Portal > 一般的な話題 > トピックの詳細
grossedout5 2013年7月13日 18時53分
Mods no loger work?
I think valve updated portal in some way shape or form that caused all my mods to crash when I first launch them( I get a white screen). I redownloaded portal and still the same problem. I got a new mod and still have the same problem with the new one just like my others. Anyone whats up or how to fix it???
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Mr. Popo 2013年7月14日 7時57分 
Happened to me as well.
grossedout5 2013年7月21日 7時30分 
I think I figured it out. Valve updated ortal to run on source engine 2013 but none of the mods are made for this version yet.
_Hadamard spielhälfte 2013年7月21日 11時04分 
you can get it if you make in the gaminfo data some differenz
portal prelude:
"GameInfo"
{
game "Portal: Prelude"
title "Portal: Prelude"
type singleplayer_only

nodifficulty 1
hasportals 1
nocrosshair 1
nomodels 1

developer "Nicolas 'NykO18' Grevet"
developer_url "http://www.portalprelude.com"
manual "http://www.portalprelude.com/forum"
icon "resource/prelude"

FileSystem
{
SteamAppId 400

SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.

// Where the game's binaries are
gamebin portal/bin

// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

}
}
}
hetzchase nailway:
"GameInfo"
{
game "Hetzchase Nailway"
title "Hetzchase Nailway"
type singleplayer_only
developer "Ian"
icon "resource/Nailway"

nodifficulty 1
hasportals 1
nocrosshair 1
nomodels 1


FileSystem
{
SteamAppId 400

SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.

// Where the game's binaries are
gamebin portal/bin

// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

}
}
}
portal pro:
"GameInfo"
{
game "Portal Pro"
title "Portal Pro"
type singleplayer_only
nodifficulty 1
hasportals 1
icon "resource/icon"
developer "Ben Bryant"
developer_url "http://www.moddb.com/mods/portal-pro"

FileSystem
{
SteamAppId 400

SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.

// Where the game's binaries are
gamebin portal/bin

// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

}
}
}
blue portals:
"GameInfo"
{
game "Blue Portals"
// title "Blue Portals"
type singleplayer_only
developer "Blue Portals Development Crew"
developer_url "http://www.desura.com/mods/blue-portals"
"icon" "bpicon"
nodifficulty 1
hasportals 1
nodegraph 0
SupportsDX8 0
GameData "portal.fgd"
InstancePath "maps/"

FileSystem
{
SteamAppId 400

SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.

// Where the game's binaries are
gamebin portal/bin

// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

}
}
}
rexaura:
"GameInfo"
{
game "Rexaura"
title "Rexaura"
type singleplayer_only
nodifficulty 1
hasportals 1
icon "resource/icon"
developer "Ben Bryant (Mevious)"
developer_url "http://www.moddb.com/mods/rexaura"

FileSystem
{
SteamAppId 400

SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.

// Where the game's binaries are
gamebin portal/bin

// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

}
}
}
gamma energy:
"GameInfo"
{
game "Gamma Energy"
title "Gamma Energy"
type singleplayer_only
nodifficulty 1
hasportals 1
icon "resource/gameicon"

FileSystem
{
SteamAppId 400

SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.

// Where the game's binaries are
gamebin portal/bin

// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

}
}
}
factum solus episode 1:
"GameInfo"
{
game "Factum Solus"
title ""
type singleplayer_only
nodifficulty 1
hasportals 1
developer "Kim 'Fearlezz' Nehzaty"
icon "resource/factum"

FileSystem
{
SteamAppId 400

SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.

// Where the game's binaries are
gamebin portal/bin

// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

}
}
}
factum solus episode 2:
"GameInfo"
{
game "Factum Solus: Episode Two"
title ""
type singleplayer_only
nodifficulty 1
hasportals 1
developer "Kim 'Fearlezz' Nehzaty"
developer_url "http://kimnehzaty.com/factumsolus"
icon "resource/factum"

FileSystem
{
SteamAppId 400

SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.

// Where the game's binaries are
gamebin portal/bin

// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

}
}
}
delete the worhts in the old gaminfo and copy that what stands here in it!
that should work.
for portal unity exist an patch
http://www.moddb.com/mods/portal-unity/downloads/patch-2-steampipe
all datas what was in the maps folder goes in to portal unity maps
all what was in the materials folder goes in portal unity materials
all datas in the scripts folder goes to portal unity
hopefully i helped
sry for bad englisch
_hadamard german (rätsel cube)
_Hadamard spielhälfte 2013年7月21日 11時06分 
thats for all portal mods that i know
_Hadamard spielhälfte 2013年7月21日 11時08分 
and dont give me a quest how get hl2mods to work because i havent hl2 so i cant tell ya that sry
grossedout5 2013年7月21日 11時31分 
Thanks man! You have just made my day! THANK YOU SOOOOO MUCH!
Could you make one for portal smile, or do I just have to change a few things on your previous entries?
grossedout5 2013年7月21日 11時34分 
It does work by the way
_Hadamard spielhälfte 2013年7月21日 11時54分 
portal smile? could you please say me what that is.
_Hadamard spielhälfte 2013年7月21日 11時59分 
but if you mean a smile for portal for me yes
sry for bad english
grossedout5 2013年7月21日 12時06分 
There is a new mod called Portal: Smile
http://www.moddb.com/mods/portal-smile
_Hadamard spielhälfte 2013年7月21日 12時08分 
ok i can but i think it can need a long time
_Hadamard spielhälfte 2013年7月21日 12時10分 
because i first try the mod who is problem,look at gameinfo data and try some texts out that seems to be logicaly work
_Hadamard spielhälfte 2013年7月21日 12時11分 
and when i have it i maked it i say you how
grossedout5 2013年7月21日 12時36分 
ok, take your time
_Hadamard spielhälfte 2013年7月21日 13時31分 
portal smile:
"GameInfo"
{
game "Portal: Smile"
title "Portal: Smile"
icon "resource/icon32"
type singleplayer_only

developer "Hong,Gildong33"
developer_url "http://blog.naver.com/remocon33"
nodifficulty 1
hasportals 1
FileSystem
{
SteamAppId 400
SearchPaths
{
game+mod |gameinfo_path|.
platform |gameinfo_path|.

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game+mod portal/portal_english.vpk
game+mod portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the mod directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write |gameinfo_path|.

// Where the game's binaries are
gamebin portal/bin

// Last, mount in shared Portal loose files
game |all_source_engine_paths|portal

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

}
}
}
so there is it
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投稿日: 2013年7月13日 18時53分
投稿数: 55