... unless you patch that with another broken mechanic such as the wor...
Bought this game because I digged the lovecraftian bent. Combat was pretty shabby, but I really liked the lore and investigative aspects of the game. The writing was pretty good too, especially for the "game over" endings. Does anyone have any recommen...