Rogue Wizards

Rogue Wizards

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Grythandril Nov 13, 2016 @ 11:55am
Why does Regroup cost so much when you first acquire it?
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Showing 1-8 of 8 comments
zamboni5000 Nov 13, 2016 @ 2:08pm 
I agree, makes no sense.
Spellbind Studios  [developer] Nov 14, 2016 @ 10:09am 
Regroup was being used as an alternative form of healing, that was not its intent and makes it more difficult to control the balance of health management in the game.
zamboni5000 Nov 14, 2016 @ 10:49am 
Then make it cost 5 reagents. If you are willing to waste all your reagents for the minimal heal let them. I get much more value from saving those reagents for the other spells in the nature tree.
Grythandril Nov 14, 2016 @ 12:03pm 
if the first level requires 2 for each spell then make the regroup 4 since it is a healing part
Josh Dec 23, 2016 @ 11:17pm 
agreed 15 is too much and as for the spell itself it should be used as an oh sh_t escape button rather than as a heal.

Please consider changing it to a cost of 5. As it is right now the spell is just not worth using when doing the endless dungeon
Last edited by Josh; Dec 23, 2016 @ 11:17pm
Grythandril Dec 24, 2016 @ 6:48am 
i never use. onlt to get to level 5 to activate swarm
roehcai Jan 7 @ 2:24am 
If you're worried about game balance and life management, I suggest a change. Take away it's healing (which is insignificant really) and have it grant the player protection.

This could a few rounds where you are immune to damage (probably 1 at start, then maybe more every couple of levels). Keep the teleport, and lower the cost again. It would make it a good 'panic' button, giving the player a round or so to spend their potions. Hence a 'regroup' (the intent of the spell).

As it is now, it's just not a practical cost (and people will only take it to unlock other spells, which is more 'grindy' and not fun).
i agree except the protection part as we already have shield spell
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