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Portal > Общи дискусии > Подробности за темата
Portal 1 First Slice - Stops Between Levels 12 And 13
I have Portal First Slice, and bought Portal 2 several months ago. Portal 2 runs OK. But recently, Portal First Slice stops running beyond Level 12. I simply get a black wall when getting off the elevator at the entry to Level 13, and end up trapped at the elevator bay. Would someone be able to explain this, please?
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I agree with that! By the way, I get the same wall without texture, it looks kinda weird :|
My system is ArchLinux 64-bit, and the game runs smoothly (even on Intel HD3000). Thank you Portal programmers! Just fix the wall please.

Here's screenshot of the wall: http://steamcommunity.com/sharedfiles/filedetails/?id=168043656
Последно редактиран от Richard Spectre; 9 август 2013 в 8:56 сутринта
I also have the same problem.
It's the end of the demo.
First Slice is the name of just the demo right? I have this same problem, so hopefully it wont happen when i get the full game.

Първоначално публикувано от xMoneyShadow:
It's the end of the demo.
Последно редактиран от pop punk senpai; 23 август 2013 в 11:17 сутринта
Yea first slice is the demo. When you get the full game, it works.
Yeah cool. I was stressing a bit, but I played through all the levels on Portal and it works fine
Looks like they just removed all levels that come after 8:

[LOG from that screenshot room]
CModelLoader::Map_IsValid: 'maps/testchmb_a_08.bsp' is not a valid BSP file
changelevel2 failed: testchmb_a_08 not found
no its because that is the demo I asked the owner himself at comic con
The Pwoner, that's how I said it: because it's the demo, they just removed all levels that appear after room 8. A little too raw ending for me. They could place an image saying it's the end of the demo.
Yeah, I thought it was a glitch too...
Ericrct 15 октомври 2013 в 5:30 следобед 
Did you really think that a demo would go on forever?
I think a demo should end like a demo - e.g. with a splash screen "That's all, folks", and not with a "glitch" wall that really looks like a glitch. Is it something so hard to implement? :)
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Portal > Общи дискусии > Подробности за темата
Дата на публикуване: 8 август 2013 в 10:12 следобед
Публикации: 12