Přidáno: 26. dubna
Thanks to Garry Newman himself and his recent announcement to consider paid modding system introduced in this game, I changed my recommendation and review of this game accordingly to properly reflect the future of the game in advance. Enjoy the review.
Garry's Mod was, if anything, a candidate to be opus majus of the sandbox genre. Exactly what it said on the tin, you didn't have a preset objective other than finding something to do with your game. Whether you were looking to make NPC battles among zombies and soldiers, building a robot out of everyday objects and mechanical constraints, passing time with creative imagery making or creating mods for no less than a mod at its core, it was up to you.
Of course, you could make it all at the same time as well.
The highlight of this game was in fact the single-player experience. While Garry's Mod might have commonly be mistaken for a first person shooter due to its wide range of weaponry to chose from stock rifles to user-generated what-have-you-launchers, players with larger foresight will be focusing on the tools and models that the game and community content offer. Even if the player wasn't interested in the persaying artistic section of the game that range from simple character portraits to full-fledged animation videos, one could very well perform physics experiments with contraptions and machinery.
Multiplayer was a differentiated, varied experience depending on the player's choice. From fighting zombie hordes to the classic "Trouble In Terrorist Town" and RP experiences, players could play pretty much every kind of imaginable mode. Racing, shooting, survival, and of course, multiplayer sandbox. Be mindful of the following, though: most game servers and addons used in multiplayer require at least one of the Source Engine games installed and 'mounted' content into Garry's Mod itself, meaning content that you didn't have will appear as errors; however, servers have been recently using more of their custom content, that didn't require many of Source games mounted. Check requirements for each addon and server for further instructions.
Gameplay in Garry's Mod was a matter of specialization for each kind of game mode, though it was mostly no more than expanding possibilities upon the core:
Sandbox: Create things and scenes, make pictures, contraptions, or physics experiments.
Zombie Survivals: Exactly what it said on the tin.
Trouble in Terrorist Town: Slightly similar to the 'Mafia' party game; Uncover concealed hostile players among innocents before the end of the round.
DarkRP/RP: Generally, roleplaying, taking place mostly in cities.
Cinema: Virtual movie theater.
There's obviously more game modes. A quick look around the Workshop should help.
The graphical experience of the game was heavily dependant on your computer rig and your investment into addons. While it didn't require a heavy rig to run smoothly at high graphical configurations, it will require progressively more potent graphical processing as user-content improvements and overhauls to visuals were installed. Visual results vary, though here was one of my personal favorite pictures from my gallery. Note that this literally wasn't the final form as even better graphical results could be achieved with special configurations to the game. It was in no way comparable to Source Filmmaker, but it was still pleasantly good.
The sound system to the game was familiar to players of other Source games, with few audible glitches and issues. Improvement packs were widely available for higher quality and custom sounds for anything since player death sounds to general sound overhauls.
While not a factor to the game itself, content creation was not a simple process. Being in the Source Engine, the game was admittedly out of date. Likewise, many of the changes done to the engine itself rendered a few of the official tool inoperable. It's not an easy task, but it was likely the reader of the review was mostly interested on just downloading content and exploring possibilities before trying to create his own content.
TL;DR: Garry's Mod was a tenouttaten of the sandbox genre, combining addicting gameplay to ever-growing content availability. (And now it's ruined thanks to developer greed)