Publicado: 15 de abril
Sometimes, game companies like to do things a little different than what they normally do. Case in point, Valve. A company famous for Half-Life and their publications of two very popular Half-Life mods doesn't seem like the one to jump on making a puzzle game. But, they did, as in 2007, we got Portal, for PC, Xbox 360, and Playstation 3. Valve's had a track record with making high quality games, but the question is, does Portal live up to it? Lets find out.
The storyline of Portal puts you in the role of Chell, a girl who participates in the Apeture Science Enrichment Center, with them testing out a brand new, experimental Portal device through a series of increasingly complex puzzles, conducted by a computer named Glados. I don't want to give away too much of the story but things get dark pretty quick.
Before long you find out about a test subject who knows just how wrong things have gone in the place, and things take a turn for the worst in the last quarter of the game. It's a unique storyline and is pretty enjoyable overall. One of the things I hear people rave about a lot is the writing, and while it's true it's good, the comedy in it is kind of hit and miss. It's not the Borderlands kind of hit and miss, it's just that some of it drags on way too long or isn't funny to begin with.
But, a puzzle game isn't defined just by its story, it needs to have good, mind taxing gameplay to go with it. And does Portal achieve that? Sort of. The only thing you get in the game is the Apeture Science Handheld Portal Device, which is capable of creating a portal from one location to another, and this is where the bulk of the game comes from. Every room you get it is referred to as a test chamber, which are meant to challenge you and your usage of the Portal Device. Problem is with this, is that they're often very simple.
Place a portal there, place another there, have you or some object go in, have it come out, land in a certain place, and proceed onward. While the puzzles are varied, they're often incredibly easy and sometimes boring to figure out. The game has a really interesting concept, but it feels like very little is done with it sometimes. I'd be lying if I didn't say I enjoyed a lot of them though, regardless of their simplicity.
There's just something so fun and satisfying about using the portal gun to solve a puzzle. It's a very simple concept but it works well and makes the game quite different from the other puzzle games out there. But the Portal gun isn't the only thing in the game, there's also items in each Test Chamber you can use to your advantage. Primarily, boxes.
These can be placed on switches to activate lifts, keep doors open, and turn on things in the level. Sometimes you'll need to juggle them around from multiple areas, or use them to scale small heights. There's also turrets that will try to kill you, but can be easily taken offline. Other than that, there really aren't many stage hazards or items.
Overall, Portal is a simple game in terms of gameplay, and there isn't much to talk about with it. Graphically, the game runs on the Source engine and carries over a lot of textures and models from Half-Life 2. It still manages to give an atmosphere unlike many other games.
The sound also adds to the atmosphere. There's only two or so voice actors in the game, and they both do a great job reprising their roles. The music is very well done, and I don't think there's anyone who plays games who hasn't heard the ending theme at least once.
Overall, is Portal worth your money? Well, yeah, but only maybe five dollars. Despite the fun I had with it, it's twenty dollars. Twenty dollars for something that you can beat in just over an hour or two is crazy, but for a lower price, it's worth checking out. That ending theme is pretty good too.