Portal > General Discussions > Topic Details
Dr. Orange Aug 25 @ 8:34am
Hazardous Physics - MOD HELP REQUEST
Hazardous physics is a work in progress mod for Portal. It is however not centered about the portalgun. Instead, the puzzles main tool is... The gravity gun. It's set in a highly futuristic environment, so new models and textures must match this style of art.
Required helps are:
- Texture artists.
- New textures. The textures should be very clean white tilings, and black metals.
- Modelers.
- The primary model needed is a new futuristic gravity gun model. Remember it needs to be
fully compatible with the original model and needs all of it's animations.
- Turrets. The turrets from portal is a good code base. But they need a new model for this mod.
I'm imagening something like a tri-pod mounted minigun.
- Doors, teleporters, window frames, other generic props. All of those small things are what
really matters.
-New concepts.
- I need more puzzle concepts then those I allready have.
Currently, there is: Gravity gun, teleporters, time cubes (freezes in mid-air when not held).
-Voice actors.
- I need voice acting for the AI monitoring the tests. The voice actor should be able to make
voice acting that can both provide "Very, very good!" and "Oh, I'm so going to kill you!".
-Mappers.
- I wont need a lot of those. But a game is allways better if many people helps.
- Sound techincian.
- New footsteps sounds would be a nice feature.
- I'm deffinetively going to need a brand new sound for the gravity gun.
- A custom soundtrack.

CURRENT MOD STATE
Status: Barely started
Team members: Me (Dr. Orange)
Maps done: Teleporter demonstration

I wont be entirely strict with, story, design and other stuffs. I do want to keep it as much as possible to the ideas I have, but I want to let other people's ideas in.

Thank you all if you are interested in joining this project! All of you who joins will be credited of course, even for the simplest things.
Last edited by Dr. Orange; Aug 27 @ 10:12am
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Turret Cube Aug 25 @ 11:06am 
if this if geting developed will you be puting it on greenlight?
Khorps Aug 25 @ 6:42pm 
Do blender files work with source (Can I model objects using blender?).
If so I will be glad to help.
Dr. Orange Aug 26 @ 5:41am 
@Khorps I think you can create models for source in blender. But you also need to know how to export them to source. The Source engine uses compiled .mdl files for models. I think the full chain is as following:
Blender -> Export to .smd -> Compile with studiomdl -> Import to source.
I kind of hoped for help by people who were allready experienced with source modding. But all help is appreciated.

@TurretCube Submitting mods for greenlight cost 100$ the first time. And the chanches of being voted enough is too low I'm afraid.
Last edited by Dr. Orange; Aug 26 @ 5:43am
A-06 | #HL2_10 Aug 26 @ 8:24am 
Originally posted by Khorps:
Do blender files work with source (Can I model objects using blender?).
If so I will be glad to help.
Yes, they do. I made this in Blender.
http://steamcommunity.com/sharedfiles/filedetails/?id=305990914
http://steamcommunity.com/sharedfiles/filedetails/?id=305992523
You can find more info about Blender for Source here.


Originally posted by Dr. Orange:
I kind of hoped for help by people who were allready experienced with source modding. But all help is appreciated.
I've been playing around with Source since january, tried a little bit of everything but my most developed skill is modelling. Recently I've been replacing some of the Half-Life 2 models (mostly props, some weapons and that metro cop up there), nothing serious really, mainly testing the workflow, getting ready for Source 2. I still haven't touched Portal models but they shouldn't be too different.

So, I think I could help with that, I could use the practice. BUT if you want people with more experience you should show some work already done; concept art, map screenshots, gameplay videos, story, current state of the development, and the like. Something that makes them want to be in the team.

Anyways, if you have some sketches laying around I could make something for you to see if it is what you're looking for.
Last edited by A-06 | #HL2_10; Aug 26 @ 8:24am
Dr. Orange Aug 26 @ 8:57am 
@A-06
Allright. I've got some concept art here.
Teleporter concept: http://steamcommunity.com/sharedfiles/filedetails/?id=306015795
Turret concept: http://steamcommunity.com/sharedfiles/filedetails/?id=306015693
Gravity gun concept: http://steamcommunity.com/sharedfiles/filedetails/?id=306015556
I hope it will help you make the models.
A-06 | #HL2_10 Aug 27 @ 5:56am 
Originally posted by Dr. Orange:
Teleporter concept:
Turret concept:
Gravity gun concept:
Judging by this, the teleporter and the turret would need new animations, am I right? Well, I'm awful animating things. The gravity gun doesn't have enough detail to justify a new model, yet, you'd be better off using the existing model.

The best thing to do at this stage would be to focus on the gameplay aspect; this way you won't need new textures, models, sounds, etc. until you have some maps finished. Just then you should focus on adding new assets. And some more tips.

Also, things people like to know before joining. How many people are in the team? What's your role in the team? Are you a mapper, a coder? What's the current state of the mod?

But that's just how I see things, so don't take it too seriously.
Last edited by A-06 | #HL2_10; Aug 27 @ 6:07am
Dr. Orange Aug 27 @ 7:11am 
Mod state: Barely started
Team members: Me. Anyone else who want to join?
Maps done: A cocnept map with teleporters.
My work: Mapper. I'm no good at modeling, texturing or anything like that. Also, Valve has not released the source code for Portal. So coding is not possible/necessary.
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