The Vanishing of Ethan Carter Redux

The Vanishing of Ethan Carter Redux

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SteveO 11 Sep, 2015 @ 5:41pm
DK2, 0.7 SDK VR - Rectangle with low opacity persisting after examining items
Hard to see so I took a screenshot looking into the sky. https://www.dropbox.com/s/f6fh4znnugrthkl/Ethan%20Settings%20Rectangle.PNG?dl=0

It only happens when you examine something. I have ot restart the game to get it to go away.
Last edited by SteveO; 11 Sep, 2015 @ 5:44pm
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Showing 1-15 of 18 comments
ManOrAstroman? 11 Sep, 2015 @ 7:44pm 
Same here.
Last edited by ManOrAstroman?; 11 Sep, 2015 @ 8:38pm
DeepRifter 11 Sep, 2015 @ 10:34pm 
Yes, seems to be many people including myself getting this bug
norgoth 12 Sep, 2015 @ 6:03am 
sdk 0.6 same problem
Just Krishna 12 Sep, 2015 @ 6:41am 
Well, I admit that we were just experimenting with VR in Unreal Engine 4. And it was just left as secret - don't tell anybody! ;) ;) ;)

I hope we'll fix this nasty issue for you. Still... please forgive us, this is only hidden VR prototype :)
Beefoire 12 Sep, 2015 @ 6:50am 
Same issue. Runs surprisingly well however! With a few tweaks specifically for VR this game could be great.
Syndroid 12 Sep, 2015 @ 7:26am 
@devs
Please enable low-persistance. It feels pretty uncomfortable without it.
Besides from those minor issues, the VR mode is awesome.:)
SteveO 12 Sep, 2015 @ 7:31am 
Originally posted by kjustynski:
Well, I admit that we were just experimenting with VR in Unreal Engine 4. And it was just left as secret - don't tell anybody! ;) ;) ;)

I hope we'll fix this nasty issue for you. Still... please forgive us, this is only hidden VR prototype :)

Your experiment is amazing! There's is a huge demand for top notch games like yours to have VR enabled, and I'm happy to help test anything you need. I left more thoughts over at: https://www.reddit.com/r/oculus/comments/3kljsb/psa_the_ue4_version_of_vanishing_of_ethan_carter/
SteveO 12 Sep, 2015 @ 7:32am 
Originally posted by Syndroid:
@devs
Please enable low-persistance. It feels pretty uncomfortable without it.
Besides from those minor issues, the VR mode is awesome.:)

Doesn't seem to be an issue here; it's enabled if you get a steady 75fps. Do you experience a lot of stuttering?
Syndroid 12 Sep, 2015 @ 7:40am 
Originally posted by SteveO:
Originally posted by Syndroid:
@devs
Please enable low-persistance. It feels pretty uncomfortable without it.
Besides from those minor issues, the VR mode is awesome.:)

Doesn't seem to be an issue here; it's enabled if you get a steady 75fps. Do you experience a lot of stuttering?

I get steady 75fps most of the time. It drops only in a few places sometimes.
I tried to enable it via the confg as some suggested here https://www.reddit.com/r/oculus/comments/3kljsb/psa_the_ue4_version_of_vanishing_of_ethan_carter/cuyk61m
but that didn't work for me too. I just have this heavy ghosting all the time.
SteveO 12 Sep, 2015 @ 7:43am 
Originally posted by Syndroid:
I get steady 75fps most of the time. It drops only in a few places sometimes.
I tried to enable it via the confg as some suggested here https://www.reddit.com/r/oculus/comments/3kljsb/psa_the_ue4_version_of_vanishing_of_ethan_carter/cuyk61m
but that didn't work for me too. I just have this heavy ghosting all the time.

Hmm, that's weird. I get no ghosting at all. It's definitely enabled. What OS, SDK version? I'm assuming you have FPS unlocked as well.
Syndroid 12 Sep, 2015 @ 7:48am 
Originally posted by SteveO:

Hmm, that's weird. I get no ghosting at all. It's definitely enabled. What OS, SDK version? I'm assuming you have FPS unlocked as well.
Yes FPS is uncapped.
Win 8.1, SDK 0.6.0.1..
SteveO 12 Sep, 2015 @ 8:01am 
Originally posted by Syndroid:
Yes FPS is uncapped.
Win 8.1, SDK 0.6.0.1..

Ah, that might be it. Win 10, 64bit, 0.7 SDK here.
Last edited by SteveO; 12 Sep, 2015 @ 8:01am
Syndroid 12 Sep, 2015 @ 8:13am 
Originally posted by SteveO:
Originally posted by Syndroid:
Yes FPS is uncapped.
Win 8.1, SDK 0.6.0.1..

Ah, that might be it. Win 10, 64bit, 0.7 SDK here.

ok, thanks. I'll try it with 0.7 and maybe switch back to 0.6, in case it doesn't work.
I'm still with 0.6 because I want to be able to play other games like Assetto Corsa :)
norgoth 12 Sep, 2015 @ 8:43am 
Originally posted by kjustynski:
Well, I admit that we were just experimenting with VR in Unreal Engine 4. And it was just left as secret - don't tell anybody! ;) ;) ;)

I hope we'll fix this nasty issue for you. Still... please forgive us, this is only hidden VR prototype :)
Thanks for this "secret vr experience"
Instant buy today for my rift and this a very great experience in VR
RABID 12 Sep, 2015 @ 9:02am 
i picked this game up a while ago on sale when there was a posibility of it getting VR support. i am so glad i waited until now to play it
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Date Posted: 11 Sep, 2015 @ 5:41pm
Posts: 18