Dungeon Siege III

Dungeon Siege III

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Eegxeta Jun 18, 2013 @ 8:22pm
It is ok not bad not great just ok
My biggest disappointment with Dungeon Siege 3 is how unepic it feels. The music and the gameplay is rather dull. The levels are painfully linear. About the only thing that is cool is the character designs. It is a real let down compared to Dungeon Siege which has epic music and intense fights and while the world is still linear I'm still finding small caves filled with nice goodies hidden off the roads.
Last edited by Eegxeta; Jun 18, 2013 @ 8:23pm
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Tiny Trees Jun 19, 2013 @ 2:59pm 
Dungeon Siege was great. I played about half of it years ago. I am replaying it now, since I bought it included in the DS pack.

I think my memories of DS forgot the not so good stuff. Right now I am in huge dark cavernous place, and although I brought heaps of health potions, I have run out. Now I have to find my way back through the mazelike cave in very dim lighting, to buy more potions. Then I have to find my way back. The map is useless in this situation, because overhead everything looks the same; paths are not clear.

Running out of health, and not having enough storage to collect loot has been something that stands out. I have added a second pack mule to compensate. Still though I can not traverse the land from one place to the next without having to faff about choosing which loot to take. (That even includes rejecting large low value kit.) Even with all this space I stocked up with health potions, but ran out.

I like the new method of moving better than the old way of 'click to a place on the map'. Crumbs, when you need to leave a place in an emergency you nearly allways click on a party mule. It means struggling to get your main character out of danger.

I disagree with your first point. DS3 is a beauty.
Last edited by Tiny Trees; Jun 19, 2013 @ 3:05pm
DroP Jun 19, 2013 @ 6:25pm 
The game is cool, but cam sux a lot
Tiny Trees Jun 19, 2013 @ 7:51pm 
@Drop

Some people seem to have missed how to fully control the camera rotate. If that's what you mean, have a look at the control options. If you are on PC, I mean specifically, (as I don't know how they work on other formats). Otherwise look for a thread I started called 'Dungeon Siege 3: Tiny Trees Crucial Tips'. I accept that you might have already explored the options, but the camera is little changed from ever before. Previously you could zoom closer and in stages, and that would be nice now as the graphics are drippingly cool. Even so the view is pretty good zoomed in, so no complaints from me.

Some folk complain about the camera, and being tethered by the camera in co-op. However I can't think of another way to do it. Otherwise selfish partners would zoom off leaving slower more patient players making level-up descisions, etc.
Last edited by Tiny Trees; Jun 24, 2013 @ 10:44pm
Eegxeta Jun 20, 2013 @ 7:13am 
Originally posted by Tiny Trees:
I think my memories of DS forgot the not so good stuff. Right now I am in huge dark cavernous place, and although I brought heaps of health potions, I have run out. Now I have to find my way back through the mazelike cave in very dim lighting, to buy more potions. Then I have to find my way back. The map is useless in this situation, because overhead everything looks the same; paths are not clear.

Have two spellcasters use healing spells that is what I had going and I almost never ran out of health potions and when I did it was close to the next town/pitstop. If I rationed my mana potions correctly I make it halfway before I need really need to rely on my health potions.

Originally posted by Tiny Trees:
Running out of health, and not having enough storage to collect loot has been something that stands out. I have added a second pack mule to compensate. Still though I can not traverse the land from one place to the next without having to faff about choosing which loot to take. (That even includes rejecting large low value kit.) Even with all this space I stocked up with health potions, but ran out.

I like having eight people over having a pack mule as I have found that the stuff you find on the road quickly becomes better than the stuff you can buy in the stores. Of course I haven't beaten the game yet because I keep losing my save, but this stratagy has worked so far. I'm also really good at packing.

Originally posted by Tiny Trees:
I like the new method of moving better than the old way of 'click to a place on the map'. Crumbs, when you need to leave a place in an emergency you nearly allways click on a party mule. It means struggling to get your main character out of danger.

When I did use a pack mule I always found a safe place to leave him and and have my people and the combat stay away from the pack mule. The only time this failed me is when I brought the pack mule up too close in the swamp and monster attacked him and he ran off too far to recover and I had to kick him from the party.

Tiny Trees Jun 20, 2013 @ 8:23am 
@Eegxeta,

Good point. I clean forgot magic healing. I recently played DS2, with healing abilities set for auto-cast. My A.I. partner character used ranged (nature magic - ice blasts), backing up my attack. Whenever my health dipped they'd cease attack, and instantly cast a healing spell. I had the same, so when the A.I. health fell low I could choose to heal us both too. Or it would happen automatically at the end of battling. (If it's in DS1, I'm going to need to pay attention looking out for mana recovery though.)

I'd started Broken World aswell, converting the characters from DS2 to the expansion. I got slighly dismayed though because I have inventries full of kit I don't want to let go. My storage and mule are full of armours, and stuff like rings/amulets. I was keeping them just in case I got more of sets, for which you get bonus attributes.

I must now look to see if I similar healing is as easily managable in DS1. Otherwise a nature mage might be a good plan. Right this moment I can't recall if auto cast was a DS2 only thing.
Last edited by Tiny Trees; Jun 23, 2013 @ 2:56pm
Eegxeta Jun 22, 2013 @ 6:12am 
It is in DS2 only. It is one of my most liked features of DS2. Though I have found it is best to just have a deicated healer or two. Also have someone that knows resurrect or revive and use ressurect scrolls on them only. Give everyone a spell book with a few resurrect scroll. Everyone can use the scrolls plus you can carry spells in them to sell.

Generally I have found having a nature mage is a must and alway dumb Zed when you meet Merik because he knows or can use healing wind which is a AOE healing spell. It burns mana like a 50s pickup though.
Last edited by Eegxeta; Jun 22, 2013 @ 6:22am
Tiny Trees Jun 23, 2013 @ 1:27pm 
Haha yeh, I left Merik in the ice caves (DS1), on the way to Glacern. He wanted to join the party, and I think I should have accepted him, because I have no mage at all. I only ever seem to play two characters though. I already have two, and I give them spell books and ressurect scrolls. I thought it was game over once, until I figured out how to use ressurrect. I am wondering about taking on another archer that I have met in the Dark Forest. Either that or wait for a mage. I keep party members low so I can level up more, and see the powerful kit. (It probably doesn't make any difference though. I wonder if more characters might be better than higher level kit, especially when facing lots of baddies at once.)

Merik's son turns up in DS3 aswell doesn't he. It's fab how all the places are there, now thirty years on. Stonbridge is slightly err....modernised.

P.S. Mmm I looked for autocast in DS1 again, but concluded it's not there (as you said). DS2 overall though, is a great game.

Last edited by Tiny Trees; Jun 23, 2013 @ 3:27pm
Dj El Marriachi Jun 23, 2013 @ 2:25pm 
It's actually better than i expected. I took me an hour or so to get into it, but i find it quite fun now. Once you accept the fact that this game really isn't a dungeon siege game and you need to have a controller, it's really not bad. It's just very different from the previous games. People would have been less negative if they hadn't called it Dungeon Siege. DS 2 was better, but to be honest, you can't compare the two.
Tiny Trees Jun 23, 2013 @ 2:43pm 
Actually DS3 doesn't need a controller, even though users say controllers are good with it. It plays brilliantly with KB/mouse. Have a look at the thread I did called Tiny Trees's Crucial Tips, to see which simple key re-maps to make. I agree totally it takes an adjustment time from DS1+2. I was lucky though, because I made that adjustment playing the demo a few times. I bought DS in the very recent sale, so I had been looking forward to it.

Once you have it under control it rolls along just like a very modern DS to me. I think inventory is the most radically different aspect.
Last edited by Tiny Trees; Jun 23, 2013 @ 9:25pm
Eegxeta Jun 23, 2013 @ 9:16pm 
Yeah to me that whole "modern" thing is going to be the death of the RPG genre and DS 3 is not very modern it actually feels like they where trying to make a decent game. Just because I'm not a fan of DS 3 doesn't make me blind to the good job they did with it. I do want to play through the game because I want to hear the story so far it has been pretty good. Unlike in some game which names I'm not going to say so I don't go off on a tangent. I'm good at finding problems with games.
Last edited by Eegxeta; Jun 23, 2013 @ 9:17pm
Tiny Trees Jun 24, 2013 @ 4:59pm 
@ Eegxeta,

If you have not played DS3 the story will not dissapoint. It has exciting parts and your choices affect things and grant benefits, called deeds.

When I said Stonebridge was modernised, I really was using that as an expression. In DS1, Stonbridge was a town with a few homes, a wooden perimeter, the essential bar, forge, and mule shop, etc........ Now in DS3 Stonebridge is a full on city. It has a Legion Chapterhouse, a council, many homes, and a few market stalls dotted about. Only we'd expect something like that as graphics have moved on ten years.

The modern change in DS1 > 3, is in how it plays. DS1 you moved to a place by left click on the map. Battle commenced when a foe came in range or you clicked on the baddie. Your character continued to stike until enemy dead or you ran away. In DS3 we move with WASD, which I think is better, but we have to click for every strike, and there is no auto-attack. I think it has to be this way to run the abilities.
Last edited by Tiny Trees; Jun 24, 2013 @ 5:19pm
Eegxeta Jun 24, 2013 @ 5:48pm 
Originally posted by Tiny Trees:
The modern change in DS1 > 3, is in how it plays. DS1 you moved to a place by left click on the map. Battle commenced when a foe came in range or you clicked on the baddie. Your character continued to stike until enemy dead or you ran away. In DS3 we move with WASD, which I think is better, but we have to click for every strike, and there is no auto-attack. I think it has to be this way to run the abilities.

In DS1 you controls a party of heroes WASD just won't work. I really don't like the way the stats work in DS3 I mean mometum what does that even do. DS1 had it simple you had strength, dexterity, and intelligence. Then there was the skills which showed you how good you are with a weapon.
Last edited by Eegxeta; Jun 24, 2013 @ 5:49pm
Tiny Trees Jun 24, 2013 @ 10:52pm 
Attributes like 'momentum' are confusing, because info on them is not readily there. I looked in the game manual and they are not there. I looked on the DS3 website too, but couldn't see them. [That's poor marketing.] You can however look them up online. Once you know what they do they become part of your game. (Undeniably though, they are a shift from the old way we used to manage hit points. Clearly it's one of the reasons folk are saying, "What's happened to DS?". You do get used to it though soon enough.)

You know, I think I might add a list of the attributes to the Crucial Tips thread, I wrote.

How couldn't 'wasd' work in DS1+2 parties? It's easier to manouver, and much easier to get out of trouble. If there is something I have overlooked then fair enough, but on the surface it makes sense to me.
Last edited by Tiny Trees; Jun 26, 2013 @ 8:35am
Eegxeta Jun 25, 2013 @ 12:20pm 
Originally posted by Tiny Trees:
How couldn't 'wasd' work in DS1+2 parties? It's easier to manouver, and much easier to get out of trouble. If there is something I have overlooked then fair enough, but on the surface it makes sense to me.

WASD is good for directly controlling one person but if you want to say control multiple people at once good luck with that. If I need one to have one of my fighter run up and take the heat for another while getting the other out of there at the same time, while telling my two achers to pick off one guy at a time after moving flanking positions and have the mages back off so they don't get killed. I just don't see how WASD could work there while I'm controlling one person someone else will get killed. Same reason you don't use WASD in RTS games.
Last edited by Eegxeta; Jun 25, 2013 @ 12:25pm
Tiny Trees Jun 26, 2013 @ 8:19am 
Wasd, I imagine would control a group by pressing Fkey (party), then move.

Your idea to move characters about is not an idea I would use, because I use smaller parties. However pulling an injured member back, to push an healthier memeber forward would be a tricky manouver. Firstly and precicely because of the point and click on the screen that DS1+2 use. Albeit I do see how it could be done, but in the same way wasd would do it. F1 - pull back, F2 - move forward.

The real issue with your idea is enemies rarely disengage your primary retreating character over a short distance, if ever. Usually enemies persue the primary character for quite a distance and often ignore other party members. After a given distance they usually break off persuit and return to where they initially were. That is how I pick my way through a bunch of bad guys.

I don't see your issue with wasd. DS1+2 were loved by many and myself included, but I see no harm in simplyfying movement.

The only real issue which you have inadvertently landed which dissappoints me about DS3, is there are..... no archers. I allways have one. I have in my DS1 game just yesterday equipped my archer with their first crossbow, and it's faster attack. (Phew, at last.)

In DS3 though, you don't control the A.I. partner to retreat or take heat. They generally shadow you closely. Anyway I think this has been discussed from my point of view completely. I do sometimes think it would have been nice to have another game the old way. It was fun. I think it was the change of developers, and a desire to upgrade the game, that makes DS3 how it is. The greastest problem DS3 almost unforgivably had was non re-mappable controls when it was released. That was bad from every viewpoint. Playing it now though is a breeze. Once you re-map controls you're away, the graphics are delicious, and the game is good fun.
Last edited by Tiny Trees; Jul 1, 2013 @ 6:06am
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Date Posted: Jun 18, 2013 @ 8:22pm
Posts: 36