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If anything it's important to support smaller independent teams because they take huge risks to provide creative content like SelfieTennis that maybe triple A studios would never do.
Aside from that, I think a cool feature would be to have a little more to the scoring system. I like how it sounds like a little casino when you score a good amount of points. It would be interesting to take that further. Greetings from twitter :)
-@CBSequence
Seriously Strider, if you can't add something of any constructive value to the conversation don't bother.
I have every sympathy with game developers and small studios - devotees like Julie taking out loans and facing risks. I develop software for industry myself so am aware of the efforts involved. Unfortunately it doesn't change the market VR Unicorns have launched into. I look at the app store markets on smartphones and really feel for those guys who I believe get rinsed. They pile in tremendous effort and very often get meagre returns. VR Unicorns are fortunate in that Steam VR is not saturated in the same way. While the returns may be too low for some, it isn't about to change. Wishing all your potential buyers have that extra $5 is not going to make it happen. VR Unicorns could cram all sorts of new features and stuff into #SelfieTennis and it sounds like their plan is to do that and generate a bunch of new fans who decide the latest version of the game is now worth the asking price. It's not an impossible strategy but not what I'd do. I'd drop the price to $15 and move on to title #2 using the feedback they now have from the community about all the peer titles to deliver a second SteamVR game that really plays to people's VR desires. They've got invaluable experience behind them with this project and assuming they're in a position to make a second game it seems the smart thing to do to me.