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Shirish 2014년 5월 3일 오전 1시 22분
Portal Map-pack (sourcemod) Feedback
I'm starting up on a map-pack for Portal (in the form of a Portal sourcemod). Before committing myself however, I thought it would be good to get feedback from others.

Basically I want to know what you guys expect from a good Portal sourcemod. Is it enough that it's:

1. A collection of good quality maps? Just normal test chambers, no behind-the-scenes areas.
2. Test chambers + BTS areas?

Also, what do you think about:
  • Custom test elements: What are your opinions on custom test elements? Do they make a large difference (as opposed to simply including the standard test elements from the original game)?
  • Story: Do you prefer whether or not there be a story, or just a hint of the story (or does it not make much of a difference to you)?
  • Escape Sequence: Do you think there should be an "escape sequence" where the player is supposed to escape from the facility (say, from some power-mad AI) and overcome obstacles along the way (or does it not make much of a difference to you)?

Any opinions/feedback would be appreciated!
Shirish님이 마지막으로 수정; 2014년 5월 3일 오전 1시 23분
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Yooki 2014년 5월 3일 오후 4시 40분 
What I would like to see is a non-linear story based Portal sourcemod that focuses on puzzle solving rather then aiming precision and speed. A mod that offers the player multiple ways of solving each chamber and in the end choosing how to end the story. Focusing more on intellect over dexterity is always a good thing in my opinion.

In general I am very interested in game content development, so if you are looking for some help be sure to let me know. If nothing I would also be more the happy to beta test the release.
Shirish 2014년 5월 3일 오후 11시 18분 
Yooki님이 먼저 게시:
What I would like to see is a non-linear story based Portal sourcemod that focuses on puzzle solving rather then aiming precision and speed. A mod that offers the player multiple ways of solving each chamber and in the end choosing how to end the story. Focusing more on intellect over dexterity is always a good thing in my opinion.

In general I am very interested in game content development, so if you are looking for some help be sure to let me know. If nothing I would also be more the happy to beta test the release.

Yeah I've always liked puzzles that focus on thinking rather than ninja tricks. Rest assured that except in some challenge maps, there will be no tricky execution required.

While it's not a problem to make test chambers that can be solved in multiple ways, I'm not sure what you mean by a non-linear story (with regards to Portal). Could you elaborate?
Shirish님이 마지막으로 수정; 2014년 5월 4일 오전 3시 40분
Adeadpsych0_0X 2014년 5월 4일 오전 4시 45분 
Maybe he means not just going from one chamber to the next solving the puzzles one after the other, although that sounds really difficult to implement.

A basic idea I have is maybe you could choose one path and the game/story would progress normally, but also have a secret (or not so secret) decision you would make that would give an entirely different perspective on the story/situation. Also, it doesn't necessarily have to make literal sense in my opinion.

P.S. I like the not having to do "ninja tricks" to solve the puzzles idea.
Shirish 2014년 5월 7일 오전 6시 21분 
alan00x님이 먼저 게시:
Maybe he means not just going from one chamber to the next solving the puzzles one after the other, although that sounds really difficult to implement.

A basic idea I have is maybe you could choose one path and the game/story would progress normally, but also have a secret (or not so secret) decision you would make that would give an entirely different perspective on the story/situation. Also, it doesn't necessarily have to make literal sense in my opinion.

P.S. I like the not having to do "ninja tricks" to solve the puzzles idea.

I see... The last test can act as a fork, so the way the player solves it will determine which ending the player can finish with.
NewNanoMirs 2014년 5월 12일 오전 5시 27분 
nice game
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