Rogue Wizards

Rogue Wizards

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OG Duey Oct 16, 2016 @ 5:35pm
how big is the '' mage '' influence in this?
I watched a couple lets plays of this and how big is the influence of spells and such in this game?

I think the material stuff is kinda off putting for a mage game. Why not use mana instead?
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mqpiffle Oct 16, 2016 @ 6:01pm 
Every character has magical talent. You can spend magic points in leveling up to 18 spells, but diversifying too much means no spells are very good.

The materials lead to an interesting mechanic that is tactically rather novel. There is almost no way to be a true "mage" where you only cast spells. Wielding a good staff is a good idea, as is spending attribute points in power and finding items with element boosting enchantments as these can make your spells significantly more powerful.

So basically expect a different twist on the mage character as compared to say your typical MMO or RPG in general, but with a proper build it can be rather enjoyable.
Hextravert Oct 16, 2016 @ 7:17pm 
Magic isn't something you specialize in; I haven't been able to rely on it frequently either.

Because materials can be scarce and very random, I save up until I'm backed into a corner.

At the end of the day, everybody (or nobody) is a bona fide wizard in this game.

Originally posted by Dwight:
I watched a couple lets plays of this and how big is the influence of spells and such in this game?

I think the material stuff is kinda off putting for a mage game. Why not use mana instead?
zamboni5000 Oct 17, 2016 @ 10:35am 
Originally posted by Hextravert:
Magic isn't something you specialize in; I haven't been able to rely on it frequently either.

Because materials can be scarce and very random, I save up until I'm backed into a corner.

At the end of the day, everybody (or nobody) is a bona fide wizard in this game. :DEALWITHIT:

Originally posted by Dwight:
I watched a couple lets plays of this and how big is the influence of spells and such in this game?

I think the material stuff is kinda off putting for a mage game. Why not use mana instead?

Reduce the amount of spell lines you are using and you'll get reagents for the spells you need more often. The more "schools" of magic you use the thinner the pool of reagents will drop. Can also help save a small amount of inventory space to not have to collect 6 different kinds of reagents.
Hextravert Oct 17, 2016 @ 10:56pm 
Thanks for the tip. That's exactly what I did wrong.

I had no idea; I had always taken all 6 because I thought otherwise I would be ''wasting'' stuff.

I'm going to do that from now on — this could change everything.

Originally posted by zamboni5000:
Originally posted by Hextravert:
Magic isn't something you specialize in; I haven't been able to rely on it frequently either.

Because materials can be scarce and very random, I save up until I'm backed into a corner.

At the end of the day, everybody (or nobody) is a bona fide wizard in this game.

Reduce the amount of spell lines you are using and you'll get reagents for the spells you need more often. The more "schools" of magic you use the thinner the pool of reagents will drop. Can also help save a small amount of inventory space to not have to collect 6 different kinds of reagents.
roehcai Jan 7 @ 2:31am 
I love playing mages. This game has a lot of spells, but it doesn't feel 'super magey' for me.
More recent games that gave me a good mage feel was Ziggurat (actiony) and In Verbis Viritus (puzzley). Also maybe Deathstate, if you like bullet-hell and light-hearted Lovecraft.
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