Portal > Obecné diskuze > Detaily tématu
Phlurim 8. srp. 2013 v 10.12 odp.
Portal 1 First Slice - Stops Between Levels 12 And 13
I have Portal First Slice, and bought Portal 2 several months ago. Portal 2 runs OK. But recently, Portal First Slice stops running beyond Level 12. I simply get a black wall when getting off the elevator at the entry to Level 13, and end up trapped at the elevator bay. Would someone be able to explain this, please?
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Richard Spectre 9. srp. 2013 v 4.33 dop. 
I agree with that! By the way, I get the same wall without texture, it looks kinda weird :|
My system is ArchLinux 64-bit, and the game runs smoothly (even on Intel HD3000). Thank you Portal programmers! Just fix the wall please.

Here's screenshot of the wall: http://steamcommunity.com/sharedfiles/filedetails/?id=168043656
Naposledy upravil Richard Spectre; 9. srp. 2013 v 8.56 dop.
voodoo frog 21. srp. 2013 v 2.03 odp. 
I also have the same problem.
xMoneyShadow 22. srp. 2013 v 2.04 odp. 
It's the end of the demo.
self_potato 23. srp. 2013 v 11.17 dop. 
First Slice is the name of just the demo right? I have this same problem, so hopefully it wont happen when i get the full game.

xMoneyShadow původně napsal:
It's the end of the demo.
Naposledy upravil self_potato; 23. srp. 2013 v 11.17 dop.
xMoneyShadow 23. srp. 2013 v 11.39 dop. 
Yea first slice is the demo. When you get the full game, it works.
( ͡° ͜ʖ ͡°) The Goat 23. srp. 2013 v 4.35 odp. 
Yeah cool. I was stressing a bit, but I played through all the levels on Portal and it works fine
Richard Spectre 26. srp. 2013 v 2.22 dop. 
Looks like they just removed all levels that come after 8:

[LOG from that screenshot room]
CModelLoader::Map_IsValid: 'maps/testchmb_a_08.bsp' is not a valid BSP file
changelevel2 failed: testchmb_a_08 not found
Major League Gaming Pro 2014 12. říj. 2013 v 9.28 dop. 
no its because that is the demo I asked the owner himself at comic con
Richard Spectre 12. říj. 2013 v 2.25 odp. 
The Pwoner, that's how I said it: because it's the demo, they just removed all levels that appear after room 8. A little too raw ending for me. They could place an image saying it's the end of the demo.
~Drunk Bear Man~ 13. říj. 2013 v 1.22 odp. 
Yeah, I thought it was a glitch too...
Ericrct 15. říj. 2013 v 5.30 odp. 
Did you really think that a demo would go on forever?
Richard Spectre 15. říj. 2013 v 10.49 odp. 
I think a demo should end like a demo - e.g. with a splash screen "That's all, folks", and not with a "glitch" wall that really looks like a glitch. Is it something so hard to implement? :)
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Datum odeslání: 8. srp. 2013 v 10.12 odp.
Počet příspěvků: 12