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Gas Powered Games have released a new patch for Supreme Commander 2, over two years since the last update hit. The list of changes and fixes is pretty sizable, as you can see here, but aside from a few balance and AI tweaks, the game's economy appears to be the main thing that's changed. Why now? Gas Powered Games' Steve Bauman has assured us that "there's nothing of any significance to the timing of the patch", but GPG were recently acquired by Wargaming.net, so I'm not ready to lower my eyebrow just yet. Also: it appears to be stuck. Send help.














Gas Powered Games are getting ready to talk about "something wild." This big countdown clock is ticking down to a proper reveal on January 14.
Planetary Annihilation has sailed past its Kickstarter target with the speed and grace of an asteroid sliding into impact trajectory. The $900,000 goal has been met but there are 15 days left on the clock. Now the team are asking for more donations to meet their stretch goals, which will give them the money to add naval units and water planets at $1.1m, and gas giants at $1.3m.
Uber Entertainment’s Jon Mavor spoke with us for two hours about RTS games, his history with Total Annihilation and Supreme Commander, and his plans for Planetary Annihilation. We’ve edited that interview to highlight some of the most distinctive elements of Planetary Annihilation, and bore into greater detail about exactly how the game's ridiculous technology, scale, and design will work.
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